Well, it seems that Teamfight Tactics set 2 introduced on so many adjustments that it’s the equal of a brand new game. Every champion has been altered or changed in some style, that means that the meta has been eternally modified in a single day. So it’s time to be taught every little thing about TFT’s champions over again.
Teamfight Tactics set 2 tier listing [9.22] information
This information has the TFT set 2 tier listing as of patch 9.22. We even have all the up to date champion stats and abilities for each single one of many champions within the game – and by that we imply the brand new ones, not the previous ones!
- TFT set 2 champion stats [9.22]
- Tier 1 – TFT set 2 champions [9.22]
- Tier 2 -TFT set 2 champions [9.22]
- Tier 3 – TFT set 2 champions [9.22]
- Tier 4 – TFT set 2 champions [9.22]
- Tier 5 – TFT set 2 champions [9.22]
- Tier 7 – TFT set 2 champions [9.22]
TFT set 2 champion stats [9.22]
Perhaps you wish to make your individual crew compositions? Below are a number of tables which is able to listing all the champions by their tier. At tier 1, they’ll all value one gold to buy, tier 2 champions value 2 gold, and so forth as much as tier 5 at 5 gold.
In every desk, I like to recommend both trying to find the champion’s identify if you understand it or the Class/Origin of your option to see which of them can be found at that tier. Please observe that well being is displayed with three numbers, every equivalent to a selected star rank.
Rank 1 is the left-hand quantity, Rank 2 is the center one, and Rank Three is the right-hand quantity. For instance, Diana presently has 550/990/1980 HP.
We’ve up to date the stats tables under as of TFT set 2, which, once more, utterly modified each single champion.
Tier 1 – TFT set 2 champions [9.22]
Hero identify | Origins/Classes | Stats | Skill |
---|---|---|---|
Diana | Inferno Assassin |
Health: 550/990/1980 DPS: 35/63/126 Attack Speed: 0.7 Attack harm: 50/90/180 Attack Range: 1 Armor: 20 Magic Resistance: 20 Mana:100 Critical Hit fee: 25% |
Flame Cascade Diana creates orbs that spin round her and explode upon contact with an enemy, dealing magic harm. Additionally, Diane positive aspects a defend for Three seconds. Damage: 80/100/120 |
Ivern | Woodland Druid |
Health: 600/1080/2160 DPS: 30/54/108 Attack Speed: 0.6 Attack harm: 50/90/180 Attack Range: 2 Armor: 25 Magic Resistance: 20 Mana: 100 Starting Mana: 50 Critical Hit fee: 25% |
Triggerseed Ivern shields the ally with the bottom well being for five seconds. Shield Amount: 200/400/600 |
Kog’Maw | Poison Predator |
Health: 500/900/1800 DPS: 18/32/63 Attack Speed: 0.7 Attack harm: 25/45/90 Attack Range: 3 Armor: 20 Magic Resistance: 20 Mana: 40 Critical Hit fee: 25% |
Living Artillery Kog’Maw fires a dwelling artillery shell at a random enemy, dealing harm. Damage: 125/275/425 |
Maokai | Woodland Druid |
Health: 650/1170/2340 DPS: 28/50/99 Attack Speed: 0.5 Attack harm: 55/99/198 Attack Range: 1 Armor: 35 Magic Resistance: 20 Mana: 0 Critical Hit fee: 25% |
Sap Magic After taking harm from a spell, Maokai’s subsequent assault will heal him. Heal Amount: 100/200/300 |
Nasus | Light Warden |
Health: 650/1170/2340 DPS: 28/50/99 Attack Speed: 0.55 Attack harm: 50/90/180 Attack Range: 1 Armor: 40 Magic Resistance: 20 Mana: 100 Critical Hit fee: 25% |
Fury of the Dawn Nasus surrounds himself with mild for 7 seconds, gaining bonus well being and damaging adjoining enemies every second. Damage: 35/70/105 |
Ornn | Electric Warden |
