Of all of the World Of Darkness pen-and-paper RPGs, I all the time liked Werewolf: The Apocalypse essentially the most. It seems like Cyanide’s tackle the setting — Werewolf: The Apocalypse – Earthblood — understands simply how over-the-top it must be, based mostly on PC Gamer’s early impressions on a construct they noticed at E3. It’s a semi-sneaky motion RPG the place gamers management Cahal, a grimacing bald biker-looking lad who grows greater than his justifiable share of hair again when he’s in his large stompy wolf-man type. He’s additionally simply too indignant to sneak typically, which seems like a enjoyable mess.
As with the P&P game, the arch-enemy of all werewolves is the Pentex company, a comically evil conglomerate that actually hate nature. Werewolves, however, are large hippies that need to hug timber, then presumably uproot them to make use of as golf equipment to smash evildoers, as a result of evil makes them indignant. That rage seems like a key a part of the game. While there are lots of benefits to sneaking, getting near company malfeasance and choosing up ‘tainted’ objects fills up Cahal’s rage gauge. When it tops out, you don’t get to relax till you’ve killed the whole lot that strikes.
While indirectly correct to the pen-and-paper guidelines, it does match many Werewolf characters with hair-trigger tempers, and captures the spirit of enjoying a personality who will be large and furry everytime you need. PC Gamer describe with the ability to scout areas and squeeze into crawlspaces whereas in wolf type, and snipe guards with a crossbow in human type, however these sound like choices to skinny out the herd earlier than feeding time. There’s enemies able to going toe-to-toe with werewolves too, each rogue lycanthropes and power-armoured grunts appearing as larger chew-toys.
While not demoed, PC Gamer say that the trend system carries into conversations. If a dialog goes downhill otherwise you get insulted, it builds up, however will be decreased by tapping out of conversations with a pleasant fist to the face. Probably much less enraging is the power to speak to animal’s spirit kinds and different Gaia-attuned beings. You’ll even be capable of be taught some nature magic, though PC Gamer describe it much less as Okami-esque flower-sprouting, and extra ‘a localised tornado to gather up enemies for a beatdown’.
It all sounds moderately good, and whereas Cyanide have had their ups and downs, I all the time felt that Styx: Master Of Shadows, their goblin stealth ’em up, was underrated (though the sequel rubbed me the fallacious means). Here’s hoping they’ll mix that with a enjoyable melee fight system. We’re overdue for an excellent Werewolf game. You can learn a bit extra about it over on cheery RPS fan-zine PC Gamer. The game is printed by Bigben interactive.