v1.0.4: Balance Adjustments & Bug Fixes

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Palworld Update Version 1.0.4 is officially live! Here is the complete breakdown of all the new content, adjustments, and bug fixes included in this patch.


New Quests & Missions

  • Beyond Dimensions: A brand-new sub-mission available by speaking to an NPC at Fisherman’s Point in Mount Obsidian.
  • From the Far Side of the Moon: A follow-up sub-mission that becomes accessible once you complete “Beyond Dimensions.”

Pals and Combat Adjustments

  • Summoned and Base Pals now intelligently prioritize skills suited for dealing maximum damage.
  • Refined movement mechanics for Base Pals utilizing charge-type attacks.
  • Quest-target Pals and NPCs will no longer fall asleep.
  • Adjusted swimming velocity for Lapure.
  • Rebalanced homing enhancement values provided by Lunaris Effigies.
  • Lowered the required Work Suitability level for harvesting Ancient Bark to Level 1.

Combat Tweaks

  • Modified the minimum activation distance for “Power Bomb” to prevent repetitive, unnatural backstepping prior to execution.
  • Tweaked the backstep behavior of summoned Pals when casting specific abilities.
  • Rebalanced the core damage output for the Core Eject Shotgun.

Fishing System Updates

  • Adjusted fishing difficulty across hot spots in Sunreach and the World Tree region.
  • Rebalanced item drop yields for successful catches based on the type of bait used.
  • Added and refined control guides, warning overlays, and recommended equipment prompts during fishing minigames.
  • Introduced the “Fish Behavior During Fishing Minigames” toggle to World Settings.

Items, Rewards, and Economy

  • The Echoing Flute can now be safely discarded from your inventory.
  • Replaced the Pal requirement requested by the Pal Critic in Sakurajima from Selyne to Dogen.
  • Replaced the Pal requirement requested by the Pal Critic in Sunreach from Bastigor to Faleris Aqua.

Bases and Construction

  • Canceling production at facilities now correctly returns all expended materials straight to your inventory.
  • When dismantling or canceling structures with the “Do not automatically pick up items over the weight limit” setting enabled, only the overflow materials exceeding your carrying capacity will drop at your feet.
  • When building restrictions are active in server settings, construction is now disabled around the Field Boss Suzaku in the desert, the desert main mission cave, and specific quest locations in Sakurajima.
  • Adjusted the collision mesh for the Ancient Material Synthesizer.
  • Players, summoned Pals, and Base Pals will no longer catch fire when accidentally touching player-built Campfires.
  • Added a dedicated server setting enabling administrators to cap the maximum number of structures an individual player can build.

Exploration and Environment

  • Polished terrain textures and water rendering in Sunreach, the World Tree area, and surrounding zones.
  • Optimized the placement and pull behavior of environmental updrafts.
  • Updated spawn locations for NPCs, field objects, and wild Pals.

Audio Improvements

  • Added and enhanced sound effects and atmospheric audio for Oil Rigs and elemental treasure chests.
  • Refined audio cues for picking up items, consuming items, finishing crafting tasks, and more.
  • Updated vocalizations and environmental audio for select Pals, NPCs, and field anomalies.

UI, Controls, and Quality of Life

  • Added a convenient name-search function to the Palpedia.
  • Included detailed Work Suitability explanations within the Pal Status UI and Palpedia.
  • Bounty Token acquisition notifications now display passive effects and item descriptions.
  • Added support for launching the chat interface directly from the Radial Menu on PlayStation 5.
  • Updated the default PC frame rate cap to 120 FPS.
  • Version mismatch error prompts now explicitly display the version of the target server you are attempting to join.

Performance and Stability Optimizations

  • Reduced rendering overhead for foliage display, effect playback, and background processes.
  • Minimized stuttering when certain passive skills trigger in combat.
  • Decreased field rendering load around the World Tree region and other dense areas.

Major Bug Fixes

Crashes and Progression Blockers

  • Fixed a bug where controls could become unresponsive if returned to the title screen due to a connection drop during loading screens.
  • Resolved an issue where instantly recalling a Pal after summoning it rendered it permanently unsummonable.
  • Fixed a crash triggered when specific inputs overlapped with NPC dialogue while mounted.
  • Fixed a crash that occurred during the fade-out animation after a fishing spot despawned.
  • Resolved a crash linked to rendering exceptionally long quest descriptions.
  • Fixed a dedicated server crash that could happen when sorting Pals.
  • Fixed an unresponsive controls bug when switching maps while actively placing a custom marker.

Multiplayer and Servers

  • Fixed a co-op bug where joining players occasionally failed to register under the host’s guild.
  • Resolved an issue where clients entering a mission zone would inadvertently progress the host’s personal questline.
  • Fixed a dedicated server bug where the crafting progress overlay remained permanently stuck on screen.
  • Resolved an issue where voice chat configurations failed to apply correctly.
  • Fixed an Arena bug that prevented players from successfully targeting an opponent’s Pal.

Quests and Progression

  • Fixed a progression blocker where defeating Panthalus early prevented the World Tree Guardian from appearing later in the main storyline.
  • Resolved an issue in the “Crafting an Axe and a Pickaxe” main quest where objectives failed to update if the player already possessed the tools beforehand.
  • Fixed a bug where performing specific actions right as NPC dialogue ended locked the player out of future conversations.

Pals and NPCs

  • Fixed an issue where trees respawning inside a base failed to trigger logging work tasks.
  • Resolved a bug allowing wandering visitors to spawn in completely inaccessible areas.
  • Fixed an issue where base NPCs entering combat mid-conversation permanently broke dialogue interactions.

