“The first thing to know is that these games are developed to take advantage of the capabilities of the PS5 natively., explained the boss of Sony Interactive Entertainment to Telegraph. So, the fact of offering a PS5 version to those who own the console, and a PS4 version to the community of it, I do not see how this is problematic.Jim Ryan does well to point out that this desire not to take the easy way concerns home studios. Indeed, it will be interesting to see if third-party publishers make the same effort.
If certain technical improvements are common to next-gen machines (the SSD considerably reducing loading times, for example), will multi-media games really require all the characteristics of DualSense (haptic feedback, adaptive triggers among others) ? Developers like Codemasters (for DiRT 5) have promised it, others like Counterplay Games (for Godfall) have tiptoed there. We imagine that Sony Interactive Entertainment slipped them a little note with the development kits.