Teamfight Tactics 9.15b patch notes – 9.16 updates

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Twisted Fate and Graves having each other's back like the best friends they are.

We’re only a day away from discovering out what’s in Teamfight Tactic’s 9.16 patch notes, however already we’ve seen some modifications on the PBE servers.

The game has modified considerably since its authentic construct and as of the present 9.15b patch, there have been alterations that dramatically modified the panorama of which champions and objects are viable in the game’s meta. Who would have thought that Runaan’s Hurricane would see only a buff?

Teamfight Tactics 9.15b patch notes information

Our TFT 9.15b patch notes information will go over the most recent updates as of the present patch. There can also be some data on upcoming modifications within the TFT 9.16 patch, from a couple of champions, to some main modifications to champions and objects.

TFT 9.16 patch

In addition to the brand new champions and Hextech trait, TFT 9.16 can also be bringing varied buffs to underused weapons and champions, together with buffs to 2 Assassins – a category that has lengthy seen on the incorrect aspect of the nerf hammer. There are additionally reworkings of Demons and Hush, whereas the underused Wild trait additionally good points a buff to make it extra enticing. Here are the speculative modifications that shall be coming to the TFT 9.16 patch. None of those modifications are set in stone and are topic to alter when the total patch is introduced on August 13th.


  • Demons are getting a full rework to their capability. The new Demon capability reads “Basic attacks from Demons have a 40% chance to burn 30 of the enemy’s mana and gain some mana.” The breakdown
    • [2] 15 mana gained
    • [4] 30 mana gained
    • [6] 45 mana gained
  • Wild can also be getting a buff, with a rise of assault pace of 12% as a substitute of 10%.


  • Hush is getting a rework. Hush’s capability now reads “Attacks on-hit have a chance to silence, preventing the enemy from gaining mana for 4 seconds”. The silence probability shouldn’t be recognized, however the silence will no longer stop the casting of spells, simply mana regeneration.
  • Redemption is getting a buff. It will now heal all close by allies for 1500 well being when the outfitted champion’s well being reaches under 25%.
  • Statikk Shiv is getting a much-needed nerf because it’s too dominant a decide. Every third assault now offers 100 magical harm to three enemies. This means it’s now concentrating on one fewer goal, however it’s hitting them for 10 extra harm to compensate for this.
  • Infinity Edge is getting a giant buff, in that Critical Strikes deal 200% harm.
  • Locket of the Iron Solari is an merchandise that has seen many modifications. It now reads “At the start of combat, allies within 2 hexes in the same row gain a shield that blocks 250 damage”. This removes the four-second length of the defend, so that is reverting it again to its quite damaged state. It’s
  • Ionic Spark’s harm is being decreased from 150 to 125. It’s a precedence merchandise presently, so it will seemingly change issues slightly bit within the general standings.
  • Guardian Angel can also be getting a bug-fix. It ought to now revive the champion outfitted to them with the mana that they had upon dying, quite than refilling their mana to full.


  • Ahri is getting an assault pace increase to 0.6 seconds per assault from 0.55 seconds.
  • Zed can also be getting an assault pace increase to 0.65 seconds per assault from 0.6 seconds.
  • Katarina and Miss Fortune are additionally getting buffs, however the buffs are unknown at this level.
  • BraumCho’Gath, and Kha’Zix are additionally getting nerfs, however these aren’t on the take a look at server.
  • Nidalee is getting a bug repair.
  • The Tentative modifications reference Karthus getting a nerf, however the present PBE server reference a silence impact to his capability whereas it’s channelling. It’s unclear if that is simply one thing they’re testing at this level to see if it really works, however the harm is unaltered and is extra of a buff than the rest. Take this explicit change with a pinch of salt.

Jinx and other Hextech champions are coming in patch 9.16

TFT Hextech

It appears to be like like we’ll be seeing a giant shift when the subsequent huge replace drops in a few weeks. Hextech champions are coming to the game and we’ll be seeing 4 of them. We shall be getting the full 9.16 patch notes at 20:00 BST on 13th August 2019 and the total patch shall be rolled out on a area by area foundation.

The 9.15 patch notes included particulars on new breakpoints for sure lessons, this appears to be like to be a brand new Origin that Riot is introducing to TFT. Given simply how loopy objects get in TFT, Hextech having the ability to disable the objects could have an enormous impression on the game’s meta. Here’s the total breakdown of what Hextech does. This is topic to alter because it’s being labored on within the PBE testing for TFT.

Hextech Origin

  • (2) When fight begins, the ally workforce launches and detonates a pulse bomb, quickly disabling close by enemy objects for Eight seconds inside 1 hex.
  • (4) When fight begins, the ally workforce launches and detonates a pulse bomb, quickly disabling close by enemy objects for Eight seconds inside 2 hexes.

The new champion - Vi - coming to TFT.

