Dark Elves: they’re not very good. Whether interpreted as teleporting anti-Asgardians or egotistical hedonists, you simply don’t need to meet one down a darkish alley. Total War: Warhammer II’s are not any exception, and to show some extent they received’t be utilizing gold or different trinkets as their major forex – for them, it’s all concerning the heat our bodies.
Here’s what we learn about Total War: Warhammer 2.
“Each race will have… their primary currency will be flavoured,” explains Andy Hall, lead author. “So the Empire, for instance, was just gold, but Vampires were Dark Magic. So you can imagine the Dark Elves not having much use for gold, to them it’s trinkets. But what they do, especially with each other, their currency is slaves. So I think we’re going to go that route.”
That’s not the one kind of loot you’ll want in Warhammer II, nevertheless. The new, Vortex-based marketing campaign could have its personal. “Alongside that we have the ritual currency, for the Vortex campaign, which is a really important secondary currency that you’ll need to use to cast your rituals. Again, that’s flavoured and defined by the race you’re playing. So for the Lizardmen it’s sacred plaques… And again the Dark Elves will have their own.”
Whatever that seems to be, it will not be good. It sounds just like the Dark Elves can even have just a few distinctive wrinkles in relation to taking to the seas, which you may be doing much more this time round. “Two of our races, the Dark Elves and High Elves, are really seagoing races – the Dark Elves especially,” says Hall.
In Warhammer lore, the Dark Elves are infamous raiders and pirates. They take to the seas in Black Arks, huge floating fortresses constructed on the backs of summoned sea monsters, to abduct slaves. Perhaps that is what Hall means when he later says: “there’s a cool bit of seagoing IP with the Dark Elves that’d be weird if we didn’t have it.”
We know naval battles will likely be auto-resolved, however since you may be spending way more time on the ocean in Warhammer II, Creative Assembly have thrown in hazards reminiscent of storms and reefs to maintain it fascinating. Expect the Dark Elves and High Elves to have their very own distinctive mechanics.
Source