In what’s changing into a weekly incidence, Anthem gamers have found one other weird scaling bug.
Following the discharge of Anthem’s 1.03 patch, gamers have found one other inconsistent scaling downside. Reddit consumer Gaidax discovered that eradicating your help merchandise massively will increase melee, combo, and supreme injury.
In the patch, BioWare made a change to scaling in Anthem in response to a unique downside that prompted gamers with level one weapons to do extra injury than these utilizing end-game loot. With this variation, Anthem now makes use of the typical degree of things you might have outfitted to scale the injury of your final means, melee, and combo.
This is all effectively and good, however the issue is that the game doesn’t account for lacking elements. Instead, it simply removes the empty slot from the equation. In different phrases, you’ll be able to trick the game into considering you might have high-level objects if you even have a combination. By leaving slots empty, and solely equipping high-level objects, the game will massively enhance your injury output.
As the consumer notes, you could possibly technically additionally equip one highly effective element or means – if it’s probably the most highly effective you might have – to attain an analogous outcome, however this may tremendously impression your well being and armour, since element objects usually include bonuses to those stats.
The best method to obtain that is to take out your low-level help merchandise. That manner, you’ll proceed to maintain the well being, and protect bonuses that include elements, whereas tricking the game into solely taking your strongest objects under consideration.
In different Anthem information, gamers are organising a week-long boycott to voice their disdain for loot drop charges within the game, particularly on the highest ranges.