In Rainbow Six Siege, a defending group is tasked with defending one or two rooms inside a construction on the map, whereas the attackers should attempt to assault them. Defenders can’t depart the construction till the attacking part begins, however after they do, they aren’t recognized to attacking gamers for 2 seconds. Ubisoft Montreal are contemplating altering that.
After a gradual begin, Rainbow Six Siege goes sturdy into its second 12 months, and we reckon it is one of many best shooters on PC.
Why? Because some cheeky gamers like to make use of these two seconds to toss some C4 into one of many attackers’ potential spawn zones to select up a fortunate early kill.
Speaking with Finder Australia, recreation director Xavier Marquis says “internally, we are thinking about a lot of things,” together with the opportunity of defenders being detectable as quickly as they depart the constructing, with no delay in any respect. Marquis says Ubisoft aren’t about to hurry into something, although:
“We learnt that, oh, okay, it’s better to take a bit of time, play test it internally, do a lot of tests instead of trying it directly on the community. We want to take the time and release it so it’s meaningful for the community.”
Brand director Alexandre Remy confirms that the issue is on Ubisoft’s radar (in contrast to the defenders, wahey):
“We’d like to see some changes to the timer for defenders leaving the building, mainly because of defenders that run outside to spawn kill at the start of the round. It’s tough, this one.”
The argument in favour of the timer is that it incentivises high-risk, high-reward techniques by the defenders – roaming exterior moderately than turtling collectively within the constructing – however it’s clear that the potential for spawn peeking has many locally pissed off. Here’s hoping Ubisoft hit on a very good resolution.