Health: 650/1170/2340 DPS: 28/50/99 Attack Speed: 0.55 Attack harm: 50/90/180 Attack Range: 1 Armor: 40 Magic Resistance: 20 Mana: 75 Critical Hit fee: 25% |
Lightning Breath Ornn unleashes lightning bolts in a cone in entrance of him, dealing harm and growing their likelihood to be critically struck by 20% for Four seconds. Damage: 100/200/300 |
Renekton | Desert Berserker |
Health: 600/1080/2160 DPS: 36/65/130 Attack Speed: 0.6 Attack harm: 60/108/216 Attack Range: 1 Armor: 35 Magic Resistance: 20 Mana: 100 Critical Hit fee: 25% |
Cull the Meek Renekton swings his blade, dealing harm to close by enemies and restoring well being. Damage: 150/275/400 |
Taliyah | Mountain Mage |
Health: 500/900/1800 DPS: 26/47/94 Attack Speed: 0.65 Attack harm: 40/72/144 Attack Range: 3 Armor: 20 Magic Resistance: 20 Mana: 85 Starting Mana: 50 Critical Hit fee: 25% |
Seismic Shove Taliyah causes the bottom to rise beneath the enemy with essentially the most Mana, dealing harm and both pushing or pulling them towards her. Damage: 150/350/550 |
Vayne | Light Ranger |
Health: 500/900/1800 DPS: 30/54/108 Attack Speed: 0.75 Attack harm: 40/72/144 Attack Range: 3 Armor: 25 Magic Resistance: 20 Mana: 0 Critical Hit fee: 25% |
Silver Bolts Vayne offers bonus true harm each third assault primarily based on the enemy’s most well being. % Damage: 8%/12%/16% |
Vladimir | Ocean Mage |
Health: 550/990/1980 DPS: 26/47/94 Attack Speed: 0.65 Attack harm: 40/72/144 Attack Range: 2 Armor: 30 Magic Resistance: 20 Mana: 75 Critical Hit fee: 25% |
Drain Vladimir damages a goal enemy, therapeutic himself for the harm dealt. Damage: 200/350/500 |
Warwick | Glacial Predator |
Health: 650/1170/2340 DPS: 30/54/108 Attack Speed: 0.6 Attack harm: 50/90/180 Attack Range: 1 Armor: 30 Magic Resistance: 20 Mana: 150 Starting Mana: 50 Critical Hit fee: 25% |
Infinite Duress Warwick pounces onto the bottom well being enemy, gorgeous, damaging, and making use of on-hit results whereas therapeutic himself. Damage: 150/225/300 |
Zyra | Inferno Summoner |
Health: 500/900/1800 DPS: 16/29/59 Attack Speed: 0.65 Attack harm: 25/45/90 Attack Range: 3 Armor: 20 Magic Resistance: 20 Mana: 75 Critical Hit fee: 25% |
Rampant Growth/b> Zyra summons two Flame Spitters at a random location on the fringe of the sector. The Flame Spitters assault the closest enemy for Three seconds, dealing harm per assault a complete of Four occasions. Damage: 70/80/90 |
Tier 2 – TFT set 2 champions [9.22]
Hero identify | Origins/Classes | Stats | Skill |
---|---|---|---|
Braum | Glacial Warden |
Health: 750/1350/2700 DPS: 24/43/86 Attack Speed: 0.6 Attack harm: 40/72/144 Attack Range: 1 Armor: 60 Magic Resistance: 20 Mana: 65 Critical Hit fee: 25% |
Unbreakable Braum positive aspects a barrier that reduces incoming harm. Damage Reduction: 70%/80%/90% |
Jax | Light Berserker |
Health: 650/1170/2340 DPS: 40/72/144 Attack Speed: 0.8 Attack harm: 50/90/180 Attack Range: 1 Armor: 30 Magic Resistance: 20 Mana: 125 Starting Mana: 50 Critical Hit fee: 25% |
Counter Strike Jax dodges all incoming assaults for two seconds, then strikes close by enemies, gorgeous them for 1.5 seconds. Damage: 150/250/350 |
LeBlanc | Woodland Assassin Mage |
Health: 550/990/1980 DPS: 39/69/139 Attack Speed: 0.7 Attack harm: 55/99/198 Attack Range: 2 Armor: 20 Magic Resistance: 20 Mana: 80 Starting Mana: 50 Critical Hit fee: 25% |
Ethereal Chains Leblanc flings an illusory chain towards a random enemy, dealing harm and gorgeous them after 1.5 seconds. Damage: 200/450/700 |
Malzahar | Shadow Summoner |
