Runeterra card information: each area’s playing cards defined

Legends of Runeterra cards

Legends of Runeterra is a card game and meaning there’s a whole lot of playing cards which are all sorted into completely different teams. Here they’re referred to as “regions”, that are like the colors in Magic the Gathering, or related methods to classify decks in different collectable card games. There are a ton of playing cards for every area, so we’ve put collectively a full record of playing cards which are discovered within the game.



Legends of Runeterra playing cards information

Our Runeterra playing cards information has each single card’s particulars as discovered within the game. They’re all sorted by area and embody all of the textual content in easy-to-find tables. This contains the brand new Bilgewater area launched within the full launch.

If you might be searching for info on champion playing cards, we now have put hyperlinks to every area’s champion roster within the contents under. The follower and spell hyperlinks head to sections on this information however the champion hyperlinks go to our devoted champion web page. To get again to this web page, merely click on the “back” button in your browser.

Demacia Ionia Piltover & Zaun Noxus Freljord Shadow Isles Bilgewater
Followers Followers Followers Followers Followers Followers Followers
Spells Spells Spells Spells Spells Spells Spells
Champions Champions Champions Champions Champions Champions Champions


Runeterra card areas defined

In all, there are seven areas in Legends of Runeterra. Each one has its personal distinctive flavour in the case of the forms of playing cards that you simply’ll be utilizing to assemble your deck. You can mix the champions and deck of two areas, making a short lived alliance between them because the spells you weave into the deck coexist to create methods to win games. Cards are obtained through rewards, extra info on that in our Runeterra vault information.

In order to finest clarify what sort of playing cards you’ll discover for every of the areas, we’ve put collectively a small abstract of every under, together with each follower and spell card. I extremely suggest that you simply seek for the cardboard you wish to take a look at by utilizing your browser (Ctrl+F on a PC) and sort within the title of the cardboard.

If you desire to examples of how every of those playing cards work in one of the best decks, look no additional than our Runeterra best decks information. Some playing cards are additionally significantly better suited to the game’s drafting mode, so discover our suggestions in our Runeterra Expeditions information.


Demacia

The area of Demacia has a whole lot of follower playing cards, along with only a handful of buff spells. The essential purpose is to be moderately defensive whereas strategically buffing sure items to interrupt by way of to the enemy’s Nexus. Key playing cards embody Judgment, which acts as a possible mass elimination. This can be the place the Elite followers seem.

Demacia followers

Card Name Follower card stats
Cithria of Cloudfield Cost: 1
Stats: 2/2
Fleetfeather Tracker Cost: 1
Stats: 2/1
Ability: When you summon one other ally, grant me Challenger
Mageseeker Conservator Cost: 1
Stats: 1/1
Ability: Last Breath: Create in hand a 6+ price spell from a area aside from Demacia.
Plucky Poro Cost: 1
Stats: 1/1
Ability: Tough
Battlesmith Cost: 2
Stats: 2/2
Ability: When you summon an Exile, grant it +1/+1.
Brightsteel Protector Cost: 2
Stats: 3/2
Ability: Play: Give an ally Barrier.
Mageseeker Persuader Cost: 2
Stats: 3/2
Ability: Grant me +1/+1 and Challenger as soon as you have forged a 6+ price spell this game.
Valor Cost: 2
Stats: 2/1
Ability: Challenger
Ability: Scout
Vanguard Defender Cost: 2
Stats: 2/2
Ability: Tough
Vanguard Lookout Cost: 2
Stats: 1/4
Type: Elite
War Chefs Cost: 2
Stats: 2/3
Ability: Support: Give my supported ally +1/+1 this spherical.
Dawnspeakers Cost: 3
Stats: 1/4
Ability: End of Round: Grant different allies +1/+1 if an ally died this spherical.
Dauntless Vanguard Cost: 3
Stats: 3/3
Greenfang Warden Cost: 3
Stats: 2/2
Ability: Challenger
Ability: Scout
Laurent Duelist Cost: 3
Stats: 3/2
Ability: Play: Give an ally Challenger this spherical.
Laurent Protege Cost: 3
Stats: 2/4
Ability: Challenger
Loyal Badgerbear Cost: 3
Stats: 4/4
Mageseeker Investigator Cost: 3
Stats: 3/3
Ability: Create a Detain as soon as you have forged a 6+ price spell this game.
Senna, Sentinel of Light Cost: 3
Stats: 4/2
Ability: Quick Attack
Ability: The first time an allied Lucian dies this game, grant me +1/+1 and Double Attack.
Vanguard Redeemer Cost: 3
Stats: 3/3
Ability: When I’m summoned, draw a unit if an ally died this spherical.
Vanguard Sergeant Cost: 3
Stats: 3/3
Ability: When I’m summoned, create a “For Demacia!” in hand.
Grizzled Ranger Cost: 4
Stats: 4/1
Ability: Last Breath: Summon a Loyal Badgerbear.
Laurent Bladekeeper Cost: 4
Stats: 2/3
Ability: Play: Grant an ally +2/+2.
Laurent Chevalier Cost: 4
Stats: 3/1
Ability: Challenger
Ability: Strike: Create a random Challenger follower in hand.
Mageseeker Inciter Cost: 4
Stats: 4/3
Ability: Grant me +2/+2 as soon as you have forged a 6+ price spell this game.
Silverwing Diver Cost: 4
Stats: 2/3
Ability: Elusive
Ability: Tough
Silverwing Vanguard Cost: 4
Stats: 2/1
Ability: Challenger
Ability: When I’m summoned, summon an actual copy of me.
Vanguard Bannerman Cost: 4
Stats: 3/3
Ability: Allegiance: Grant all allies +1/+1.
Vanguard Firstblade Cost: 4
Stats: 2/2
Ability: Attack: Grant me +2/+2
Vanguard Squire Cost: 4
Stats: 3/3
Ability: When you summon an Elite, cut back my price by 1.
Radiant Guardian Cost: 5
Stats: 5/5
Ability: When I’m summoned, grant me Lifesteal and Tough if an ally died this spherical.
Swiftwing Lancer Cost: 5
Stats: 5/4
Ability: Challenger
Ability: Last Breath: Create a random Elite in hand.
Vanguard Cavalry Cost: 5
Stats: 5/5
Ability: Tough
Greathorn Companion Cost: 5
Stats: 4/5
Ability: Scout
Cithria the Bold Cost: 6
Stats: 6/6
Ability: Attack: Give different battling allies +1/+1 and Fearsome this spherical.
Genevieve Elmheart Cost: 6
Stats: 4/4
Ability: Scout
Ability: Challenger
Tianna Crownguard Cost: 8
Stats: 7/7
Ability: When I’m summoned, prepared your assault.
Brightsteel Formation Cost: 9
Stats: 9/9
Ability: Barrier
Ability: Play or Attack: Give all allies Barrier.