TFT new TFT champions

With the brand new Origin comes 4 new champions, every one combining the brand new origin with one of many beforehand up to date lessons within the 9.15 patch. Below is a abstract of their expertise and what lessons every new champion shall be bringing to TFT.

  • Camille – A Hextech/Blademaster that shall be coming in at Tier 1. Camille singles out an enemy, dealing 75 magic harm and rooting them for Four seconds. Her allies in vary will prioritise attacking that enemy.
  • Jayce – This Hextech/Shapeshifter is a Tier 2 champion. Jayce knocks away an enemy in melee vary, dealing harm and beautiful them. He then transforms his hammer right into a cannon, rising his assault vary and gaining a burst of assault pace.
  • Vi – A Hextech/Brawler additionally at Tier 2.  prices down the furthest enemy, knocking apart anybody in her approach. When she reaches her goal, she offers magic harm and knocks them up. Other enemies knocked apart take the identical harm.
  • Jinx – A Hextech/Gunslinger champion that additionally has an enormous cannon strapped to her arm. She’ll be at Tier 4. With her capability, Jinx will get excited as she participates in kills, first gaining assault pace after which pulling out her rocket launcher.

TFT Veigar

TFT 9.15b patch notes

As the TFT 9.15b patch is a minor replace, there are fewer modifications consequently. The modifications are primarily to regulate champion stability and merchandise effectiveness, relying on whether or not the champion or merchandise was overused or simply by no means picked. A few bug fixes have additionally been utilized to Blitzcrank and Statikk Shiv in order that they now work as supposed. You can discover the official notes over on Riot’s website together with some summaries of why sure modifications have been made.

It's down to the final two and plenty of spells are being flung at each champion.

TFT patch 9.15b champion replace

Below are all of the champion modifications on a person stage. We shall be updating our TFT tier list 9.15b information accordingly. Blitzcrank can now be successfully performed on the backline, making any comps with him of their lineup much more efficient at coping with problematic items.

The principal issues to remember are that each Karthus and Kayle have seen nerfs, although the one utilized to Karthus is a little more drastic. Pyke’s stun was simply that little bit too good, although Assassins are seeing a fall in reputation via all of the nerfs to the category in latest patches, so his relevance may be decreased with this nerf. Rengar did additionally get a discount in capability assault pace bonus, so it’ll be attention-grabbing to see how that modifications issues.

Veigar‘s harm buff received’t matter a lot to anybody apart from the comps involving Yordles and Sorcerers. Elise was extensively thought to be one of many worst champions within the game, so it’s good to see a buff to make her a tad extra fascinating, even when she’s nonetheless dramatically outclassed. For extra on the comps that work properly within the present meta, try our Comps TFT information.


  • Fixed a bug in order that different allies correctly prioritize the goal of Blitzcrank’s capability…once more.


  • Attack Damage – 40 ⇒ 45
  • Spiderling Attack Damage – 40 ⇒ 50


  • Ability Damage – 400/700/1000 ⇒ 350/600/850
  • Ability Targets – 5/9/13 ⇒ 5/7/9


  • Mana required to activate capability – 100 ⇒ 125


  • Stun Duration – 2/2.5/3 ⇒ 1.5/2/2.5


  • Ability Attack Speed Bonus – 0.4/0.7/1.0 ⇒ 0.3/0.5/0.7


  • Ability Damage – 300/500/700 ⇒ 300/550/800

Dragging a second basic item over a champion with the first one will show you the item that both items will turn into.

TFT patch 9.15b merchandise replace

Items have seen yet one more batch of modifications and these are extra vital usually. It seems that Statikk Shiv had a bug the place it dealt extra harm to targets if there have been fewer than 4 accessible. This made it a must-make merchandise and now it must be rebalanced to fall extra according to the others in its tier. It’ll nonetheless see a number of use because it’s not been “nerfed” in its base stats. Morellonomicon, nonetheless, did get a nerf to the quantity of injury dealt through its burn impact, but it surely’s unlikely to make a lot of a distinction.

Speaking of nerfs that received’t make a lot of a distinction, Guardian Angel has seen a restorative nerf. This received’t matter an excessive amount of as a result of the actual energy of the merchandise was that revived champions retain Mana gained and the champions attacking it transfer onto completely different targets if any can be found.

The huge winner right here is Runaan’s Hurricane which now has such a significant buff that it’s a possible third merchandise on the likes of DravenVolibear, and Rengar (if he’s nonetheless related after this patch). It’s extremely seemingly that Draven and Volibear will now dominate the meta due to this main buff to Runaan’s Hurricane, so we’ll be maintaining a tally of this growth. Guinsoo’s Rageblade can also be in a scary state for a lot the identical builds.

Phantom Dancer now avoids Critical Strikes from talents, which is sensible and makes an already good merchandise much more fascinating. It does imply that Akali is much more nerfed consequently. Not even the buff to Sword of the Divine will assist this out, although it’s a small little bit of compensation to the Assassin builds.