Partner Skills and Passive Traits

  • Corrected an issue where Killamari Primo’s Partner Skill level 2 and 3 effects were accidentally inverted.
  • Fixed a bug where mutated eggs boosted by Grintale’s passive skill failed to inherit accurate stat multipliers.
  • Resolved an issue preventing the “Idiosyncratic” mutation passive from activating properly.
  • Fixed a bug where the defense buff from the “Lucky” passive failed to apply.
  • Resolved an issue where the “Mercy Hit” passive skill did not apply correctly to attacks performed by mounted Pals.

Combat and Skills

  • Fixed missing warning indicators during specific attack patterns in the World Tree boss encounter.
  • Resolved an issue where removing a skill while actively casting it locked the ability out permanently.
  • Fixed a bug where summoned Pals triggering certain abilities while others were on cooldown inadvertently locked out unrelated skills.
  • Fixed various edge-case issues when interrupting Ophydia’s signature skill, “Lotus Bloom.”
  • Resolved an issue where Pals revived inside the Arena refused to continue fighting.
  • Fixed a bug in select Raid Boss encounters where bosses failed to stagger after absorbing a threshold of damage, or failed to summon minions correctly.
  • Fixed an issue where aiming down sights while mounted slowed movement speed to a crawl.
  • Resolved a bug allowing wild Pals to cast spells and abilities directly through solid walls and geometry without line-of-sight.

Items, Shops, and Economy

  • Fixed an incorrect calculation bug when selling large stacks of multiple items at vendors.
  • Resolved an issue where inventory item counts occasionally failed to update dynamically during fast item transfers.
  • Fixed a bug where Radiant Gems dropped by wild Pals in the World Tree zone carried skewed or incorrect elemental attributes.

Bases and Building

  • Fixed color-picking and editing tools failing to function correctly in Paint Mode.
  • Resolved an unnatural snapping glitch when building diagonally connecting corner roofs.
  • Fixed an issue where stairs attached to corner roofs faced incorrect, awkward directions.
  • Resolved a bug where assigned Worker Pals failed to interact properly with designated base facilities.
  • Fixed an issue where chest access restrictions were ignored during automated crafting material consumption.
  • Restored proper work-speed multipliers upon reloading a save file containing an active Ancient Material Synthesizer.

UI, Display, and Text

  • Fixed a UI display error on the World Select screen showing incorrect multiplayer settings.
  • Resolved an issue where PC players using a PS5 controller occasionally saw Xbox button prompts.
  • Fixed a bug where navigating chat menus with a gamepad accidentally forced the chat window closed.
  • Resolved an issue where holding down input failed to register properly during Pal Soul enhancements.
  • Fixed a HUD bug where standard weapon ammo counts remained visually stuck at 0 after a reload.

World and Exploration

  • Interacting with an unlocked Watchtower will now automatically clear the fog of war for adjacent uncharted map regions.
  • Fixed an environmental temperature bug affecting Bicornis Islet.
  • Resolved an issue where resources gathered in the field dropped items that sank and became buried beneath the terrain.

Fishing Fixes

  • Fixed a bug where the post-fishing reward screen displayed duplicate items across multiple reward slots.

Audio Fixes

  • Resolved an endless looping audio bug tied to the Attack Chopper’s propeller sound effects.
  • Fixed ambient background music unintentionally persisting on loading screens following the World Tree boss battle.
  • Prevented base raid and combat music from awkwardly overlapping during cinematic cutscenes.

Modding

  • Fixed a Steam-specific file management bug that prevented mod files from being deleted properly.

Additional Minor Bug Fixes

  • Corrected localizations for guild notifications (joining, leaving, logging in/out).
  • Removed a lingering map marker that persisted after completing the “Awakening” main quest.
  • Restored missing mission markers for the “Collecting Pure Quartz” sub-mission.
  • Corrected the waypoint marker position for the No. 1 Wildlife Sanctuary during Zoe’s sub-mission.
  • Fixed an animation bug where quest NPCs remained rigidly standing after death.
  • Resolved awkward transitional snaps in NPC animations during the game’s ending sequence.
  • Adjusted Panthalus’s physical collision mesh to accurately match its visual model.
  • Fixed “Mercy Hit” text incorrectly appearing when its activation requirements were unmet.
  • Resolved an issue where Paladius’s Partner Skill incorrectly summoned a standard-sized Alpha Necromus from the party.
  • Removed a persistent visual collision box for Logging Site II during building preview modes.
  • Fixed a Palbox UI alignment error that triggered when base Pal slots were expanded to four rows.
  • Resolved a text-overlap bug between building names and power consumption icons.
  • Corrected the directional arrow indicator pointing to the front entrance of the Clinic.
  • Fixed contextual text formatting errors within the guild master transfer prompt.
  • Removed redundant key-binding prompts from the Pal Effigies enhancement interface.
  • Corrected the turning guide icon associated with the Wing Pack.
  • Removed an unsightly black pixelated square appearing at the borders of the map filter UI.
  • Fixed a broken map icon displaying Prixter Lux incorrectly as a Field Boss.
  • Resolved an issue where unintended Pal variants could be hooked at volcanic fishing spots.
  • Fixed a dedicated server bug causing sleeping Galeclaws to clip and fall through the world geometry when attacked.
  • Prevented unintended background tracks from playing when initiating conversations with Black Marketeers.

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