Demacia spells

Card Name Spell card impact
Chain Vest Cost: 1
Speed: Burst
Effect: Grant an ally Tough
Radiant Strike Cost: 1
Speed: Burst
Effect: Give an ally +1/+1 this spherical.
Ranger’s Resolve Cost: 1
Speed: Burst
Effect: Give allies Tough this spherical.
Blinding Assault Cost: 2
Speed: Slow
Effect: Summon Valor.
Purify Cost: 2
Speed: Burst
Effect: Silence a follower.
Single Combat Cost: 2
Speed: Fast
Effect: An ally and an enemy strike one another.
En Garde Cost: 3
Speed: Burst
Effect: Give allies Challenger this spherical.
Mobilize Cost: 3
Speed: Burst
Effect: Reduce the price of allies in hand by 1.
Prismatic Barrier Cost: 3
Speed: Burst
Effect: Give an ally Barrier this spherical.
Relentless Pursuit Cost: 3
Speed: Fast
Effect: Ready your assault.
Stand Alone Cost: 3
Speed: Burst
Effect: If you may have precisely 1 ally, grant it +3/+3.
Succession Cost: 3
Speed: Slow
Effect: Summon a Dauntless Vanguard.
Riposte Cost: 4
Speed: Burst
Effect: Give an ally +3/+Zero and Barrier this spherical.
Concerted Strike Cost: 5
Speed: Fast
Effect: Choose an enemy. Two allies strike it.
Detain Cost: 5
Speed: Fast
Effect: An ally captures a unit.
Back to Back Cost: 6
Speed: Burst
Effect: Give two allies +3/+Three this spherical.
For Demacia! Cost: 6
Speed: Slow
Effect: Give allies +3/+Three this spherical.
Redoubled Valor Cost: 6
Speed: Slow
Effect: Fully heal an ally, then double its Power and Health.
Rememberance Cost: 6
Speed: Slow
Effect: Costs 1 much less for every ally that died this spherical. Summon a random 5 price follower from Demacia.
Judgment Cost: 8
Speed: Fast
Effect: A battling ally strikes all battling enemies.
Reinforcements Cost: 8
Speed: Slow
Effect: Summon 2 Dauntless Vanguard, then grant Elite allies +1/+1.
Unyielding Spirit Cost: 8
Speed: Burst
Effect: Grant an ally “I can not take harm or die”.


Ionia

The items of Ionia use a whole lot of stun results, in addition to recall different evasive talents to make sure they’re not hit by enemy assaults. Ephemeral, Barrier, and Elusive granting spells pad out the spell record. It’s additionally the house to one of the highly effective spells in Legends of Runeterra – Deny. Elusive can be a key a part of how the Ionia area wins games and has been dominating the meta as of late.

Ionia followers

Card Name Follower card stats
Greenglade Caretaker Cost: 1
Stats: 1/2
Ability: When an ally will get Barrier, grant me +2/+0.
Inspiring Mentor Cost: 1
Stats: 1/2
Ability: Play: Grant an ally in hand +1/+0
Navori Bladescout Cost: 1
Stats: 2/1
Ability: When I’m summoned, give me Elusive this spherical.
Nimble Poro Cost: 1
Stats: 1/1
Ability: Quick Attack
Shadow Fiend Cost: 1
Stats: 4/3
Ability: Ephemeral
Sparing Student Cost: 1
Stats: 1/1
Ability: When you summon an ally, give me +1/+1 this spherical.
Claws of the Dragon Cost: 2
Stats: 3/2
Ability: Summon me from hand as soon as you have performed 2 spells this spherical.
Dragonling Cost: 2
Stats: 2/1
Ability: Ephemeral
Ability: Lifesteal
Eye of the Dragon Cost: 2
Stats: 1/3
Ability: Round Start: Summon a Dragonling should you forged 2+ spells final spherical.
Fae Bladetwirler Cost: 2
Stats: 1/3
Ability: Quick Attack
Ability: When you Stun or Recall a unit, grant me +2/+0.
Greenglade Duo Cost: 2
Stats: 2/1
Ability: Elusive
Ability: When you summon an ally, give me +1/+Zero this spherical.
Greenglade Lookout Cost: 2
Stats: 2/1
Ability: Strike: Reduce the price of the most costly unit in your hand by 1.
Herald of Spring Cost: 2
Stats: 2/2
Ability: Support: Give my supported ally Lifesteal this spherical.
Keeper of Masks Cost: 2
Stats: 2/3
Ability: When I’m summoned, give different allies +1/+Zero this spherical.
Navori Conspirator Cost: 2
Stats: 2/2
Ability: Elusive
Ability: To play me, Recall an ally.
Navori Highwayman Cost: 2
Stats: 1/2
Ability: When I’m summoned, summon a Navori Brigand with my stats.
Silent Shadowseer Cost: 2
Stats: 3/1
Ability: Elusive
Ability: Ephemeral
Ability: Nexus Strike: Create a replica of me in hand.
Emerald Awakener Cost: 3
Stats: 2/2
Ability: Lifesteal
Ability: Enlightened: I’ve +4/+4.
Greenglade Elder Cost: 3
Stats: 1/1
Ability: Play: Grant allies in hand +1/+1.
Rivershaper Cost: 3
Stats: 2/1
Ability: Strike: Draw a spell.
Scaled Snapper Cost: 3
Stats: 2/2
Ability: Play: I’m 5/2 or 2/5.
Scales of the Dragon Cost: 3
Stats: 4/2
Ability: When I’m summoned, create a Dragon’s Protection in hand.
Shadow Assassin Cost: 3
Stats: 2/2
Ability: Elusive
Ability: When I’m summoned, draw 1 card.
Solitary Monk Cost: 3
Stats: 4/3
Ability: Elusive
Ability: When I’m summoned, Recall all different allies.
Tail of the Dragon Cost: 3
Stats: 3/2
Ability: When I’m Recalled, rework me into Concussive Parts.
Kinkou Lifeblade Cost: 4
Stats: 2/2
Ability: Lifesteal
Ability: Elusive
Kinkou Wayfinder Cost: 4
Stats: 2/3
Ability: Allegiance: Summon two 1 price allies out of your deck.
Jeweled Protector Cost: 5
Stats: 4/4
Ability: Play: Grant an ally in hand +3/+3
Yusari Cost: 5
Stats: 4/3
Ability: Challenger
Ability: Elusive
Cloud Drinker Cost: 6
Stats: 3/5
Ability: Your Burst spells price 1 much less.
Horns of the Dragon Cost: 6
Stats: 4/6
Ability: Double Attack
Zephyr Sage Cost: 6
Stats: 4/4
Ability: Play: Create an actual copy of a card in hand.
The Emyrean Cost: 7
Stats: 6/5
Ability: Elusive
Windfarer Hatchling Cost: 7
Stats: 4/2
Ability: When I’m summoned, give different allies +2/+2 this spherical.
Yone, Windchaser Cost: 7
Stats: 6/6
Ability: Play: Stun 2 enemies.
Ren Shadowblade Cost: 8
Stats: 6/4
Ability: When the enemy summons a follower, grant it Ephemeral.
Minah Swiftfoot Cost: 9
Stats: 6/5
Ability: Play: Recall Three enemies.

