The animation crew at Call of Duty: Modern Warfare developer Infinity Ward determined in opposition to motion-capturing weapons to be used with in-game animations.
Call of Duty: Modern Warfare animation director Mark Grigsby revealed that Infinity Ward’s animators truly went in and animated all of the weapon animations within the game, resembling reloads, by hand.
Grigsby instructed Game Informer the crew adopted a “purest” method to the method, forgoing the now extra frequent movement seize course of in favour of hand key animation.
As for the crew’s purpose with reload animations in Modern Warfare, Grigsby famous they wanted to signify the Tier 1 expertise of dealing with these weapons, i.e., animations should be carried out with confidence and heft. That mentioned, the developer barely exaggerated a few of them for a bit aptitude, bu they continue to be rooted in actuality.
The veteran animator additionally touched on one in every of Modern Warfare’s options: the flexibility to reload with out leaving ADS, one thing he was shocked no one tried to do earlier than.
In the Game Informer’s video beneath, Grigsby walks us via two reload animations and discusses a few of the concerns that go into creating them, particularly in the case of the time of every reload and the way that impacts game tempo. It’s a short, however nonetheless fascinating have a look at how one thing so small takes loads of work.
Call of Duty: Modern Warfare is out October 25 on PC, PS4, and Xbox One.
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