Quitting Qatab: Turn 11

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The Challenger 2 loses round 17 kilograms in weight through the course of this flip, and the Al Rayman lighthouse roughly 800 bricks. These two details aren’t unconnected.

(Quitting Qatab is an open-to-all game of Combat Mission: Shock Force 2 by which NATO forces are orchestrated by commenters whereas Qatabi models are pc managed. Each each day flip covers one minute of motion. For a situation define and summaries of earlier turns, click here) 

T+three seconds
One of the South Beach flankers decides to have a fast look over the wall he’s hiding behind. A vigilant Landy Boy ensures it’s the final choice he ever makes.

T+6
Chally begins laying into the lighthouse.

T+8
An enemy AFV icon jerks into life within the neighborhood of redg36. Stone and/or the Dutchmen can hear the unmistakable clatter of caterpillar tracks on tarmacadam!

T+10
The Marines who’ve simply barged their means into ‘Park House’ (S64) start receiving small arms fireplace from the NW. It seems just like the mortar crew depleted by Stone early within the game remains to be within the space.

T+12
From the second storey of Park House, one in all 4th Squad’s ‘B Team’ spies a militant mortarman and silences him.

T+12
As Stone exits the Hotel Lux by the backdoor (the one means I might persuade him to disengage) he’s winged by a taxi man’s bullet.

T+14
A portray of Mohammad Qashani, the Father of Qatab, leaps off the wall of the Landy Boys’ billet when a grenade explodes in opposition to the constructing’s exterior. The three foes within the beachhouse appear to lack neither ammo or motivation.

T+20
Having already disfigured the lighthouse’s hanging cerulean taqiyah, Chally tears a gaping gap within the tower’s western facet. Unsurprisingly, the SAM slingers are now not harassing the Dutchmen

T+24
A low wall behind the Landy Boys’ place is remodeled right into a dusty fountain of agitated combination by an imperfectly aimed AT-14 missile.

T+28
Having made themselves at residence at U80/81, Swamp Thing’s dismounts start badgering the remaining grenadier.

T+30
Interesting. An enemy AFV icon on the north facet of the river has simply fidgeted. Is that shy T-55 on the transfer?

T+37
Yuen’s Javelin staff could make out two enemy AFVs on Pelican Point however appear extra involved in potting the close by grenadier than vandalising the automobiles.

T+40
Judging by the sound of its engine and tracks, the mysterious redg36 trundler is now heading within the route of {the marketplace} and resort.

T+40
Tardy InstiGator pivots onto the L highway, essentially the most harmful part of her journey behind her.

T+42
Pushing north-westward from Park House, Judge’s HQ staff encounter a black-clad determine along with his fingers within the air.

T+45
Fingers are crossed and necks shortened inside Ample Annie because the plucky AAV bowls throughout the V freeway.

T+50
Annie’s arrival on the southern facet of the Hotel Lux is mirrored by the arrival of the mysterious unidentified AFV on the northern facet of the constructing. It seems like Stone (no relation) checked out within the nick of time.

T+55
Annie turns in an effort to pop smoke in a useful route.

T+57
Chally abruptly ceases her lighthousework when a much more tempting goal seems straight in entrance of her.

T+58
The blundering, blasé IFV all of a sudden realises the peril it’s in and begins a flip to port.

T+59
Compressed oblivion exits Chally’s rifled barrel and completes the brief journey to the goal in a break up second.

T+60
A success! Job accomplished? Possibly not. A detonation on the highway past the IFV suggests the sabot spherical could have handed clear by.


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