Ionia spells

Card Name Spell card results
Ghost Cost: 1
Speed: Burst
Effect: Give an ally Elusive this spherical.
Health Potion Cost: 1
Speed: Burst
Effect: Heal something 3.
Recall Cost: 1
Speed: Fast
Effect: Recall an ally.
Resonating Strike Cost: 1
Speed: Burst
Effect: Fleeting
Effect: Give an ally +2/+Zero this spherical.
Return Cost: 1
Speed: Burst
Effect: Fleeting
Effect: Summon an ally that prices Three or much less from hand.
Rush Cost: 1
Speed: Rush
Effect: Give an ally +1/+Zero and Quick Attack this spherical.
Dragon’s Protection Cost: 2
Speed: Slow
Effect: Grant an ally +0/+3.
Insight of Ages Cost: 2
Speed: Burst
Effect: Create a random spell in hand.
Effect: Enlightened: Create 2 as a substitute.
Ki Guardian Cost: 2
Speed: Burst
Effect: Grant Barrier to an ally in hand. Draw 1 card.
Retreat Cost: 2
Speed: Fast
Effect: Recall an ally to create a fleeting Return in hand.
Sonic Wave Cost: 2
Speed: Burst
Effect: Give an ally Challenger this spherical.
Effect: Create a fleeting Resonating Strike in hand.
Sown Seeds Cost: 2
Speed: Burst
Effect: Grant allies in hand +1/+0
Death Mark Cost: 3
Speed: Fast
Effect: Remove Ephemeral from an ally to grant it to an enemy.
Shadowshift Cost: 3
Speed: Fast
Effect: Recall an ally to summon a Living Shadow instead.
Steel Tempest Cost: 3
Speed: Fast
Effect: Stun an attacking enemy.
Twin Disciplines Cost: 3
Speed: Burst
Effect: Give an ally +3/+Zero or +0/+Three this spherical.
Concussive Palm Cost: 4
Speed: Fast
Effect: Stun an enemy to summon a Tail of the Dragon.
Deny Cost: 4
Speed: Fast
Effect: Stop a Fast spell, Slow spell, or ability.
Spirit’s Refuge Cost: 4
Speed: Burst
Effect: Give an ally Barrier and Lifesteal this spherical.
Will of Ionia Cost: 4
Speed: Fast
Effect: Recall a unit.
Dawn and Dusk Cost: 6
Speed: Slow
Effect: Summon two precise copies of an ally. They’re Ephemeral.
Shadow Flare Cost: 6
Speed: Fast
Effect: Grant all battling followers Ephemeral.
Stand United Cost: 6
Speed: Burst
Effect: Swap two allies. Give them Barrier.
Dragon’s Rage Cost: 7
Speed: Slow
Effect: An ally kicks an enemy into their Nexus, putting each. If the enemy survives, Recall it.
Ritual of Renewal Cost: 7
Speed: Slow
Effect: Heal something 7, draw 1 card.


Piltover & Zaun

Technically, these are two areas of Piltover and Zaun, however in Legends of Runeterra they appear to have come to some kind of accord. These ingenious folks have a number of mechs and methods to discard scrap to get extra issues they need. Their spell playing cards replicate this by creating a whole lot of machines and different devices, although they’ll additionally cycle by way of your deck. It’s additionally the house to the assorted mushroom playing cards.

Piltover & Zaun followers

Card title Follower card stats
Caustic Cask Cost: 1
Stats: 0/1
Ability: Ephemeral
Ability: Last Breath: Deal 1 to every Nexus.
Astute Academic Cost: 1
Stats: 1/2
Ability: When you draw a card, give me +1/+Zero this spherical.
Daring Poro Cost: 1
Stats: 1/1
Ability: Elusive
Zaunite Urchin Cost: 1
Stats: 2/1
Ability: To play me, discard 1 card.
Ability: Last Breath: Draw 1 card.
Academy Prodigy Cost: 2
Stats: 3/1
Ability: Quick Attack
Boomcrew Rookie Cost: 2
Stats: 1/4
Ability: Attack: Deal 2 harm to the enemy Nexus.
Chempunk Pickpocket Cost: 2
Stats: 3/2
Ability: Nexus Strike: Create in hand an actual copy of a random spell from the enemy deck.
Clump of Whumps Cost: 2
Stats: 2/2
Ability: When I’m summoned, create a Mushroom Cloud in hand.
Eager Apprentice Cost: 2
Stats: 2/1
Ability: When I’m summoned, refill 2 spell mana.
Flame Chompers! Cost: 2
Stats: 0/2
Ability: Challenger
Ability: When I’m discarded, summon me.
Intrepid Mariner Cost: 2
Stats: 1/3
Ability: Support: Give my supported ally Elusive this spherical.
Sump Dredger Cost: 2
Stats: 4/3
Ability: To play me, discard 1 card.
Veteran Investigator Cost: 2
Stats: 3/2
Ability: When I’m summoned, all gamers draw 1 card.
Amateur Aeronaut Cost: 3
Stats: 2/3
Ability: Elusive
Assembly Bot Cost: 3
Stats: 1/1
Ability: When you forged a spell, grant me +1/+1.
Golden Crushbot Cost: 3
Stats: 2/5
Parade Electrorig Cost: 3
Stats: 2/4
Ability: Support: Shuffle Four copies of the supported ally into your deck.
Puffcap Peddler Cost: 3
Stats: 3/3
Ability: When you forged a spell, plant 3 Poison Puffcaps on random playing cards within the enemy deck.
Used Cask Salesman Cost: 3
Stats: 3/2
Ability: When I’m summoned, summon 2 Caustic Casks.
Back Alley Barkeep Cost: 4
Stats: 3/2
Ability: When I’m summoned, create a random card in hand for every Back Alley Barkeep you have summoned this game.
Chump Whump Cost: 4
Stats: 4/3
Ability: When I’m summoned, create two Mushroom Cloud in hand.
Eminent Benefactor Cost: 4
Stats: 3/3
Ability: Last Breath: Create a random Epic in hand.
Insightful Investigator Cost: 4
Stats: 3/3
Ability: When you play a 2 price card, draw 1 Fleeting.
Professor Von Yipp Cost: 4
Stats: 2/3
Ability: When you summon a 1 price ally, grant it +2/+2.
Shady Character Cost: 4
Stats: 1/1
Ability: Play: Pick a follower. Transform me into an actual copy of it.
Sumpsnipe Scavenger Cost: 4
Stats: 4/3
Ability: Allegiance: Create a Sumpworks Map in hand. It prices Zero this spherical.
Chempunk Shredder Cost: 5
Stats: 5/2
Ability: Play: Deal 1 harm to all enemy items.
Funsmith Cost: 5
Stats: 2/3
Ability: All of your spells and abilities deal 1 further harm.
Midenstokke Henchmen Cost: 5
Stats: 5/3
Ability: Nexus Strike: Summon an actual copy of me.
Subpurrsible Cost: 5
Stats: 1/5
Ability: When I’m summoned, draw 1. Then, should you’ve performed a minimum of 10 different playing cards with completely different names, grant me +4/+0.
Unstable Voltician Cost: 5
Stats: 4/4
Ability: Grant me +4/+Zero and Quick Attack as soon as you have forged a 6+ price spell this game.
Augmented Experimenter Cost: 6
Stats: 3/3
Ability: Play: Discard your hand. Draw Three playing cards. Deal Three to an enemy unit.
Chief Mechanist Zevi Cost: 6
Stats: 5/6
Ability: When you draw a card, give it Fleeting and create a replica of it.
Jae Medarda Cost: 8
Stats: 6/6
Ability: Elusive
Ability: When I’m focused, draw 1 card.
Corina Veraza Cost: 9
Stats: 6/6
Ability: Play: Obliterate the highest 5 playing cards of your deck to deal 1 harm to all enemies for every spell obliterated.
Plaza Guardian Cost: 10
Stats: 6/6
Ability: Quick Attack
Ability: Reduce my price by 1 for every spell you have forged this game.

