Ubisoft put their foot down over Assassin’s Creed Odyssey XP farming user-quests

Ubisoft put their foot down over Assassin’s Creed Odyssey XP farming user-quests

Give folks mod instruments, they usually’ll do fantastic issues, except the game has an expertise system, then they’ll break it over their knees. Predictably, that was one of many first issues gamers did with Assassin’s Creed Odyssey‘s new Story Creator Mode, a browser-based quest editor. Yesterday, Ubisoft put their foot down on gamers making self-completing XP farming quests, officially stating that their prevalence results in “less visibility for the creative, interesting and frankly fantastic community stories that have been published”. Worth noting that Ubisoft nonetheless promote XP boosters of their very own.

The quests in query used a glitch (as far as I perceive) to spawn a mass of enemies after which instantly kill them off-screen. The quest begins and ends immediately, providing you with a sack of cash, loot and XP. Ubisoft’s official statement via the Odyssey forums doesn’t point out their very own boosters (which give a lifetime XP multiplier for round $10) however they are saying they’re making the offending quests much less seen, so that they “will not appear in our automatic recommendation system”. Players can report offending quests, and Ubi say “we will be sanctioning those who continue to willingly and intentionally misuse the tool”.

“Dark Strider” on YouTube exhibits off how gamers can use these quests to get swole.

They do word that future title updates will “implement further solutions”, ideally closing up all of the XP technology glitches. Maybe it’s as a result of I’ve loved Odyssey’s side-quests (and there are an exceptional variety of them), however I by no means discovered myself multiple or two factors under-levelled for its important story. Still, folks wish to ‘skip to the good stuff’ as shortly as attainable, so it’s no shock that XP boosting quests have been among the many first made. It’s a standard drawback for any moddable game that doesn’t de-couple mods from any bigger development system. Who can overlook Team Fortress 2 idling and achievement-farming servers? The friction between games-as-a-service and modding is actual.

At least Ubisoft’s grumbling gained’t be the swansong for Assassin’s Creed Odyssey. We’ve nonetheless obtained the ultimate paid DLC chapter — Judgement Of Atlantis — due out on July 16th, with extra Lost Tales Of Greece deliberate afterwards. While arguably not a part of the primary game, we’ve additionally obtained the Discovery Tour mode due in autumn, this time with in-character quizzes to see in case you’ve learnt your historic Greek historical past. It’ll be a free improve for all Odyssey house owners, or out there as a standalone edutainment game with considerably decreased stabbing.

Sorry, no free XP for you, Kassandra. You'll have to stab those Spartans the old fashioned way.

Personally, all I need is for Ubi to maintain increasing the Story Creator software. It’s a bit restricted for the time being, and you’ll’t actually use constructing interiors. Give me extra placement factors, give me extra scripting choices and (most significantly) let me use these beautiful otherworldly DLC environments to be used in my tales. It’d be a crying disgrace in the event that they have been solely ever used as soon as.


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