Today, a day which isn’t April 1st, multiplayer naval rumble World Of Warships launched a battle royale mode. With a kooky post-apocalyptic setting. In a game about historic warships. Unless somebody has gone to nice lengths to exchange my calendar so I feel it’s June and never April, that is taking place. Alrighty then. As an observer, I’m delighted by this wild tonal shift. The identical game which recreated the battleship Yamato now has a ship with buzzsaws and an enormous steel cranium on the entrance. And why shouldn’t it?
As is the battle royale manner, the Rogue Wave mode throws gamers into an enormous ol’ map to scavenge for provides and shoot one another to items as murderous ring shrinks to push captains nearer. It’s a bit completely different to yer Fortnites and Plunkbats, thoughts, merging with its mom game.
Developers Wargaming (which remains to be essentially the most inconvenient title from an ease-of-reading perspective) clarify “players will face off in four teams of three over resources in the flooded ruins of a sunken city, adding the ability for more than two teams to battle for the first time to World of Warships. Players will start with no consumable items, and will have to navigate a world on the brink of collapse with nothing but their ship and her armaments to defend themselves from other players. Other players aren’t the only threat, however, as throughout the match a wall of Wild Fire will steadily engulf the battlefield, pushing players closer and closer together, lest they get caught in the Fire and quickly lose HP.”
Battle royale, three groups, murderwall, boats, gotcha.
Rogue Wave hits World Of Warships right this moment. The mode is billed as a brief one, solely accessible in the course of the course of Update 0.8.5, although I do half-suspect Wargaming may be testing the waters for a more-permanent fixture or spin-off.
World Of Warships is free-to-play. See the 0.8.5 patch notes for extra on new stuff.