Health: 550/990/1980 DPS: 26/47/94 Attack Speed: 0.65 Attack harm: 40/72/144 Attack Range: 3 Armor: 20 Magic Resistance: 20 Mana: 125 Starting Mana: 50 Critical Hit fee: 25% |
Shadow Swarm Malzahar creates a shadow portal, summoning Shadow Spawns. The Shadow Spawns hit for magic harm every assault. Shadow Spawn profit from lively Shadow trait bonuses. Number of Spirits: 2/3/4 |
Neeko | Woodland Druid |
Health: 500/900/1800 DPS: 31/57/113 Attack Speed: 0.7 Attack harm: 45/81/162 Attack Range: 2 Armor: 20 Magic Resistance: 20 Mana: 80 Critical Hit fee: 25% |
Blooming Burst Neeko throws a seed at a random goal, exploding 3 times with growing radius, dealing harm to all enemies hit by every explosion. Damage: 100/200/300 |
Rek’Sai | Steel Predator |
Health: 650/1170/2340 DPS: 46/82/164 Attack Speed: 0.7 Attack harm: 65/117/234 Attack Range: 1 Armor: 30 Magic Resistance: 20 Mana: 75 Critical Hit fee: 25% |
Furious Bite Rek’Sai bites an enemy dealing true harm. Damage: 200/550/900 |
Skarner | Crystal Predator |
Health: 650/1170/2340 DPS: 39/70/140 Attack Speed: 0.65 Attack harm: 60/108/216 Attack Range: 1 Armor: 30 Magic Resistance: 20 Mana: 75 Critical Hit fee: 25% |
Crystaline Exoskeleton Skarner is shielded for Eight seconds. While the defend persists, Skarner positive aspects assault pace. Shield Amount: 150/450/750 |
Syndra | Ocean Mage |
Health: 500/900/1800 DPS: 28/50/101 Attack Speed: 0.7 Attack harm: 40/72/144 Attack Range: 3 Armor: 20 Magic Resistance: 20 Mana: 80 Critical Hit fee: 25% |
Hydro Sphere Syndra conjures a sphere of water close to a random enemy which explodes dealing magic harm to all enemies hit. Damage: 175/350/525 |
Thresh | Ocean Warden |
Health: 700/1260/2520 DPS: 30/54/108 Attack Speed: 0.55 Attack harm: 55/99/198 Attack Range: 2 Armor: 40 Magic Resistance: 20 Mana: 125 Starting Mana: 50 Critical Hit fee: 25% |
Deep Sea Lantern Thresh throws his lantern to the lowest-health ally, shielding them and close by allies for five seconds. Shield Amount: 200/300/400 |
Varus | Inferno Ranger |
Health: 550/990/1980 DPS: 35/63/126 Attack Speed: 0.75 Attack harm: 60/108/216 Attack Range: 4 Armor: 25 Magic Resistance: 20 Mana: 100 Starting Mana: 50 Critical Hit fee: 25% |
Piercing Arrow Varus prices for 1.5 seconds and fires an arrow, dealing harm to all enemies in a line. Damage: 225/450/675 |
Volibear | Electric Berserker |
Health: 850/1530/3060 DPS: 42/76/151 Attack Speed: 0.7 Attack harm: 60/108/216 Attack Range: 1 Armor: 35 Magic Resistance: 20 Mana: 75 Critical Hit fee: 25% |
Frenzied Bite Volibear bites an enemy. If the goal has lower than 35% well being, it’s killed immediately and Volibear absolutely restores his mana. Damage: 200/450/700 |
Yasuo | Cloud Blademaster |
Health: 600/1080/2160 DPS: 39/69/139 Attack Speed: 0.7 Attack harm: 55/99/198 Attack Range: 1 Armor: 30 Magic Resistance: 20 Mana: 100 Critical Hit fee: 25% |
Last Breath/b> Yasuo blinks to the enemy with essentially the most objects and knocks them up, holding them airborne for 1 second and hitting them, dealing fundamental assault harm and making use of on-hit results. Hits: 3/5/7 |
Tier 3 – TFT set 2 champions [9.22]
Hero identify | Origins/Classes | Stats | Skill |
---|---|---|---|
Aatrox | Light Blademaster |
Health: 700/1260/2520 DPS: 42/76/152 Attack Speed: 0.7 Attack harm: 65/117/234 Attack Range: 1 Armor: 35 Magic Resistance: 20 Mana: 85 Critical Hit fee: 25% |
The Darkin Blade Aatrox cleaves the realm in entrance of him, dealing harm to enemies inside it. Damage: 250/500/750 |
Azir | Desert Summoner |