Piltover & Zaun spells

Card title Spell card results
Thermogenic Beam Cost: 0
Speed: Slow
Effect: To play, spend all your mana. Deal that a lot mana in harm to a unit.
Counterfeit Copies Cost: 1
Speed: Burst
Effect: Pick a card in hand. Shuffle Four precise copies of it into your deck.
Jury-Rig Cost: 1
Speed: Burst
Effect: When forged or discarded, summon a Scrap Scuttler.
Mushroom Cloud Cost: 1
Speed: Burst
Effect: Plant 5 Poison Puffcap on random playing cards within the enemy deck.
Rummage Cost: 1
Speed: Burst
Effect: Discard 2 playing cards to attract 2 playing cards. If you may have precisely 1 different card in hand, discard 1 to attract 1.
Mystic Shot Cost: 2
Speed: Fast
Effect: Deal 2 harm to something.
Scrapdash Assembly Cost: 2
Speed: Slow
Effect: Summon 2 Scrap Scuttler.
Sumpworks Map Cost: 2
Speed: Burst
Effect: Grant an ally Elusive.
Trail of Evidence Cost: 2
Speed: Burst
Effect: Create a random 2 price card in hand. It prices Zero this spherical.
Flash of Brilliance Cost: 3
Speed: Burst
Effect: Create a random spell that prices 6+ in hand. Refill your spell mana.
Get Excited! Cost: 3
Speed: Fast
Effect: To play, discard 1. Deal Three harm to something.
Rising Spell Force Cost: 3
Speed: Burst
Effect: Grant an ally +4/+Zero and Quick Attack this spherical.
Vault Breaker Cost: 3
Speed: Burst
Effect: Give an ally +2/+Zero this spherical. Create a fleeting Vault Breaker in hand.
Gotcha! Cost: 4
Speed: Fast
Effect: When drawn, prices 2 much less this spherical. Deal Three to a unit.
Statikk Shock Cost: 4
Speed: Fast
Effect: Deal 1 harm to an enemy or the enemy Nexus, and 1 to a different. Draw a card.
Suit Up! Cost: 4
Speed: Burst
Effect: When drawn, prices 2 much less this spherical. Set an ally to 4/4.
Purrsuit of Perfection Cost: 5
Speed: Slow
Effect: If you may have performed 20 playing cards with completely different names this game, summon Catastrophe.
Hextech Transmogulator Cost: 6
Speed: Fast
Effect: Transform a follower into one other follower.
Unlicensed Innovation Cost: 6
Speed: Slow
Effect: Summon an Illegal Contraption.
Trueshot Barrage Cost: 7
Speed: Slow
Effect: Deal Three harm to an enemy, 2 harm to a different enemy, then 1 harm to a different enemy.
Progress Day! Cost: 8
Speed: Burst
Effect: Draw Three playing cards, then cut back their price by 1.


Noxus 

If there was one area whose playing cards would match effectively in an Aggro deck, it could be Noxus. Heavy hitting followers and many harm results means there’s some ways to beat up the enemy’s Nexus as rapidly as attainable. Stun results are moderately widespread within the spells record, which makes bypassing the enemy’s defences a cinch.

Noxus followers

Card title Follower card stats
Affectionate Poro Cost: 1
Stats: 1/1
Ability: Challenger
Draven’s Biggest Fan Cost: 1
Stats: 2/1
Ability: When I’m summoned, transfer Draven to the highest of your deck should you do not have already got him in hand or in play.
Legion Rearguard Cost: 1
Stats: 3/2
Ability: Can’t Block
Legion Saboteur Cost: 1
Stats: 2/1
Ability: Attack: Deal 1 harm to the enemy Nexus.
Precious Pet Cost: 1
Stats: 2/1
Ability: Fearsome
Arena Battlecaster Cost: 2
Stats: 2/2
Ability: Attack: Give different battling allies +1/+Zero this spherical.
Crimson Aristocrat Cost: 2
Stats: 2/2
Ability: Play: Deal 1 harm to an ally and grant it +2/+0.
Crimson Disciple Cost: 2
Stats: 2/3
Ability: When I survive harm, deal 2 harm to the enemy Nexus.
House Spider Cost: 2
Stats: 2/2
Ability: When I’m summoned, summon a Spiderling.
Imperial Demolitionist Cost: 2
Stats: 2/3
Ability: PLay: Deal 1 to an ally unit to deal 2 to the enemy Nexus.
Legion Drummer Cost: 2
Stats: 3/2
Ability: Support: Give my supported ally Quick Attack this spherical.
Legion Grenadier Cost: 2
Stats: 3/1
Ability: Last Breath: Deal 2 harm to the enemy Nexus.
Trifarian Gloryseeker Cost: 2
Stats: 5/1
Ability: Challenger
Ability: Can’t Block
Trifarian Hopeful Cost: 2
Stats: 3/2
Ability: When I’m summoned, grant me +2/+Zero in case you have one other Nexus ally.
Arachnoid Sentry Cost: 3
Stats: 3/2
Ability: Play: Stun an enemy.
Arena Bookie Cost: 3
Stats: 2/1
Ability: Start of Round: Discard your lowest price card to attract 1 card.
Crimson Curator Cost: 3
Stats: 3/3
Ability: When I survive harm, create a random Crimson unit in your hand.
Iron Ballista Cost: 3
Stats: 4/3
Ability: Overwhelm
Legion Marauder Cost: 3
Stats: 3/2
Ability: Attack: Grant allied Legion Marauders in every single place +1/+1.
Reckless Trifarian Cost: 3
Stats: 5/4
Ability: Can’t Block
Basilisk Rider Cost: 4
Stats: 5/2
Ability: Allegiance: Grant me +1/+1 and Overwhelm.
Citybreaker Cost: 4
Stats: 0/5
Ability: Round Start: Deal 1 to the enemy Nexus.
Crimson Awakener Cost: 4
Stats: 5/5
Ability: When I’m summoned, deal 1 harm to all different allies.
Crowd Favorite Cost: 4
Stats: 2/1
Ability: Overwhelm
Ability: When I’m summoned, grant me +1/+1 for one another ally you may have.
Legion Veteran Cost: 4
Stats: 4/5
Ability: When one other ally survives harm, grant it +1/+0.
Shiraza the Blade Cost: 4
Stats: 3/3
Ability: I deal double harm to the Nexus.
Trifarian Assessor Cost: 4
Stats: 4/3
Ability: Play: Draw 1 for every 5+ Power ally you may have.
Arachnoid Host Cost: 5
Stats: 5/3
Ability: When I’m summoned, grant different Spider allies +2/+0.
Kato the Arm Cost: 5
Stats: 5/4
Ability: Support: Give my supported ally +3/+Zero and Overwhelm this spherical.
Legion General Cost: 5
Stats: 4/4
Ability: Fearsome
Ability: Play: Grant me +1/+1 for every unit you have Stunned or Recalled this game.
Trifarian Shieldbreaker Cost: 5
Stats: 6/5
Ability: Fearsome
Armored Tuskrider Cost: 6
Stats: 6/5
Ability: Overwhelm
Ability: I solely take harm from enemy items with 5+ Power.
Aurok Glinthorn Cost: 6
Stats: 6/6
Ability: Attack: Stun all broken enemies.
Battering Ram Cost: 6
Stats: 0/12
Ability: Overwhelm
Ability: Attack: Grant me +4/+0.
Minotaur Reckoner Cost: 6
Stats: 6/6
Ability: Round Start: Stun the weakest enemy.
Savage Reckoner Cost: 7
Stats: 7/4
Ability: Overwhelm
Ability: Challenger
Captain Farron Cost: 8
Stats: 8/8
Ability: Overwhelm
Ability: Play: Replace your hand with Decimates.
The Leviathan Cost: 8
Stats: 5/8
Ability: Play: Draw a Swain
Ability: Round Start: Deal 1 to the enemy Nexus 3 times.