Guardian Angel

  • Health on restoration – 1000 ⇒ 800

Guinsoo’s Rageblade

  • Attack Speed per stack – 4% ⇒ 5%


  • Burn Damage – 25% ⇒ 20%

Phantom Dancer

  • Now permits the holder to dodge important strikes from talents.

Runaan’s Hurricane

  • Bonus Damage – 25% ⇒ 75%

Statikk Shiv

  • Fixed a problem the place it might deal extra harm than supposed when lower than 4 targets, the place accessible.

Sword of the Divine

  • Chance to activate – 5% ⇒ 7%

TFT patch 9.15b bugfixes

Finally, listed here are all the opposite modifications that occurred in patch 9.15b.

  • Fixed a bug that delayed gamers loading into the game till after the primary carousel spherical. This was mounted final week.

Previous TFT patches

If you wish to understand how issues have modified since TFT’s inception, listed here are the earlier patch notes in full.

TFT patch 9.15 (31/07/2019)

TFT 9.15 patch

The newest patch was a significant overhaul that modified a ton of stuff. You can discover the official notes over on Riot’s website together with some summaries of why sure modifications have been made. This checklist of modifications is kind of dramatic, so let’s start with the system modifications:

TFT 31/07/2019 mid-patch replace – Frozen Heart bug

When 9.15 dropped, it appears that evidently a number of objects weren’t working as supposed, whereas Akali had a 100% Critical Strike probability for her capability and Cho’Gath’s capability was doing upwards of 16,00Zero AOE harm. That’s totally loopy numbers, but it surely’s what Frozen Heart was doing that put gamers off enjoying Ranked Mode.

Frozen Heart

  • Now works as supposed. Frozen Heart can solely apply its debuff to any enemy as soon as. If the Frozen Heart holder leaves and returns to an affected unit, the debuff shall be refreshed not stacked.

Ionic Spark

  • Now works towards Assassins as supposed.


  • Thornmail Damage – True ⇒ Magic.


  • Akali’s capability now critically strikes based on her crit probability as supposed, down from at all times.


  • Ability Damage – 250/500/750 ⇒ 200/400/600


  • Health –  500 ⇒ 550 (“Let’s try this one again”)

TFT patch 9.15 system modifications

The largest focus of this patch was to change how Critical Strike harm works. It will increase the quantity of injury dealt when stacked, quite than multiply the quantity of injury dealt.

Win/Loss streaks

Win and loss streak factors have been altered so that you just get gold earlier for the second and third breakpoints. You’ll have the ability to see how this modifications expertise gained for streaks in our TFT gold information.

  • Win/Loss streak breakpoints –  2/5/8 ⇒ 2/4/7

Class Breakpoints

Riot has additionally added a couple of new “breakpoints” for 4 of the lessons. While the Blademaster one is presently potential, it’ll be very tough to attain. These updates may very well be seen as hints to which new champions are coming to TFT, so it’s time to look via the League of Legends roster and see who would match the mildew.

  • Gunslinger 6 ⇒ Gunslingers have an opportunity to fireside Three extra assaults.
  • Brawler 6 ⇒ All Brawlers achieve 1200 further HP
  • Shapeshifter 6 ⇒ Shapeshifters achieve 120% Bonus Health on Transform
  • Blademaster 9 ⇒ Blademasters have an opportunity to realize Four further assaults. (This one is presently potential, good luck)

Player Damage

As was revealed throughout this patch, participant harm is set by the champions tier and star rating. Spiderlings from Elise and Elementalists’s golem perk additionally deal harm if they continue to be on the board. This has been lowered for the next tiers and star ranks so as to give gamers enjoying the long-game an opportunity to make a comeback.

  • Damage from Spiderlings/Elemental Golem – 2 ⇒ 1
  • Tier 4 (1 Star) – 3 ⇒ 2
  • Tier 5 (1 Star) – 4 ⇒ 3
  • Tier 3 (2 Star) – 4 ⇒ 3
  • Tier 4 (2 Star) – 5 ⇒ 4
  • Tier 5 (2 Star) – 6 ⇒ 5
  • Tier 4 (3 Star) – 7 ⇒ 6

Carousel Stage

The ultimate change within the system is the variety of accessible items within the carousel. This implies that gamers going final could have fewer choices to select from.

Available Units – 10 ⇒ 9

TFT patch 9.15 trait modifications

The newest patch has drastically modified a number of traits, some in actually apparent methods, whereas others are a bit extra refined. Assassins have simply seen some tweaks to make their leaping capability extra helpful. Demons and Dragons, however, have seen vital nerfs to their traits, although within the Dragons’ case they’ve altered particular person champions to compensate for the change.

