Quitting Qatab: Turn 9

Quitting Qatab: Turn 9

No disrespect to The Bard of Avon however I reckon QQ’s balcony scene knocks spots off Romeo and Juliet’s one.

(Quitting Qatab is an open-to-all game of Combat Mission: Shock Force 2 wherein NATO forces are orchestrated by commenters whereas Qatabi items are pc managed. Each day by day flip covers one minute of motion. For a state of affairs define and summaries of earlier turns, click here) 

Before turning his C14 Timberwolf on the AT-14 Spriggan within the ditch on the finish of the highway, Stone (no relation) can’t resist felling one other innocuous IFV passenger. The deed is swiftly and economically accomplished, however the USMC sniper crew discover eliminating the two-man crew of the tripod-mounted AT weapon at redv48 a trickier activity.

Shots designed to harry and gap the denizens of the ditch solely achieve annoying them. Riled, the AT-14 crew determine that their assailants warrant a laser beam using anti-tank missile. Happily, a piece of obstructive masonry on a constructing at redf49 means the Hotel Lux will get to maintain its NATO visitors and its final star for the second.

They’re so engrossed in slaying and suppressing the anti-tankists, the USMC marksmen barely discover the yellow taxi which fishtails to a halt in a cloud of mud within the market halfway by way of the flip. There’s one thing concerning the manner of the 4 armed males who leap from the automobile the second it stops, that implies they haven’t come to the market to purchase carrots.

Stone’s satisfaction at eliminating one of many AT-14 operators is short-lived. The taxi dismounts drop to their knees and, elevating their AKs, direct a livid deluge of lead on the dangerously uncovered targets above them. In the blink of an eye fixed two Americans are on their backs, leaking life liquor. A 3rd, Stone, is fortunate to flee the balcony alive.

The beachhouse skirmish isn’t as cinematic because the lodge one, however in its personal manner it’s simply as gripping. Early within the flip, Willy spots two grenadiers legging it westward from the battered coastal cottage and makes an attempt to arrest their progress with an MG-Three squirt. Unfortunately, the runners have organized protecting hearth. Muzzle flashes within the beachhouse home windows present the property is still occupied and unsuppressed.

The mixed firepower of the Wiesel and the Landy Boys fails to quiet the Qatabis close to the strand. Willy’s gunner survives the blast from a projected grenade solely to cease a bullet just a few seconds later. Our pint-sized Panzerjäger is now completely reliant on one man, a blood-spattered driver.

Away to the west, issues are going rather more easily. Behind a Brown Windsor soup of self-sown smoke, Ample Annie and Swamp Thing slip away from the racecourse home space unmolested.

Her manoeuvres difficult by the Ditch o’ Doom and Deathproof’s sorry stays, InstiGator struggles somewhat to implement her orders however by T+60 is effectively on the way in which to gathering the peacekeepers’ rearguard.

It’s a quiet, fruitless flip for the pair of British tanks both facet of the park. The Scimitar will get a short between-houses glimpse of a retreating (?) straggler because it hunts north. Chally sees nothing worthy of ammo expenditure from her new place at V70.


Source

Read also