Noxus spells

Card title Spell card results
Blade’s Edge Cost: 1
Speed: Fast
Effect: Deal 1 harm to something.
Elixir of Wrath Cost: 1
Speed: Burst
Effect: Give an ally +3/+Zero this spherical.
Guile Cost: 1
Speed: Slow
Effect: Stun an enemy.
Ravenous Flock Cost: 1
Speed: Fast
Effect: Deal Four to a unit if it is broken or Stunned.
Blood For Blood Cost: 2
Speed: Fast
Effect: Deal 1 to an allied follower. If it survives, create a replica of it in hand.
Brother’s Bond Cost: 2
Speed: Burst
Effect: Grant two allies +2/+0.
Death Lotus Cost: 2
Speed: Fast
Effect: Deal 1 harm to all battling items.
Transfusion Cost: 2
Speed: Burst
Effect: Deal 1 harm to an ally to present one other ally +2/+2 this spherical.
Culling Strike Cost: 3
Speed: Fast
Effect: Kill a unit with Three or much less Power.
Death’s Hand Cost: 3
Speed: Fast
Effect: Deal 2 harm to an enemy unit and 1 to their Nexus.
Might Cost: 3
Speed: Burst
Effect: Give an ally +3/+Zero and Overwhelm this spherical.
Noxian Fervor Cost: 3
Speed: Fast
Effect: Deal Three to an ally unit to deal Three to something.
Noxian Guillotine Cost: 3
Speed: Fast
Effect: Kill a broken unit. to create a fleeting Noxian Guillotine in hand.
Vision Cost: 3
Speed: Burst
Effect: When forged or discarded, grant allies +1/+0.
Whirling Death Cost: 3
Speed: Fast
Effect: A battling ally strikes a battling enemy.
Decimate Cost: 5
Speed: Slow
Effect: Deal Four harm to the enemy Nexus.
Decisive Maneuver Cost: 5
Speed: Fast
Effect: Stun an enemy. Give all allies +2/+Zero this spherical.
Intimidating Roar Cost: 5
Speed: Slow
Effect: Stun all enemies with Four or much less energy.
Shunpo Cost: 5
Speed: Slow
Effect: Deal 2 harm to an enemy unit, then prepared your assault.
Reckoning Cost: 6
Speed: Slow
Effect: If you may have a 5+ Power ally, kill all items with Four or much less Power.


Freljord

The frozen depths of Freljord has a whole lot of defensive and trampling results. Expect to see a number of massive creatures lined in thick fur that would stomp you to bits with Overwhelm. Buffing spells and frostbite results are a little bit extra widespread right here. Freljord decks are inclined to skew extra in the direction of the Midrange methods and couple effectively with Demacia and Shadow Isles.

Freljord followers

Card title Follower card stats
Lonely Poro Cost: 1
Stats: 1/1
Ability: When I’m summoned, create in hand a random 1 price Poro from any area.
Omen Hawk Cost: 1
Stats: 1/1
Ability: When I’m summoned, grant the highest 2 allies in your deck +1/+1.
Unscarred Reaver Cost: 1
Stats: 0/3
Ability: When I survive harm, grant me +2/+0.
Yeti Yearling Cost: 1
Stats: 1/2
Ability: Last Breath: Shuffle 2 Enraged Yeti into your deck.
Avarosan Sentry Cost: 2
Stats: 2/1
Ability: Last Breath: Draw a card.
Feral Mystic Cost: 2
Stats: 2/2
Ability: Overwhelm
Ability: Enlightened: I’ve +4/+4.
Icevale Archer Cost: 2
Stats: 3/1
Ability: Play: Frostbite an enemy.
Ruthless Raider Cost: 2
Stats: 3/1
Ability: Overwhelm
Ability: Tough
Stalking Wolf Cost: 2
Stats: 3/2
Ability: Challenger
Ability: When I’m summoned, the enemy summons a Snow Hare.
Starlit Seer Cost: 2
Stats: 2/3
Ability: When you forged a spell, grant the highest ally in your deck +1/+1.
Avarosan Marksman Cost: 3
Stats: 3/1
Ability: Play: Deal 1 harm to an enemy unit.
Avarosan Trapper Cost: 3
Stats: 3/3
Ability: When I’m summoned, create an Enraged Yeti within the prime Three playing cards of your deck.
Ember Maiden Cost: 3
Stats: 3/2
Ability: Round Start: Deal 1 harm to every thing.
Kindly Tavernkeeper Cost: 3
Stats: 2/3
Ability: Play: Heal something 3.
Mighty Poro Cost: 3
Stats: 3/3
Ability: Overwhelm
Rimefang Wolf Cost: 3
Stats: 3/2
Ability: Challenger
Ability: When I strike a unit with 0 Power, I kill it.
Scarthane Steffen Cost: 3
Stats: 2/4
Ability: When I survive harm, grant me +3/+0.
Wyrding Stones Cost: 3
Stats: 0/4
Ability: Start of the Round: Get an additional mana gem this spherical.
Avarosan Outriders Cost: 4
Stats: 3/3
Ability: Overwhelm
Ability: Allegiance: Grant the highest unit in our deck +3/+Three and Overwhelm
Babbling Bjerg Cost: 4
Stats: 3/3
Ability: When I’m summoned, draw a unit with 5+ Power.
Bull Elnuk Cost: 4
Stats: 4/5
Poro Herder Cost: 4
Stats: 3/4
Ability: When I’m summoned, draw 2 Poros in case you have a Poro ally.
Wolfrider Cost: 4
Stats: 4/3
Ability: Plunder: Get an empty mana gem.
Avarosan Hearthguard Cost: 5
Stats: 5/5
Ability: When I’m summoned, grant allies in your deck +1/+1.
Rimetusk Shaman Cost: 5
Stats: 3/3
Ability: Start of Round: Frostbite the strongest enemy.
Scarmaiden Reaver Cost: 5
Stats: 4/5
Ability: Overwhelm
Ability: Lifesteal
Tarkaz the Tribeless Cost: 5
Stats: 5/8
Ability: Attack: Deal 1 harm to all battling items.
Troop of Elnuks Cost: 5
Stats: 3/3
Ability: Play: For the highest 6 playing cards in your deck, summon every Elnuk and shuffle the remaining into your deck.
Ursine Spiritwalker Cost: 5
Stats: 4/6
Ability: Plunder: I rework into Stormclaw Ursine
Alpha Wildclaw Cost: 6
Stats: 7/6
Ability: Overwhelm
Heart of the Fluff Cost: 6
Stats: 4/4
Ability: Play: Combine all our Poros into Fluft of Poros, it features their stats and key phrases.
Scarmother Veynna Cost: 6
Stats: 3/8
Ability: Overwhelm
Ability: When I survive harm, grant me +3/+0.
They Who Endure Cost: 6
Stats: 1/1
Ability: Overwhelm
Ability: When I’m summoned, grant me +1/+1 for every ally that has died.
Ancient Yeti Cost: 7
Stats: 5/5
Ability: Overwhelm
Ability: End of Round: Reduce my price by 1.
Icy Yeti Cost: 7
Stats: 5/5
Ability: When I’m summoned, Frostbite enemies with Three or much less well being.
The Tuskraider Cost: 8
Stats: 7/7
Ability: Plunder: Double the Power and Health of allies in your deck.
Ability: Play: Draw a Sejuani.
She Who Wanders Cost: 10
Stats: 10/10
Ability: Play: Obliterate all followers with Four or much less Power in play and in fingers.