Other huge modifications embrace an overhaul of Void, Knight, and Guardian. Other traits have seen changes too, so take a look at our checklist under for extra particulars. Numbers in brackets confer with breakpoints of their trait talents. You can get the up to date checklist of particular person champion traits in our TFT champions information.


  • Assassins bounce earlier and their jumps are faster.
  • Non-Assassin champ motion is slowed for the beginning of fight.
  • Assassins may be focused sooner.


  • Demon Mana Burn – 25%/50%/85% probability ⇒ 20%/35%/60% probability


  • Dragon – 100% Magic Immunity ⇒ 83% Magic Immunity


  • Guardians – (2) 40 armor per stack ⇒ (2) 50 armor per stack. Guardian’s don’t buff themselves.


  • Knights block 20/40/80 harm from primary assaults ⇒ Your workforce ignores 15/30/55 harm from all sources.


  • Ninja Trait Bonus – (1) 40% AD/(4) 80% AD ⇒ (1) +40 AD & AP / (4) +60 AD & AP


  • Noble – 100 Armor/+35 Life on Hit ⇒ 60 Armor & MR/+35 Life on hit


  • Pirate – Average Gold Per Chest: 1.6 ⇒ 1.75


  • Void Trait Bonus – All your items ignore 50% armor ⇒ Void items now deal True Damage.


  • Yordles – (3) 25%/(6) 60% Dodge ⇒ (3) 30%/(6) 55% Dodge. Also dodges On-hit results.

TFT patch 9.15 champion modifications

Below are all of the champion modifications on a person stage. We shall be updating our TFT tier list 9.15b information accordingly. The largest beneficiaries have been the likes of EvelynnKatarina, Rengar, Brand, and Lissandra, as all of them have seen some vital buffs to their assault harm, assault pace, and talent harm.

Aurelion Sol could have taken a giant hit on the Dragon trait now not making him proof against magic, however his capability harm buff could also be a major step within the different course. Garen has additionally seen some main modifications and bug fixes that make him extra helpful in the long term.

Akali has been additional nerfed, whereas Kennen’s capability has been drastically decreased in harm. suffered probably the most with a drastic discount of well being and assault pace, whereas Volibear’s armour and assault pace have additionally been nerfed.


  • Attack Damage – 60 ⇒ 70
  • Ability Damage – 200/250/350 ⇒ 200/300/400


  • Ability Targets – 3/5/7 ⇒ 4/6/8


  • Attack Damage – 65 ⇒ 70
  • Attack Speed – 0.55 ⇒ 0.60
  • Ability Attack Speed Buff – 0.3/0.5/0.7 ⇒ 0.4/0.7/1.0


  • Ability Damage – 400/600/800 ⇒ 300/550/800


  • Ability Damage – 400/700/1000 ⇒ 250/600/950
  • Health – 750 ⇒ 700


  • Ability Damage – 300/375/450 ⇒ 200/325/450
  • Ability forged time – 0.35 ⇒ 0.5 sec to match all different champs


  • Armor – 20 ⇒ 30

Aurelion Sol

  • Health – 600 ⇒ 650
  • Ability Damage – 250/450/650 ⇒ 250/500/750


  • Ability Damage – 150/200/250 ⇒ 150/275/400


  • Ability Damage – 175/325/475 ⇒ 200/375/550


  • Armor – 25 ⇒ 75


  • Armor – 55 ⇒ 100


  • Armor – 25 ⇒ 40


  • Armor – 35 ⇒ 40
  • Attack Damage – 55 ⇒ 50
  • Attack Speed – 0.55 ⇒ 0.6
  • Ability Damage – 450/585/720 ⇒ 360/585/810
  • Fixed a bug the place he wouldn’t transfer whereas spinning. Beyblade is again!


  • Armor – 35 ⇒ 40


  • Armor – 35 ⇒ 40
  • Stun Duration – 2/3.5/5 ⇒ 2/4/6


  • Health – 800 ⇒ 750
  • Armor – 35 ⇒ 40


  • Attack Speed – 0.6 ⇒ 0.7


  • Attack Speed – 0.6 ⇒ 0.65
  • Attack Damage – 60 ⇒ 65


  • Ability Damage – 400/650/900 ⇒ 225/450/675


  • Ability Damage – 200/375/550 ⇒ 150/275/400


  • Attack Damage – 45 ⇒ 40
  • Attack Speed – 0.65 ⇒ 0.75


  • Attack Speed – 0.5 ⇒ 0.55

Twisted Fate

  • Improved forged pace
  • Ability Damage – 100/150/200 ⇒ 150/250/350


  • Kassadin Attack Damage: 45 ⇒ 55
  • Kassadin Attack Speed: 0.65 ⇒ 0.6


  • Khazix Ability Damage Non-Isolated: 150/250/350 ⇒ 150/300/450
  • Khazix Attack Damage: 50 ⇒ 55


