BeamNG.drive: Hotfixes for Versions 0.39.3 and 0.39.4
v0.39.3 & v0.39.4
(August/7, 2026)
Vehicles
- Cherrier Ardente
- Fixed rear fog light not breaking
- Fixed tailgate not always closing depending on which sub-parts are fitted to it
- Fixed the wrong ESC part on the Carminsport config
- Added sport exhaust and upgraded brake pads to top trim configs
- Fixed missing transfer case and driveshaft meshes for the RWD transfer case
- Added anti-lag and passenger seats to rally configs
- Fixed hard-coded license plate text on the S 310 config
- Fixed rear-quarter glass not breaking under some conditions
- Fixed dual exhaust tips being labeled as single
- Fixed the hood disintegrating when the retractable spoiler falls off
- Hirochi SBR4
- Improved stability of the hillclimb front splitter
- Fixed missing meshes on the eSBR front bumper
- Hirochi Sunburst
- Fixed Polizia config being categorized as a sedan instead of a wagon
- Improved behavior of hood scoop attachment beams
- Gavril D-Series
- Fixed dual-filament headlights where low-beam brightness matched high-beam brightness
- Fixed Diesel Drag config being unable to restart the engine after shutdown
- Gavril T-Series
- Fixed air suspension height adjustment not working on certain airbag tandem suspension setups
- Ibishu Hopper
- Added door panels to Trackday config
- ETK K-Series
- Fixed broken translation string on Turbo Rabbit Side Skirts
- Gavril Roamer
- Fixed missing right tailgate light guard
- Ibishu Pessima
- Fixed trunk license plate light locations
- Ibishu Miramar
- Fixed incorrect mesh assignment for GTz headlight surrounds
- Moved welcome screens to CEF This frees up the glowmap to be used for dimming on Cherrier Vivace/Tograc, Cherrier Ardente, Bruckell Bastion, and Hirochi eSBR.
- Cherrier FCV Platform
- Improved behavior of new engine damage deformGroups
- Adjusted final drive ratios on multiple configs
- Fixed wobbling issues on some vehicle tow hitches
- Fixed street lights still working after being broken off
- Added basic screen dimming behavior to vehicles featuring LED screens and gauges
Cameras
- Fixed an issue where the free camera roll value was kept from the previous camera
- Fixed driver camera not moving correctly when looking back in RHD vehicles
- Cleanup of freecam rings and settings Version 0.39 added Camera Rings where vehicle cameras and freeroam cameras are separated on different rings that switch with Ctrl+C and cycle with C.
- Free cameras can now be sorted and enabled like vehicle cameras
- Drone camera is now classified as a vehicle camera and supports tilt and move controls
- Steadycam now includes options for shake strength, camera height, and default field of view
Launcher
- Fixed broken text in the support tool
- Safe Mode now supports DX11 as a fallback for GPUs with 4 GB of VRAM or less
Physics
- Improved all three new aerodynamics systems
Vehicle AI & Traffic
- Fixed driveInLane not being kept when switching away from traffic mode
Rendering
- Fixed crash in texture streaming
- Fixed trailing shadows behind moving cars when viewing from far away
- Fixed multi-monitor rendering issues
- Some D3D12 Intel drivers cause excessive VRAM usage leading to out-of-memory errors, so Vulkan or D3D11 should be used as a temporary workaround
Game Engine
- Fixed initial long loading times caused by unneeded terrain cooking
- Fixed a startup crash on some laptops using Windows on Arm
Audio
- Fixed interior sounds changing after reloading Lua and immediately reloading the vehicle
- Fixed mod sounds being too loud
Vehicle Systems
- Fixed incorrect spoiler behavior on Scintilla
Input & Force Feedback
- Fixed an issue where gamepad steering failed while holding both shoulder buttons
Missions
- Updated new mission creation dates
Early Preview: Career Mode
- Fixed memory corruption and crashes when saving vehicle thumbnails
- Refueling UI now properly supports vehicles with multiple tanks
- Fixed delivery mode rewards when delivering late-game materials
- Blocked users from deleting the last save of a career profile
User Interface
- HUD apps no longer take over the controller thanks to new UINav capabilities
- The Options menu now supports manual apply logic in Display options
- Improved BngButton to better handle controller hold events
- Added configs list to the vehicle config save screen
- Fixed style leak preventing hold button styles from showing
- Updated main menu slideshow position for ultrawide screens
- Added AI actions back to the radial menu
- Fixed being unable to select a day length of 24 hours
- Fixed syntax errors in Latin American Spanish that blocked access to UI screens
- Translations with fatal syntax errors now fall back to en_US
- Fixed minor BngSmartSelect console warnings in Options
- Fixed broken markup in Enable VR on non-Vulkan APIs
- Fixed traffic spawned through the radial menu omitting police vehicles
- Fixed Freeroam Selector failing to apply selected vehicle paints
- Increased the maximum limit for some traffic settings
- Fixed opening Options via a binding so it navigates to the new options screen
- Fixed clicking the folder icon in the Replay app to navigate correctly
- Fixed vehicle interaction preventing the mission popup from opening
- Fixed Vehicle Config dropdown issues leaving parts or vehicles invisible
- Fixed console warning spam when clicking the Career button in the main menu
- UINav no longer allows stuck navigation repeats
- Fixed an issue preventing the main menu from loading
