PS5: Sony ensures that the PS4 will not put sticks in the wheels of the console

PS5: Sony ensures that the PS4 will not put sticks in the wheels of the console

Last september, when Sony Interactive Entertainment announced that three of its first party games (Sackboy: A Big Adventure, Marvel’s Spider-Man: Miles Morales and Horizon: Forbidden West) unveiled on PS5 would also be released on PS4, some cringe. The reason ? The fear that the functionalities of the next-gen console will not be fully exploited in order to avoid additional development costs. According to Jim Ryan, owners of the PS5 have no reason to worry.

The first thing to know is that these games are developed to take advantage of the capabilities of the PS5 natively., explained the boss of Sony Interactive Entertainment to Telegraph. So, the fact of offering a PS5 version to those who own the console, and a PS4 version to the community of it, I do not see how this is problematic.Jim Ryan does well to point out that this desire not to take the easy way concerns home studios. Indeed, it will be interesting to see if third-party publishers make the same effort.

If certain technical improvements are common to next-gen machines (the SSD considerably reducing loading times, for example), will multi-media games really require all the characteristics of DualSense (haptic feedback, adaptive triggers among others) ? Developers like Codemasters (for DiRT 5) have promised it, others like Counterplay Games (for Godfall) have tiptoed there. We imagine that Sony Interactive Entertainment slipped them a little note with the development kits.


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