  • Attack Damage – 40 ⇒ 50
  • Ability Damage – 150/250/350 ⇒ 200/350/500
  • Ability Heal – 300/400/500 ⇒ 150/300/450


  • Attack Speed – 0.55 ⇒ 0.6
  • Ability Damage – 200/400/600 ⇒ 250/500/750
  • Ability Knockup – 1.5/2/2.5 ⇒ 1.5/1.75/2


  • Armor – 25 ⇒ 20


  • Health – 450 ⇒ 500


  • Attack Damage – 45 ⇒ 50


  • Mana – 150 ⇒ 125


  • Attack Damage – 60 ⇒ 65


  • Attack Damage – 55 ⇒ 60


  • Attack Damage – 65 ⇒ 75


  • Ability Damage – 350/600/850 ⇒ 400/700/1000
  • Ability Targets – 4/7/10 ⇒ 5/9/13

TFT patch 9.15 merchandise modifications

Items have seen yet one more batch of modifications. , although this solely impacts 4 objects. Locket of Iron Solari has been a significant thorn in Riot’s aspect for some time as its capability was nonetheless too dominant, in order that they’ve now reworked it in order that its shields it grants are stronger however solely momentary.

Ionic Spark has seen a harm discount, although tellingly no indicated replace to “it being usable from the bench”, whereas Hush‘s silence length is shorter and Statikk Shiv‘s harm decreased. For the total checklist and a cheat sheet of the best way to make all of the objects, head on over to our TFT item cheat sheet 9.15b information.

Locket of Iron Solari

  • Gives a 200 HP Shield ⇒ Gives a 250 HP Shield that lasts for Four seconds.

Ionic Spark

  • Damage –  200 ⇒ 150


  • Silence Duration – 5 seconds ⇒ Three seconds

Statikk Shiv

  • Damage – 100 ⇒ 90

TFT patch 9.15 readability, VFX modifications, and bugfixes

Finally, listed here are all the opposite modifications that occurred in patch 9.15.

  • Adjusted Akali’s capability VFX to nearer resemble its actual hitbox.
  • Improved barrel placement logic, they usually persist if Gangplank dies whereas the fuse is lit.
  • Added forged VFX and adjusted auto-attack missile VFX for Kayle.
  • Changed which animation performs whereas casting Kennen’s capability.
  • Changed which animation performs whereas casting Sejuani’s capability.
  • Changed which animation performs when Volibear crits.
  • Rek’sai will now be healed by Redemption whereas burrowed.
  • The Darkin merchandise will now not give mana to demons when equipping throughout fight section.
  • Vayne can now not apply Silver Bolts onto items in Shen’s Spirit Refuge.
  • Frozen Heart will now not break for a spherical when promoting its host unit.
  • Dragon’s Claw will now not scale back harm from champion talents that deal true harm.
  • The play once more button will take you again to the identical queue you simply performed (Darkhorse MVP candidate of this patch).
  • Voicechat and social gathering will persist via a number of games.
TFT patch 9.14b (24/07/2019)

Teamfight Tactics patch 9.14b replace

The newest patch wasn’t as huge because the earlier one, but it surely brings some vital modifications to the meta. You can discover the official notes over on Riot’s website together with some summaries of the modifications to be made. It’s largely to scale back the effectiveness of assassins, and to use nerfs to Volibear and Cursed Blade whereas buffing Sorcerer and Wild.

TFT patch 9.14b system modifications

  • Critical strike harm now stacks additively quite than multiplicatively. Paired with modifications to Assassins and Infinity Edge, additionally on this patch, Assassins will deal round 25% much less harm and IE will come out internet impartial.

TFT patch 9.14b trait modifications

  • Assassin
    • Critical Strike Damage: 150%/350% ⇒ 125%/350%
  • Sorcerer
    • Bonus Ability Power: 35/100 ⇒ 45/100
  • Wild
    • Attack Speed per Stack: 8% ⇒ 10%
  • Elementalist
    • Golem HP: 2500 ⇒ 2200

TFT patch 9.14b champion modifications

  • Ahri
    • Ability Damage: 100/175/250 ⇒ 100/200/300
  • Akali
    • Health: 700 ⇒ 650
    • Attack Speed: 0.75 ⇒ 0.7
  • Evelynn
    • Attack Damage: 50 ⇒ 60
    • Health: 600 ⇒ 550
  • Kennen
    • Attack Damage: 70 ⇒ 65
  • Mordekaiser
    • Health: 500 ⇒ 550
  • Poppy
    • Ability Damage: 300/400/500 ⇒ 300/500/700
  • Rengar
    • Attack Damage: 55 ⇒ 65
  • Tristana
    • Attack Speed: 0.7 ⇒ 0.65
  • Volibear
    • Armor: 35 ⇒ 30
    • Attack Speed: 0.65 ⇒ 0.55