- Stripped deprecated or unknown properties from HUD app positions
- Enabled manual apply for UI resolution, alignment, scale, and safe zones in User Interface options
- Implemented a new scalable metrics system for HUD apps and improved layout editor UI
- Fixed scrolling to selections in dropdown lists
- Added thumbstick scroll to the parts configurator and paint accordions
- Added a Spawn Vehicle button to the pause menu Manage Vehicles card
- Replaced multiple AI mode buttons with a simple select control in vehicle management
- Finished cleaning up the replay functionality transition
- Tuning now allows thumbstick X-axis navigation while keeping Y-axis free for steering
- Fixed Replay timings not showing in the HUD
- Removed the vehicle info card from the Manage Vehicles screen
- Moved NPC AI settings to the pause menu Vehicles card with improved gamepad support
- Quality-of-life improvements added for the tuning telemetry panel
Gameplay
- Freeroam Tutorial Fixes
- Fixed vehicle selector breaking when changing grouping mode during the tutorial
- Added support for Ctrl+E and Ctrl+W shortcuts in lessons to open vehicle and parts selectors directly
- Achievement Fixes
- Fixed Performance Review, Policy Review, Picture Perfect, First Paycheck, First Assignment, Six-Figure Club, and High End Performance achievements failing to trigger
- Fixed Filling up the Tank triggering incorrectly
- Fixed drag race stop phase errors and crawl recovery system issues
- Fixed timeslip temperature bug causing double Fahrenheit conversion
- Added previews and thumbnails for crawl intro missions in West Coast, USA
- Fixed incorrect rotation when resetting crawl missions
- Fixed overly permissive checkpoints in the crawl system
- Fixed performance index system reading incorrect data
- Fixed vehicle selector breaking during the tutorial when including the default.pc config
Levels
- West Coast, USA
- Fixed missing building collision
- Fixed sidewalk holes around a district
- Fixed grass showing through tunnel floors
- Fixed inverted collision on the s_conc_wall_001_400x400 mesh
- East Coast, USA
- Fixed misplaced buildings
- Adjusted road speed limits in the township
- Hirochi Raceway
- Fixed prepped_asphalt ground placement at the drag strip
- Fixed signage at the drag strip start
- Italy
- Fixed a tree positioned too close to an intersection
- Utah
- Fixed map boundary on the broken bridge
Modding
- Fixed freezes in the selector when installing zipped mods with non-UTF-8 filenames
Linux
- Fixed Constellation Line Labels option not displaying labels
Lua API
- Fixed an error with vehicle dealers
Miscellaneous
- Fixed errors occurring when JBeam parts have empty descriptions
Settings
- Fixed multiseat player tags setting being ignored
Photo Mode
- Improvements:
- Added a persistent mode enabled by default in the Capture tab that restores camera, scene, and effect settings when re-entering Photo Mode, with a confirmation prompt when leaving if disabled
- Added sliders for field of view and roll, plus upload toggles for mouse and keyboard users in compact mode
- Added a Speed Camera overlay displaying vehicle and level data in a ticket format
- Fixes:
- Enabled simultaneous uploads to Steam and the BeamNG Media Server
- Images uploaded to Steam are now also saved locally
v0.39.2
(July/31, 2026)
Mod Manager
- Fixed update process for users with mods installed Major updates automatically disable mods to prevent backward compatibility issues and give authors time to update them. A bug prevented this auto-disable feature from triggering for some users, but this hotfix resolves the issue.
Launcher
- Added explicit D3D12 launcher option Improved renderer switching logic and added a dedicated button to manually force D3D12.
Rendering
- Improved detection of GPUs below minimum requirements The fallback check for D3D11 now triggers at 5.5GB of VRAM instead of 6GB, allowing qualifying GPUs to use the D3D12 renderer normally.
Vehicles
- Wl40: fixed front axle breaking on showloader config when the engine shuts off in arcade automatic gearbox mode
Steam
- Fixed statistics-based achievements being unlocked immediately Resolved an issue affecting achievements such as Real Mileage, Long Way Around, Weightless in the Air, Rolling Around, Just a few Vehicles, and Quite a lof of Vehicles unlocking without meeting requirements.
User Interface
- Translations with fatal syntax errors fall back to en_US
- Fixed various syntax and display issues when choosing non-English languages
v0.39.1
(July/30, 2026)
JBeam
- Fixed vehicle mods failing to spawn due to missing slotType definitions in JBeam parts
Rendering
- Improvements for low resolution textures Enhanced loading of high-resolution textures on D3D12 for low-spec GPUs.
- Fixed excessively bright vehicles by adding soft clamp to deprecated emissive values for materials Reduced brightness issues on older mod content under the new PBR light rendering system.
- Fixed crashes on GPUs lacking full D3D12 support by falling back to D3D11
- Fixed memory issues on GPUs with below-minimum VRAM by falling back to D3D11
Game Engine
- Mod stability fixes Deployed a potential fix for mods failing to function when hundreds are active simultaneously.
- Memory handling The engine no longer blocks spawning additional traffic when running low on memory, restoring previous behavior that allows heavy vehicle spawning.
Input & Force Feedback
- Fixed a potential crash occurring when connecting a PlayStation controller
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