Health: 600/1080/2160 DPS: 44/79/158 Attack Speed: 0.8 Attack harm: 55/99/198 Attack Range: 3 Armor: 20 Magic Resistance: 20 Mana: 100 Critical Hit fee: 25% |
Arise! Azir summons a Sand Soldier for six seconds. Sand Soldiers assault close by enemies at any time when Azir assaults, dealing magic harm in a line. Damage: 125/250/375 |
Dr Mundo | Poison Berserker |
Health: 750/1350/2700 DPS: 36/65/130 Attack Speed: 0.6 Attack harm: 60/108/216 Attack Range: 1 Armor: 35 Magic Resistance: 20 Mana: 125 Starting Mana: 75 Critical Hit fee: 25% |
Adrenaline Rush Dr Mundo creates a poisonous cloud round him that offers harm to close by enemies and heals for a portion of the harm each second for Eight seconds. Damage: 50/100/150 |
Ezreal | Glacial Ranger |
Health: 600/1080/2160 DPS: 46/82/164 Attack Speed: 0.7 Attack harm: 65/117/234 Attack Range: 3 Armor: 20 Magic Resistance: 20 Mana: 40 Critical Hit fee: 25% |
Ice Shot Ezreal fires a shard of ice on the lowest HP unit, dealing magic harm and making use of on-hit results. Damage: 200/400/600 |
Kindred | Inferno Shadow Ranger |
Health: 650/1170/2340 DPS: 41/74/149 Attack Speed: 0.75 Attack harm: 55/99/198 Attack Range: 3 Armor: 20 Magic Resistance: 20 Mana: 35 Critical Hit fee: 25% |
Dance of Dread Wolf mauls Kindred’s goal, dealing magic harm and decreasing therapeutic by 80% to her goal for five seconds, whereas Lamb leaps away from Kindred’s goal. Damage: 150/325/500 |
Nautilus | Ocean Warden |
Health: 850/1530/3060 DPS: 33/59/119 Attack Speed: 0.6 Attack harm: 55/99/198 Attack Range: 1 Armor: 40 Magic Resistance: 20 Mana: 125 Starting Mana: 50 Critical Hit fee: 25% |
Depth Charge Nautilus sends out a depth cost that seeks out the furthest enemy champion, knocking them up and gorgeous them. It additionally offers harm to all enemies it passes. Damage: 100/200/300 |
Nocturne | Steel Assassin |
Health: 650/1170/2340 DPS: 45/81/162 Attack Speed: 0.75 Attack harm: 60/108/216 Attack Range: 1 Armor: 25 Magic Resistance: 20 Mana: 0 Critical Hit fee: 25% |
Steel Blades Every third assault, Nocturne offers further harm to enemies round him and heals for a portion of the harm. Heal Amount: 40%/60%/80% |
Qiyana | One of Cloud, Inferno, Mountain or Ocean Assassin |
Health: 650/1170/2340 DPS: 46/82/164 Attack Speed: 0.7 Attack harm: 65/117/234 Attack Range: 1 Armor: 25 Magic Resistance: 20 Mana: 100 Starting Mana: 50 Critical Hit fee: 25% |
Edge of Ixtal Qiyana dashes to the aspect of her goal and throws a blast of wind by them, damaging and gorgeous enemies it passes by. Qiyana’s aspect will change each match between Woodland, Inferno, Ocean, and Cloud. Damage: 300/500/700 |
Sion | Shadow Berserker |
Health: 850/1530/3060 DPS: 42/76/152 Attack Speed: 0.65 Attack harm: 65/117/234 Attack Range: 1 Armor: 35 Magic Resistance: 20 Mana: 125 Critical Hit fee: 25% |
Decimating Smash Sion smashes his axe into the bottom after a brief delay, dealing harm and knocking up enemies within the space. Damage: 200/400/600 |
Sivir | Desert Blademaster |
Health: 600/1080/2160 DPS: 35/63/126 Attack Speed: 0.7 Attack harm: 50/90/180 Attack Range: 3 Armor: 25 Magic Resistance: 20 Mana: 65 Critical Hit fee: 25% |
Ricochet For the subsequent 5 seconds, Sivir’s assaults will bounce as much as 10 occasions to close by enemies, dealing harm and making use of on-hit results. Damage: 100%/125%/150% |
Soraka | Light Mystic |
Health: 600/1080/2160 DPS: 26/47/94 Attack Speed: 0.65 Attack harm: 40/72/144 Attack Range: 2 Armor: 20 Magic Resistance: 20 Mana: 60 Critical Hit fee: 25% |