TFT patch 9.15 merchandise modifications

  • Cursed Blade
    • Trigger Effect Chance: 25% ⇒ 20% (For the curious, Swordbreaker has a 25% probability and Hush has a 50% probability.)
  • Infinity Edge
    • Critical Strike Damage: 100% ⇒ 150%
  • Locket of the Iron Solari
    • Shield Amount: 300 ⇒ 200 (This was micropatched final week.)
  • Morellonomicon
    • Percent Max Health Damage: 3% ⇒ 5%

TFT patch 9.14b bugfixes

  • Raptors will now at all times correctly drop a loot field.
  • The Guardian trait now not fades when a guardian dies.
  • Redemption will now correctly heal 1000HP.
  • Guardian Angel will now set off in all instances.
TFT patch 9.14 (17/07/2019)

TFT patch 9.14 replace

Riot Games have put out patch notes particularly for Teamfight Tactics, which incorporates the brand new champion and the introduction of Ranked play, amongst a number of smaller modifications that drastically change the game. Most notably, the principle new options you’ll discover immediately are Ranked mode and the introduction of Twisted Fate.

TFT 19/07/2019 Mid-Patch replace – Locket

  • Shield Amount: 300 ⇒ 200

TFT 17/07/2019 Imperial replace & Health Bugfix

  • Items now not profit from the Imperial trait bonus
  • Fixed a bug that was inflicting well being objects to provide an excessive amount of well being to all 2 star items
  • Fixed a bug that induced 2 and three star shapeshifters to obtain an excessive amount of well being on transformation from all sources

TFT Patch 9.14 system modifications

  • Added Ranked mode.
  • Changed the assault pace ratios in order that assault pace bonuses at the moment are primarily based on a proportion of the champion’s base assault pace, quite than a set quantity.
  • Altered assault pace objects and champions to mirror the above change.
  • In the occasion that you don’t get an merchandise throughout a PvE spherical, one of many minions, monsters, or epic monsters will now drop gold as a substitute.
  • Dragon and Elder Dragon now not profit from the Dragon Trait bonuses. All sorcery comps rejoice.
  • The ranked premade social gathering dimension is now restricted to 3 gamers in any respect ranks. Down from 5 under plat.
  • XP wanted to get from stage Eight to stage 9: 70 ⇒ 64
  • Abilities that concentrate on low well being champions now decide “lowest health” by HP proportion as a substitute of complete HP
  • When you reroll your store after levelling up from spherical XP, the store is rolled at your new stage as a substitute of your previous stage
  • Added “Streak” indicator subsequent to gold complete. It shows your present streak (win or loss) and the rewards for sustaining streaks of various lengths
  • Added a fight recap so you may see how a lot harm every champion offers every spherical.
  • Added champion stats (assault harm, armor, magic resist and so forth) on their pop up examine panel once you proper click on

TFT Patch 9.14 trait modifications

  • Demon
    • Mana burn probability: 40/60/80% ⇒ 25/50/85%
  • Elementalist
    • Golem well being: 3000 ⇒ 2500
    • Golem Attack harm: 200 ⇒ 100
  • Guardian
    • Armor buff: Stacks as much as 2 occasions ⇒ Stacks any variety of occasions
  • Gunslinger
    • Improved visualization of Gunslinger AoE assaults
    • Fixed some bugs the place Gunslinger further assaults may fail to fireside at excessive assault speeds
    • Extra Units Hit: 1/all ⇒ 1/2
  • Pirate
    • Average gold per chest: 2 ⇒ 1.6
  • Shapeshifter
    • Bugfix: Shapeshifters will now achieve the correct quantity of well being after they remodel, beforehand they might fail to take into consideration the well being they gained from their star stage.
    • Transform well being achieve: 100% ⇒ 60%
  • Wild
    • Attack pace per stack: 7% ⇒ 8%

TFT Patch 9.14 champion modifications

Tier 1 champions

  • Darius
    • No longer casts his capability at occasions when no enemies could be in vary at begin of forged
  • Elise
    • Cost: 2 ⇒ 1
    • Spiderlings now profit from the Demon Origin impact
    • Mana value: 75 ⇒ 100
    • Number of spiderlings: 2/3/4 ⇒ 1/2/4
    • Health: 500 ⇒ 450
    • Armor: 25 ⇒ 20
  • Fiora
    • Attack pace 0.7 ⇒ 1.0
    • Damage: 100-250 ⇒ 100-400
  • Graves
    • Health: 500 ⇒ 450
  • Vayne
    • Attack Speed: 0.6 ⇒ 0.65
  • Warwick
    • Ability now applies on-hit results

