Sergey Galyonkin, the creator of Steam Spy, not too long ago introduced what he’s been as much as at Epic Games.
Galyonkin joined Epic Games some time in the past, and revealed this week that he’s been engaged on Epic’s freshly introduced Games Store for years.
As director of publishing technique for the Epic Games Store, and the creator of the extremely helpful Steam Spy instrument, Galyonkin is aware of lots about game costs, gross sales, retailer placement and all the pieces else that impacts a game’s efficiency.
Galyonkin not too long ago spoke to Kotaku about how he’s making use of what he realized in all these years of operating Steam Spy, and the way he’s utilizing that data to make Epic Games Store a great competitor to Steam.
“I got to talk to hundreds of developers to learn what they want from a digital store and what they like and don’t like about existing ones,” mentioned Galyonkin concerning the perception he gained from builders.
“Not a single developer I talked to wanted forums, and the toxicity [they] bring,” Galyonkin defined, including that that is the explanation Epic’s retailer received’t have your typical social and group options.
Instead, the Epic Games Store will “start with a ticketing system” that enables prospects to alert builders concerning the particular drawback they’re having “instead of review-bombing them.” On the game pages themselves, gamers can have a straightforward manner of monitoring progress on patches and staying knowledgeable about latest or upcoming modifications.
Discoverability for smaller games is one other concern Galyonkin has, specifically as a result of his time taking a look at Steam knowledge all these years taught him that gross sales don’t matter as folks assume they do in permitting games to succeed in a wider viewers.
“I’ve learned a lot about how games are tracking [week] over week, how effective are sales (not as much as people think, exposure is more important),” he added.
Though Galyonkin didn’t expound about this explicit level, he did say that Epic will “minimise the store presence on game pages”, to maintain issues targeted and stop issues like algorithm-dictated suggestions from diverting gamers’ consideration.
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