Equinox Soraka creates a zone at a random enemy’s location, dealing magic harm and stopping mana from being restored to enemies inside. Damage: 150/300/450 |
Veigar | Shadow Mage |
Health: 600/1080/2160 DPS: 30/54/108 Attack Speed: 0.6 Attack harm: 50/90/180 Attack Range: 3 Armor: 20 Magic Resistance: 20 Mana: 60 Critical Hit fee: 25% |
Primordial Burst/b> Veigar blasts an enemy with magical vitality, dealing harm. This spell immediately kills if the enemy is a decrease star degree than Veigar. Damage: 300/600/900 |
Tier 4 – TFT set 2 champions [9.22]
Hero identify | Origins/Classes | Stats | Skill |
---|---|---|---|
Annie | Inferno Summoner |
Health: 700/1260/2520 DPS: 31/57/113 Attack Speed: 0.7 Attack harm: 45/81/162 Attack Range: 3 Armor: 20 Magic Resistance: 20 Mana: 75 Critical Hit fee: 25% |
Summon Tibbers Annie summons Tibbers to combat alongside her dealing harm to enemies within the space. Initial Damage: 100/200/300 |
Ashe | Crystal Ranger |
Health: 550/990/1980 DPS: 42/76/151 Attack Speed: 0.7 Attack harm: 60/108/216 Attack Range: 4 Armor: 20 Magic Resistance: 20 Mana: 35 Critical Hit fee: 25% |
Ranger’s Focus For 5 seconds, Ashe positive aspects Attack Speed, and her fundamental assaults fireplace a flurry of arrows dealing bodily harm. Attack pace: 50%/75%/250% |
Brand | Inferno Mage |
Health: 700/1260/2520 DPS: 39/69/139 Attack Speed: 0.7 Attack harm: 55/99/198 Attack Range: 3 Armor: 25 Magic Resistance: 20 Mana: 85 Critical Hit fee: 25% |
Pyroclasm Brand launches a bouncing fireball, damaging enemies hit. Damage: 250/450/650 |
Janna | Cloud Mystic |
Health: 600/1080/2160 DPS: 31/57/113 Attack Speed: 0.7 Attack harm: 45/81/165 Attack Range: 3 Armor: 20 Magic Resistance: 20 Mana: 125 Starting Mana: 50 Critical Hit fee: 25% |
Monsoon Janna channels winds which heal allies primarily based on their most well being and stun close by enemies for 1 second. Heal Amount: 20%/30%/100% |
Kha’Zix | Desert Assassin |
Health: 750/1350/2700 DPS: 60/108/216 Attack Speed: 0.8 Attack harm: 75/135/270 Attack Range: 1 Armor: 25 Magic Resistance: 20 Mana: 40 Critical Hit fee: 25% |
Void Assault Kha’Zix goes stealth and assaults the enemy with the bottom well being after a brief delay. This assault is a crucial hit and restores mana. Bonus Damage: 100/200/500 |
Malphite | Mountain Warden |
Health: 800/1440/2880 DPS: 33/59/119 Attack Speed: 0.55 Attack harm: 60/108/216 Attack Range: 1 Armor: 50 Magic Resistance: 20 Mana: 150 Starting Mana: 50 Critical Hit fee: 25% |
Unstoppable Force Malphite prices towards a random enemy, dealing harm and knocking all close by enemies into the air and gorgeous them. Damage: 125/200/275 |
Olaf | Glacial Berserker |
Health: 750/1350/2700 DPS: 60/107/214 Attack Speed: 0.85 Attack harm: 70/126/252 Attack Range: 1 Armor: 25 Magic Resistance: 20 Mana: 75 Critical Hit fee: 25% |
Ragnarok Olaf positive aspects assault pace, lifesteal primarily based on lacking well being, and immunity to crowd management for the remainder of fight. Attack pace: 100%/150%/300% |
Twitch | Poison Ranger |
Health: 650/1170/2340 DPS: 45/81/162 Attack Speed: 0.75 Attack harm: 60/108/216 Attack Range: 4 Armor: 20 Magic Resistance: 20 Mana: 90 Critical Hit fee: 25% |
Spray and Pray Twitch positive aspects elevated harm and limitless vary for Eight seconds. Bonus Damage: 125%/150%/200% |
Yorick | Shadow Berserker |
Health: 800/1440/2880 DPS: 46/82/164 Attack Speed: 0.7 Attack harm: 65/117/234 Attack Range: 1 Armor: 35 Magic Resistance: 20 Mana: 75 Critical Hit fee: 25% |