Tier 2 champions

  • Ahri
    • Fixed a bug the place Ahri’s capability wouldn’t deal harm whereas she was useless
    • Now retargets her capability if the goal dies through the forged time
    • Ability concentrating on: Random enemy ⇒ Current assault goal
  • Blitzcrank
    • Fixed a bug the place Blitz may hook a unit off the board if he died whereas casting
    • Nearby allies at the moment are extra more likely to goal the unit Blitzcrank pulls
  • Braum
    • Fixed Braum’s tooltip to correctly mirror that his defend reduces a proportion of all incoming harm
    • Damage discount: 60-90% ⇒ 70-90%
    • Mana value: 75 ⇒ 50
    • Ability concentrating on: nearest enemy ⇒ furthest enemy
  • Lucian
    • Relentless Pursuit second shot harm: 65/150/235 ⇒ 150/250/350
  • Pyke
    • Mana value: 100 ⇒ 125
    • Starting mana: 50 ⇒ 75
  • Rek’Sai
    • Burrow length: 1.5 ⇒ 1
    • Knockup length: 1.25 ⇒ 1.75
    • Damage: 150-250 ⇒ 150-350
  • Shen
    • Starting mana: 50 ⇒ 100

Tier Three champions

  • Aatrox
    • Mana value: 100 ⇒ 75
    • Damage: 350-850 ⇒ 400-1000
  • Evelynn
    • Health: 550 ⇒ 600
    • Execute threshold: 50% HP ⇒ 65% HP
    • Execute harm multiplier: 300/400/500% ⇒ 300/500/700%
    • Eve’s capability now roots targets through the forged time (0.35s) to forestall them from transferring out of the world of impact.
  • Gangplank
    • Ability now applies on-hit results
    • Fixed plenty of bugs with animations and barrel chains
    • Attack pace: 0.6 ⇒ 0.65
    • Health: 650 ⇒ 700
  • Katarina
    • Fixed a bug the place her capability wasn’t correctly stopping enemy therapeutic
  • Kennen
    • Damage: 300-660 ⇒ 400-900
    • Attack harm: 60 ⇒ 70
  • Morgana
    • No longer casts her capability at occasions when no enemies could be in vary at begin of forged
    • Damage: 250-450 ⇒ 300-450
  • Poppy
    • Armor: 30 ⇒ 40
    • Stun length: 1.5/2.5/3.5 ⇒ 2/3/4
    • Number of targets hit: 1 ⇒ 1/2/3
  • Rengar
    • Savagery’s assault pace buff is now multiplicative (it will increase Rengar’s assault pace ratio)
  • Shyvana
    • Attack pace: 0.65 ⇒ 0.7
    • Health: 550 ⇒ 650
    • Bonus assault harm whereas dragon: 60-160 ⇒ 100-200
  • Veigar
    • Damage to decrease star champions: 9999 ⇒ 19999
    • Mana value: 85 ⇒ 75
  • Volibear
    • Health: 650 ⇒ 700
    • Attack pace: 0.55 ⇒ 0.65
    • Mana value: 100 ⇒ 75
    • Lightning assault harm ratio: 60-100% ⇒ 80-100%

Tier Four champions

  • Akali
    • Fixed plenty of bugs that will typically trigger her capability to not deal harm
    • No longer casts her capability at occasions when no enemies could be in vary at begin of forged
  • Brand
    • Mana value: 100 ⇒ 125
  • Cho’Gath
    • Health: 1100 ⇒ 1000
    • Knockup length: 2/2.25/2.5 ⇒ 1.5/2/2.5
  • Draven
    • Attack pace: 0.85 ⇒ 0.75
  • Gnar
    • Health: 850 ⇒ 750
    • Armor: 35 ⇒ 30
  • Leona
    • Mana value: 150 ⇒ 100
  • Sejuani
    • Stun length: 3/4/5 ⇒ 2/3.5/5

Tier 5 champions

  • Anivia
    • Ability now not cancels when Anivia dies
  • Miss Fortune
    • Ability concentrating on: random enemy ⇒ present assault goal
    • Now retargets her capability if the goal dies through the windup
    • Fixed a bug the place Miss Fortune would typically transfer and alter her ult’s trajectory whereas channeling
    • Mana value: 75 ⇒ 100
  • Yasuo
    • Ability now applies on-hit results
    • Knockup length: 1.25 ⇒ 1.5
    • Damage: 150/250/350 ⇒ 150/350/550

TFT Patch 9.14 merchandise modifications

Items have seen a giant change in terms of assault pace and the way the Spatula works when mixed with different objects. For the total checklist and a cheat sheet of the best way to make all of the objects, head on over to our TFT item cheat sheet 9.15b information.