Freljord spells

Card title Spell card impact
Brittle Steel Cost: 1
Speed: Burst
Effect: Frostbite an enemy with Three or much less well being.
Elixir of Iron Cost: 1
Speed: Burst
Effect: Give an ally +0/+2 this spherical.
Caught within the Cold Cost: 1
Speed: Slow
Effect: Give an enemy unit Frostbite and Vulnerable this spherical.
Entreat Cost: 2
Speed: Burst
Effect: Draw a champion.
Shared Spoils Cost: 2
Speed: Burst
Effect: Grant the highest Three items in your deck +1/+1.
Effect: Plunder: Draw 1 of them.
Shatter Cost: 2
Speed: Slow
Effect: Deal Four harm to an enemy if it has 0 Power. Otherwise, Frostbite it.
Flash Freeze Cost: 3
Speed: Burst
Effect: Frostbite an enemy.
Poro Snax Cost: 3
Speed: Burst
Effect: Grant Poro allies in every single place +1/+1.
Take Heart Cost: 3
Speed: Burst
Effect: Grant a broken ally +3/+3.
Tall Tales Cost: 3
Speed: Slow
Effect: If you may have a Yeti, summon an Enraged Yeti. Otherwise, create one on prime of your deck.
Avalanche Cost: 4
Speed: Slow
Effect: Deal 2 harm to all items.
Bloodsworn Pledge Cost: 4
Speed: Burst
Effect: Grant two allies +0/+3.
Fury of the North Cost: 4
Speed: Burst
Effect: Give an ally +4/+Four this spherical.
Catalyst of Aeons Cost: 5
Speed: Burst
Effect: Get an empty mana gem and heal your Nexus 3.
Iceborn Legacy Cost: 5
Speed: Burst
Effect: Grant an ally and all allied copies of it in every single place +2/+2.
Harsh Winds Cost: 6
Speed: Burst
Effect: Frostbite 2 enemies.
Aurora Porealis Cost: 7
Speed: Burst
Effect: Create 2 random Poros from any area and a couple of Poro Snax.
Pack Mentality Cost: 7
Speed: Slow
Effect: Give allies +2/+2 and Overwhelm.
Winter’s Breath Cost: 7
Speed: Slow
Effect: Kill all enemies with Zero energy, then Frostbite all enemies.
Battle Fury Cost: 8
Speed: Burst
Effect: Grant an ally +8/+4.
Warmother’s Call Cost: 12
Speed: Slow
Effect: Summon the highest unit from our deck now and every Round Start.


Shadow Isles

The darkish realm of the Shadow Isles is a haven for spooky issues. They use a whole lot of sacrifices and Last Breath results of their deck compositions. Some of the strongest mixtures happen inside the playing cards of this area. It’s additionally the area with the fewest follower playing cards, however probably the most magic, together with a whole lot of management and elimination spells.

