So, you’ve acquired the three medallions and also you’re within the secure room beneath the Goddess Statue. Now it’s essential fill up.
Hopefully you’ve been hoarding Gunpowder like I prompt in Part 1 of our Resident Evil 2 Remake walkthrough. If so, get all of it out of the storage field and begin mixing it up so you’ve got loads of ammo. Once you’re completed, head down the elevator.
Resident Evil 2 Remake S Rank information for Leon A – William Birkin boss battle
Head down the steps and thru the door in your left, then comply with the walkway throughout till you attain a fallen shelf. Interact with it to maneuver it out of your manner, then stroll ahead to set off a cutscene.
Now it’s time in your first boss battle with the mutated former physician, William Birkin. It’s a fairly easy battle. Keep firing at him, ideally aiming for his weak level – that large eyeball on his shoulder – and run away when he will get shut. In the corners of the room there are stashes of ammo and well being gadgets, which it is best to seize everytime you’re close by. There’s additionally a grenade knocking about that you could both toss at him or use to defend your self from certainly one of his seize assaults.
Once you’ve overwhelmed him, climb up the ladder in the midst of the room. Turn to your proper on the prime and seize the Green Herb and from contained in the doorway and the Gunpowder from the locker. Then flip round and head the opposite manner, up the steps on the finish of the walkway. Flip the change contained in the management room to decrease a platform bridge to cross, then head over it.
Resident Evil 2 Remake S Rank information for Leon A – Parking Garage and Jail
Once over, head into the room with the typewriter and seize a Hip Pouch from the locker on the precise. Now go up the ladder within the nook of the room. You’ll set off a cutscene and emerge within the Parking Garage. Head straight ahead to the management panel by the shutter to set off a cutscene and meet Ada Wong.
Follow Ada by means of the door she enters, then take the room on the left to seize a map. There’s additionally some Handgun Ammo in the identical room. Leave the room and head by means of the cell door in your left and into the Jail. Run straight previous the cells, ignoring the zombies, and get to the tip to set off one other cutscene. Once it’s over, seize the Tool from the close by desk and head again into the Parking Garage.
Now head to the door on the opposite aspect of the Parking Garage, flip proper and comply with the hall round till you come to the Kennels. You’ll see some canines inside right here however they’ll’t get you but. You can use your pistol to place them down, lowering the variety of crusty canines attacking you in a while.
Follow the room round and also you’ll come out the opposite aspect, close to the Morgue, Head inside. Next to the door you enter is a lifeless physique – this may really assault you later, so take the time to complete it off whereas it’s idle. Now head round to the again aspect of the Morgue and open up the tray within the left nook – second from the left. There’s a zombie that may fall off and go away behind the Diamond Key on the tray itself. You can open the opposite trays for different gadgets, but it surely’s a time consuming course of and we would like that S Rank.
Grab the important thing and go away the room. On your proper is a slot in your Tool – use it to open a shutter and head to the Generator Room. Grab the purple field from the desk in entrance of you and study it to open it up, uncovering one of many Electronic Parts you want for the Jail. Now comply with the room round till you get to an electrical field. You must flick up the 2 switches on the precise and the ability ought to come again on. The canines will probably be gunning for you now, so leg it out the room the identical manner you got here in. Grab the herb by the door should you want it.
Run by means of the Kennels and again in the direction of the Parking Garage, however take a fast detour to the Firing Range first. Grab and study the tin field to get an Electronic Key for a automotive within the storage. Also use the Diamond Key on the door contained in the Firing Range – this may mean you can discard they key later whenever you’ve unlocked the opposite doorways. Grab the Red Herb from inside and run again to the Parking Garage earlier than the zombies on the vary itself break by means of the door.
There are canines within the storage now and it’ll make your life simpler should you put them down. Then work together with the Electronic Key, press the button on it, and head to the trunk of the police automotive it pops. This will get you the Gun Stock for Matilda. Now head again in the direction of the Firing Range, run previous it, and undergo the door in your left. Follow the hall round, head up the steps, and also you’ll discover you’re again within the police station. There’s a secure room close by so head inside, activate the sunshine, and seize all of the gadgets. Make positive you decide up the Electrical Part from the again room and hold it on you. The key gadgets you need on you’re the Electrical Part, the Electronics Part, the Tool, and the Diamond Key.
Leon A Guide Parts 1-6:
- Part 1: RPD
- Part 2: Parking Garage and Kennels
- Part 3: Mr X
- Part 4: Kendo, Aligator, Ada Wong
- Part 5: Sewers and Chess Puzzle
- Part 6: Nest lab and Plant 43