  • Items now not profit from Ability Power
  • Spatula now doubles the stat energy of its sister part. For instance: Youmuu’s Ghostblade grants 40 Attack Damage
  • Cursed Blade
    • Can now scale back targets to Zero stars.
    • Fixed a bug the place Cursed Blade would reset an enemy champion’s stage if it triggered a second time.
  • Frozen Heart – Effect now applies extra persistently to any unit close to the wearer
  • Guardian Angel
    • Revive delay: Four sec ⇒ 2 sec
    • Health restored: 500 ⇒ 1000
    • Bugfix: Guardian Angel now correctly clears Grievous Wounds
  • Guinsoo’s Rageblade – Attack Speed per stack: 3% ⇒ 4%
  • Hextech Gunblade
    • Fixed a bug the place spell vamp was typically not correctly granted
    • No longer advantages from merchandise results (taking a look at you Shyvana with Thornmail)
  • Ionic Spark
    • Now offers true harm as a substitute of magic harm
    • Fixed a bug the place Ionic Spark was making use of 75 harm as a substitute of 200
  • Locket of the Iron Solari
    • Now shields the wearer and the champions two areas to the left and proper of the wearer at the beginning of the spherical
    • Shield worth: 200 ⇒ 300
  • Luden’s Echo
    • Fixed a bug the place targets weren’t taking the correct quantity of injury
    • Fixed a bug the place Luden’s would proc on primary assault hits however not on capability hits
    • Primary goal harm: 100 ⇒ 200
    • AoE Damage: 0 + 1.Zero AP ⇒ 200
  • Morellonomicon – Max HP harm per second: 2.5% ⇒ 3%
  • Rapidfire Cannon – Now updates in response to vary modifications (RIP RFC Nidalee)
  • Recurve Bow – Attack Speed: 15% ⇒ 20%
  • Redemption
    • Now triggers at 25% well being
    • No longer damages enemies
  • Runaan’s Hurricane
    • Bolts: 2 ⇒ 1
    • Bolt Damage: 50% ⇒ 25%
    • Now applies on-hit results
  • Seraph’s Embrace – Fixed a bug the place Seraph’s impact wouldn’t stack
  • Statikk Shiv
    • Now at all times hits Three extra targets, quite than all champions in a frontal cone
    • Now solely prompts a most of 1 time per launch assault
  • Thornmail
    • Reflect harm: 35% of bodily harm taken ⇒ 100% of bodily harm mitigated
    • Damage sort: Magic harm ⇒ True harm
  • Warmog’s – Regen: 3% max HP ⇒ 6% lacking HP
  • Zeke’s Herald
    • Now solely grants assault pace to champions two areas to the left and proper of the wearer
    • Attack Speed Aura: 10% ⇒ 15%

TFT Patch 9.14 bugfixes

  • Updated missile VFX on Enchanted Crystal Arrow
  • Enchanted Crystal Arrow now performs sounds
  • Fixed a bug the place champions levelling upon combining from a shared draft choice typically duplicated the champion
  • Reconnecting to a TFT game will now not stop finish of game stats from being displayed
  • Fixed plenty of bugs that will trigger melee champions to AFK and cease transferring
  • A billion different bugfixes listed within the sections above

Twisted Fate's stats and skill is highlighted.

Twisted Fate

On 1st July, a teaser from Twitter consumer “Wittrock” confirmed a part of a picture that was shortly deciphered and confirmed by Richard Henkel – the product lead for Teamfight Tactics. In it, he calls the character by his initials, “Tf”, referring to Twisted Fate. As of patch 9.14, Twisted Fate is now within the game.

Those aware of him in League of Legends know he’s a ranged fighter that makes use of cube to randomly achieve gold for each enemy he kills, whereas on the similar time utilizing playing cards to carry out expertise. True to kind, his playing cards are an enormous a part of his ability in TFT and under is precisely what his ability does:

  • Pick a Card – Twisted Fate throws a card that both stuns, offers harm round his goal, or restores mana to himself and close by allies.
    • Damage – 100/150/200
    • Stun length – 2/3/Four seconds
    • Mana restore – 20/35/50

Twisted Fate is a Pirate Sorcerer, so will mix in properly with any Pirates and Sorcerers, and his capability to sometimes restore mana to different champions in your workforce makes him a useful if a considerably random possibility. You’ll wish to get him utilizing his capability usually, so any objects that have an effect on mana era are first rate for this process.


Teamfight Tactics information collection

We have an entire host of different helpful Teamfight Tactics information pages on your comfort. Why not take a gander?

TFT guide [9.15b] – Overview of TFT and high tricks to win you games.

TFT item cheat sheet 9.15b – A set of the merchandise cheat sheet and merchandise rankings.

Comps TFT – A set of one of the best workforce comps to spend money on.

TFT tier list 9.15b – The full champion’s tier checklist with all the talents and stats.

TFT champions – Learn about Champion drop charges and their Classes and Origins.

How to play TFT – The fundamentals of the best way to play TFT and a proof of the consumer interface.

TFT gold – Tips for being profitable as shortly as potential in TFT.

TFT beta pass – Learn all the pieces concerning the beta move, upcoming champions, and ultimately all concerning the upcoming Season Pass.