Shadow Isles followers

Card title Follower playing cards stats
Ravenous Butcher Cost: 0
Stats: 3/2
Ability: To play me, kill an ally.
Barkbeast Cost: 1
Stats: 1/1
Ability: The first time an ally dies, grant me +2/+2.
Hapless Aristocrat Cost: 1
Stats: 1/1
Ability: Last Breath: Summon a Spiderling
Oblivious Islander Cost: 1
Stats: 2/1
Ability: Play: Grant an ally in hand Ephemeral and cut back its price by 1.
Sinister Poro Cost: 1
Stats: 1/1
Ability: Fearsome
Warden’s Prey Cost: 1
Stats: 1/1
Ability: Last Breath: Create in hand one other Last Breath follower from any area that prices Three or much less.
Arachnoid Horror Cost: 2
Stats: 3/2
Ability: Fearsome
Cursed Keeper Cost: 2
Stats: 1/1
Ability: Can’t Block
Ability: Last Breath: Summon an Escaped Abomination.
Mistwrath Cost: 2
Stats: 2/2
Ability: Fearsome
Ability: When I’m summoned, grant different allied Mistwraiths in every single place +1/+0.
Shark Chariot Cost: 2
Stats: 3/1
Ability: Can’t Block
Ability: Ephemeral
Ability: When an Ephemeral ally assaults, revive me attacking.
Soul Shepherd Cost: 2
Stats: 2/3
Ability: Can’t Block
Ability: When you summon an Ephemeral ally, grant it +1/+1.
Stirred Spirits Cost: 2
Stats: 3/2
Ability: Support: Grant my supported ally +2/+Zero and Ephemeral.
Thorny Toad Cost: 2
Stats: 1/4
Ability: Last Breath: Toss 2 and heal your Nexus 2.
Blighted Caretaker Cost: 3
Stats: 2/1
Ability: Play: Kill an ally to summon 2 Saplings.
Darkwater Scourge Cost: 3
Stats: 5/5
Ability: Ephemeral
Ability: Lifesteal
Deadbloom Wanderer Cost: 3
Stats: 3/2
Ability: Lifesteal
Ability: When I’m summoned, Toss 3.
Frenzied Skitterer Cost: 3
Stats: 3/3
Ability: Fearsome
Ability: When I’m summoned, give different allied Spiders +1/+Zero and enemies -1/+Zero this spherical.
Iron Harbinger Cost: 3
Stats: 2/4
Ability: Fearsome
Ability: Attack: Grant me +1/+Zero for every Ephemeral ally.
Phantom Prankster Cost: 3
Stats: 0/3
Ability: When one other ally dies, deal 1 harm to the enemy Nexus.
Scribe of Sorrows Cost: 3
Stats: 2/3
Ability: When I’m summoned, create a replica in hand of an ally that died this game.
The Undying Cost: 3
Stats: 2/2
Ability: Can’t Block
Ability: Last Breath: Revive me initially of spherical and grant me +1/+1 for every time I’ve died.
Ancient Crocolith Cost: 4
Stats: 7/7
Ability: To play me, kill 2 allies.
Chronicler of Ruin Cost: 4
Stats: 3/3
Ability: Play: Kill an ally, then revive it.
Wraithcaller Cost: 4
Stats: 3/7
Ability: Allegiance: Summon a Mistwraith
Ethereral Remitter Cost: 5
Stats: 4/3
Ability: Play: Kill an ally to summon a random follower from any area that prices 2 mana extra.
Neverglade Collector Cost: 5
Stats: 2/4
Ability: When one other ally dies, Drain 1 from the enemy Nexus.
Tortured Prodigy Cost: 5
Stats: 4/4
Ability: When an ally dies, refill your spell mana.
Soulgorger Cost: 6
Stats: 3/7
Ability: Lifesteal
Overgrown Snapvine Cost: 7
Stats: 4/3
Ability: When you summon a follower, kill it to summon an Overgrown Snapvine.
The Rekindler Cost: 7
Stats: 4/4
Ability: When I’m summoned, revive the strongest allied champion.
Rhasa the Sunderer Cost: 8
Stats: 7/5
Ability: Fearsome
Ability: Play: Kill the two weakest enemies if an ally died this spherical.
Spectral Matron Cost: 8
Stats: 6/6
Ability: Fearsome
Ability: Play: Pick an ally in hand. Summon an actual copy of it. It’s Ephemeral.
Terror of the Tides Cost: 8
Stats: 6/5
Type: Sea Monster
Ability: Attack: Give enemies -2/+Zero this spherical.
Ability: Sea Monster allies have Fearsome.
Commander Ledros Cost: 9
Stats: 9/6
Ability: Fearsome
Ability: Play: Cut the enemy Nexus well being in half, rounded up.
Ability: Last Breath: Return me handy.
Scuttlegeist Cost: 10
Stats: 5/5
Ability: Fearsome
Ability: Reduce my price by 1 for every ally that died this game.

Shadow Isles spells

Card title Spell card impact
Fading Memories Cost: 0
Speed: Burst
Effect: Pick a follower. Create an Ephemeral copy of it in hand.
Absorb Soul Cost: 1
Speed: Fast
Effect: Drain Four from any ally unit.
Crawling Sensation Cost: 1
Speed: Slow
Effect: If an ally died this spherical, summon 2 Spiderlings
Mark of the Isles Cost: 1
Speed: Burst
Effect: Grant an ally +2/+2 Ephemeral.
Sapling Toss Cost: 1
Speed: Burst
Effect: Summon a Sapling subsequent spherical.
Glimpse Beyond Cost: 2
Speed: Fast
Effect: Kill an ally to attract 2 playing cards.
Haunted Relic Cost: 2
Speed: Slow
Effect: Summon 3 Unleashed Spirits.
Onslaught of Shadows Cost: 2
Speed: Slow
Effect: Summon 2 Spectral Riders.
Vile Feast Cost: 2
Speed: Fast
Effect: Drain 1 from a unit to summon a Spiderling.
Black Spear Cost: 3
Speed: Fast
Effect: If an ally died this spherical, deal Three harm to an enemy unit.
Fresh Offerings Cost: 3
Speed: Slow
Effect: If 3+ allies have died this spherical, summon Vilemaw
Mist’s Call Cost: 3
Speed: Fast
Effect: Revive a random ally that died this spherical.
Sap Magic Cost: 3
Speed: Burst
Effect: Toss 3. Heal allies 3.
Splinter Soul Cost: 3
Speed: Slow
Effect: Summon an actual copy of an ally. It’s Ephemeral and 1/1.
The Box Cost: 4
Speed: Fast
Effect: Deal Three harm to every enemy that was summoned this spherical.
Brood Awakening Cost: 5
Speed: Slow
Effect: Summon 3 Spiderling, then grant Spider allies +1/+0.
Grasp of the Undying Cost: 4
Speed: Fast
Effect: Drain Three from a unit.
Possession Cost: 5
Speed: Slow
Effect: Steal an enemy follower this spherical. (Can’t play in case you have 6 allies already)
Withering Wail Cost: 5
Speed: Fast
Effect: Deal 1 harm to all enemy items. Heal your Nexus 3.
Atrocity Cost: 6
Speed: Fast
Effect: Kill an ally to deal harm equal to its Power to something.
Vengeance Cost: 7
Speed: Fast
Effect: Kill a unit.
The Ruination Cost: 9
Speed: Slow
Effect: Kill all items
The Harrowing Cost: 10
Speed: Slow
Effect: Revive the 6 highest Power allies that died this game and grant them Ephemeral.


Bilgewater

The darkish realm of the Shadow Isles is a haven for spooky issues. They use a whole lot of sacrifices and Last Breath results of their deck compositions. Some of the strongest mixtures happen inside the playing cards of this area. It’s additionally the area with the fewest follower playing cards, however probably the most magic, together with a whole lot of management and elimination spells.

