The Reemergence of Hyperborea: Part Two

The Reemergence of Hyperborea: Part Two

Part 1

Hello!

We continue to learn interesting details about the novelties of the coming season. Today we will discuss: a new module, a medium cabin, and a number of Hyperborean structural parts.

We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This applies not only to information about possible unique features of new parts, but also to the appearance of the parts themselves.

“Ammunition” for the new invisibility module and boosters

In general, the headline summarizes the main point quite well. As we learned from the first blog, the new legendary invisibility module will have a limited active time of 30 seconds. The players can use this time at their own discretion, enabling and disabling the invisibility effect. To increase this resource, you will need a special module.

Hyperborea’s advanced development is a fuel and energy cell that charges the invisibility module, increasing its active time. The size of the cell allows it to be completely “sunk” in a special niche of the invisibility module.

In addition to fueling the invisibility generator, the new module contains additional fuel that can be used to increase the usage time of all boosters. But this “bonus” is not given for nothing: a lucky enemy shot or the explosion of a stray projectile can lead to the explosion of this cunning device. The engineers of Hyperborea certainly made sure that something more than a one-wheeled cabin remains after the explosion, but still don’t forget about the explosive nature of this novelty.

Legendary medium cabin

A great example of how successfully the Hyperboreans are able to combine formidable and spectacular appearance with practical usefulness. Few will remain indifferent after the first look at the “Whaler”.

In terms of speed, the new cabin slightly loses only to the “Hippogriff”, which is an excellent performance for medium-type cabins, and in terms of tonnage and mass limit it almost matches “Beholder” — a cabin that is quite popular in the Wasteland.

As for its perk, the vehicles with this cabin definitely shouldn’t be afraid to get in the middle of combat, because that is the essence of this cabin’s unique mechanics. The cabin absorbs a part of the impulses from projectiles hitting the armoured vehicle, nearby explosions, as well as from the recoil of its own weapons, and converts them into a charge. A fully accumulated charge can be activated, which will significantly increase the damage of your projectiles, their speed, and their impulse on hit.

An armoured car properly assembled on the basis of this cabin can not only survive an attack, but also punish the enemy for their audacity and self-confidence. A real find for heavy weapon enthusiasts!

Structural parts

And finally, we invite you to take a look at some of the structural parts that will arrive in the Valley along with the Hyperboreans.

Massive, heavy and durable bumper (5x6x4)

Slopes (4x4x3)

Composite bumper (each part is 4x4x2)

See you in the final part of these devblogs! It will be entirely devoted to the new weapons of the northerners and the remaining structural parts. There will definitely be something to be excited about: 3 different weapons for different playing styles!


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