Shepherd of Souls Yorick blesses his allies with the bottom well being, not together with Light Walkers. When they die, they resurect as Light Walkers and advantages from the results of the Light origin. Number of Allies: 2/3/12 |
Tier 5 – TFT set 2 champions [9.22]
Hero identify | Origins/Classes | Stats | Skill |
---|---|---|---|
Master Yi | Shadow Blademaster |
Health: 850/1530/3060 DPS: 70/126/252 Attack Speed: 1 Attack harm: 70/126/252 Attack Range: 1 Armor: 30 Magic Resistance: 20 Mana: 150 Starting Mana: 100 Critical Hit fee: 25% |
Meditate Master Yi meditates, turning into untargetable for 1 second and therapeutic over the period. After Master Yi finishes meditating, he positive aspects 100% Attack Speed and deal bonus magic harm on hit for six seconds. Extra Damage: 50/75/500 |
Nami | Ocean Mystic |
Health: 750/1350/2700 DPS: 38/68/135 Attack Speed: 0.75 Attack harm: 50/90/180 Attack Range: 4 Armor: 25 Magic Resistance: 20 Mana: 125 Starting Mana: 50 Critical Hit fee: 25% |
Tidal Wave Nami sends an enormous wave towards a random enemy, damaging and knocking up enemies it passes by and granting allies it passes by bonus magic harm on hit. Damage: 150/250/350 |
Singed | Poison Alchemist |
Health: 1050/1890/3780 DPS: 0 Attack Speed: 0 Attack harm: 0 Attack Range: 0 Armor: 50 Magic Resistance: 20 Mana: 0 Critical Hit fee: 25% |
Poison Trail Singed leaves a poison cloud behind him damaging enemies within the space over Four seconds. Damage: 250/500/2000 |
Taric | Crystal Warden |
Health: 850/1530/3060 DPS: 39/70/140 Attack Speed: 0.65 Attack harm: 60/108/216 Attack Range: 1 Armor: 60 Magic Resistance: 20 Mana: 150 Starting Mana: 50 Critical Hit fee: 25% |
Cosmic Radiance After a delay, Taric and all close by allies change into invulnerable. Duration: 3s/3s/5s |
Zed | Electric Assassin |
Health: 850/1530/3060 DPS: 80/144/288 Attack Speed: 1 Attack harm: 80/144/288 Attack Range: 1 Armor: 30 Magic Resistance: 20 Mana: 150 Starting Mana: 50 Critical Hit fee: 25% |
Living Shadow Zed creates a clone of himself behind his present goal. This clone inherits its creator’s objects, stats, and present well being, and might solid Living Shadow. Its mana value is 50 greater. Mana Cost Increase: 50/25/0 |
Tier 7 – TFT set 2 champions [9.22]
Hero identify | Origins/Classes | Stats | Skill |
---|---|---|---|
Lux | Avatar One of Cloud, Crystal, Electric, Glacial, Inferno, Light, Ocean, Shadow, Steel, or Woodland |
Health: 850/1530/3060 DPS: 55/99/199 Attack Speed: 0.85 Attack harm: 65/117/234 Attack Range: 4 Armor: 25 Magic Resistance: 20 Mana:85 Critical Hit fee: 25% |
Final Spark Lux fires a straight beam of sunshine at enemies. If not less than one enemy is killed, she restores 50 mana. Damage: 500 / 800 / 9999 |
Teamfight Tactics information collection
We have a complete host of different helpful Teamfight Tactics information pages to your comfort. Why not take a gander?
TFT guide [9.20] – Overview of TFT and prime tricks to win you games.
TFT set 2 item cheat sheet [9.22] – A group of the merchandise cheat sheet and merchandise rankings.
Comps TFT 9.21 – A group of the most effective crew comps to spend money on.
TFT set 2 traits [9.22] – origins and classes – Learn about Champion drop charges and their Classes and Origins.
How to play TFT – The fundamentals of the way to play TFT and a proof of the person interface.
TFT gold – Tips for earning money as rapidly as potential in TFT.
TFT beta pass – Learn every little thing in regards to the beta go, upcoming champions, and ultimately all in regards to the upcoming Season Pass.
TFT patch notes [9.20] – Get data on the newest updates to TFT.