Bilgewater Isles followers

Card title Follower playing cards stats
Crackshot Corsair Cost: 1
Stats: 1/1
Ability: When allies assault, deal 1 to the enemy Nexus.
Dreg Dredgers Cost: 1
Stats: 2/1
Ability: When I’m summoned, Toss 3.
Jagged Butcher Cost: 1
Stats: 2/2
Ability: Plunder: Grant me +1/+1.
Plunder Poro Cost: 1
Stats: 1/1
Type: Poro
Ability: Plunder: Grant me two random key phrases.
Pool Shark Cost: 1
Stats: 2/2
Ability: When I’m summoned, draw 1 fleeting subsequent spherical.
Prowling Cutthroat Cost: 1
Stats: 1/1
Ability: Fearsome
Ability: Elusive
Shellshocker Cost: 1
Stats: 2/1
Ability: Attune
Black Market Merchant Cost: 2
Stats: 2/2
Ability: When you draw an enemy card, cut back its price by 1.
Ability: Plunder: Draw 1 card from the enemy deck.
Coral Creatures Cost: 2
Stats: 1/2
Ability: Attune
Ability: When I’m summoned, create a random 1 price spell in hand.
Dreadway Deckhand Cost: 2
Stats: 2/2
Ability: When I’m summoned, summon a Powder Keg.
Hired Gun Cost: 2
Stats: 2/3
Ability: When I’m summoned, grant the strongest enemy susceptible.
Bubble Bear Cost: 3
Stats: 0/6
Ability: Attune
Ability: Elusive
Golden Narwhal Cost: 3
Stats: 2/4
Ability: Elusive
Ability: Vulnerable
Jagged Taskmaster Cost: 3
Stats: 4/3
Ability: Plunder: Grant 1 price allies in every single place +1/+0/.
Jaull Hunters Cost: 3
Stats: 4/1
Ability: Challenger
Ability: When I’m summoned, create a random Sea Monster in hand.
Monkey Idol Cost: 3
Stats: 0/4
Ability: Immobile
Ability: Round Start: Deal 2 to me and summon a Powder Monkey.
Powder Monkey Cost: 1
Stats: 2/1
Ability: Ephemeral
Ability: Last Breath: Deal 1 to the enemy Nexus.
Petty Officer Cost: 3
Stats: 3/1
Ability: Play: Summon a Powder Keg, or a random 1 price ally from any faction.
Slotbot Cost: 3
Stats: 0/3
Ability: Round Start: Grant me +0/+1 for every card you drew final spherical, then shuffle my stats.
Brash Gambler Cost: 4
Stats: 4/5
Ability: To play me, discard 2.
Ability: Attack: Draw 2 fleeting.
Island Navigator Cost: 4
Stats: 2/4
Ability: When I’m summoned, create a random 1 price unit from any faction and grant it Scout.
Mystifying Magician Cost: 4
Stats: 2/2
Ability: Play: Transform an ally right into a random 5 price follower from any faction.
The Beast Below Cost: 4
Stats: 4/4
Type: Sea Monster
Ability: Deep
Yordle Grifter Cost: 4
Stats: 3/3
Ability: When I’m summoned, create a Warning Shot in hand.
Ability: Allegiance: Draw 1 from the enemy deck.
Zap Sprayfin Cost: 4
Stats: 2/2
Ability: Elusive
Ability: Attune
Ability: When I’m summoned, draw a spell that prices Three or much less out of your deck.
Abyssal Eye Cost: 5
Stats: 3/3
Type: Sea Monster
Ability: Elusive
Ability: Deep
Ability: Nexus Strike: Draw a card.
Hunting Fleet Cost: 5
Stats: 7/7
Ability: When I’m summoned, summon a Golden Narwhal in your opponent.
Razorscale Hunter Cost: 5
Stats: 4/4
Ability: Scout
Ability: Play: Grant an enemy Vulnerable.
Slippery Waverider Cost: 5
Stats: 4/4
Ability: Elusive
Ability: Attune
Citrus Courier Cost: 6
Stats: 4/5
Ability: Plunder: Heal allies and your Nexus 3, then Rally.
Devourer of the Depths Cost: 6
Stats: 4/4
Type: Sea Monster
Ability: Deep
Ability: Play: Obliterate an enemy with much less Health than me.
Sheriff Lariette Rose Cost: 6
Stats: 6/5
Ability: When I’m summoned, grant all enemies Vulnerable.
Shipwreck Hoarder Cost: 7
Stats: 7/5
Type: Sea Monster
Ability: Deep
Ability: When I’m summoned, Toss 2 and shuffle 2 Treasures into your deck.
Smooth Soloist Cost: 7
Stats: 3/4
Ability: Elusive
Ability: Plunder: Reduce the price of allies in your hand and deck by 2.
The Syren Cost: 7
Stats: 3/7
Ability: Scout
Ability: Play: Draw a Miss Fortune. While I’m attacking, all of your spells and abilities deal 1 further harm.
Riptide Rex Cost: 8
Stats: 7/4
Ability: Plunder: Cannon Barrage 7 occasions on random enemies.
The Dreadway Cost: 9
Stats: 4/8
Ability: Fearsome
Ability: Play: Draw a Gangplank. Double all harm dealt by allies.

Bilgewater Isles spells

Card title Spell card impact
Warning Shot Cost: 0
Speed: Burst
Effect: Deal 1 to the enemy Nexus.
Jailbreak Cost: 1
Speed: Slow
Effect: Summon a random 1 price follower from any faction.
Jettison Cost: 1
Speed: Burst
Effect: Toss 4.
Parrrley Cost: 1
Speed: Slow
Effect: Deal 1 to something. If this kills it, deal 1 to the enemy Nexus.
Ye Been Warned Cost: 1
Speed: Slow
Effect: Give an enemy Vulnerable this spherical. If it dies this spherical, draw a card.
Make it Rain Cost: 2
Speed: Fast
Effect: Deal 1 to a few completely different random enemies.
More Powder! Cost: 2
Speed: Slow
Effect: Summon 2 Powder Kegs.
Pilfered Goods Cost: 2
Speed: Burst
Effect: Draw a card from the enemy deck.
Effect: Plunder: Draw 1 extra.
Double Trouble Cost: 3
Speed: Slow
Effect: Summon two random 1 price followers from any faction.
Lure of the Depths Cost: 3
Speed: Burst
Effect: Reduce the price of Sea Monster allies in every single place by 1. Draw a Sea Monster.
Pick a Card Cost: 3
Speed: Burst
Effect: Shuffle a card from hand into your deck to attract Three fleeting at subsequent Round Start.
Pocket Aces Cost: 3
Speed: Burst
Effect: When drawn, prices 1 much less this spherical. Grant an ally +2/+1.
Sleight of Hand Cost: 3
Speed: Slow
Effect: Plunder; Draw a random non-champion from the enemy hand.
Chum the Waters Cost: 4
Speed: Slow
Effect: Grant an enemy Vulnerable and summon Longtooth.
Playful Trickster Cost: 4
Speed: Fast
Effect: Remove an attacking ally from fight to Rally.
Riptide Cost: 4
Speed: Fast
Effect: Stun an enemy. Shuffle that unit into the enemy deck if there’s an ally Nautilus.
Salvage Cost: 4
Speed: Burst
Effect: Toss 2. Draw 2.
Double Up Cost: 4
Speed: Fast
Effect: Deal 2 to an enemy unit. If this kills it, offers Four to the enemy Nexus.
Strong-Arm Cost: 4
Speed: Slow
Effect: Plunder: Place a follower in play into your hand.
Scrapshot Cost: 4
Speed: Fast
Effect: Toss 3. Deal 7 to a unit.
Mind Meld Cost: 4
Speed: Slow
Effect: This spherical, set all allies’ Power and Health to the variety of spells you have performed this game.




Legends of Runeterra guides hyperlinks

Those are the entire follower and spell playing cards in Runeterra. Do try our different guides, notably the one to create one of the best Legends of Runeterra decks.


Source

Feature, guides, Legends of Runeterra, Riot Games

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