If a complete walloper like Ian Tesla can run a automotive firm, I’m positive we’ll all just do positive in Production Line, which left early entry at this time. The newest from Positech Games will has us designing automobiles, researching developments, and meticulously designing and optimising manufacturing unit layouts to churn out automobiles and switch a revenue. It’s very a lot the fine-tuning type of manage-o-tycoon ’em up, a game for individuals who’ll agonise over which kind of brakes to place of their new coupé as a lot as a bottleneck which means frames wait an additional seven seconds to have doorways placed on. Fun bonus: there are not any authorized penalties to posting tosh on Twitter whereas enjoying Production Line.
So right here we’re, Ian Car, organising a automotive firm and making an attempt to not go bust. Build the manufacturing line, design automobiles from oodles of parts to create distinct fashions, analysis new elements, market your automobiles, purchase new toys to construct your manufacturing line, optimise that structure… good luck. It’s a good bit like Big Pharma, a game which Positech additionally printed (however didn’t make – that was Twice Circled), besides automobiles.
Our final take a look at Production Line was manner again in the ancient year of 2017. Rather a lot could have modified since these early days of early entry, however I’m guessing our Brendy remains to be proper with this evaluation.
“It’s for efficiency obsessives – which is exactly what it sets out to be – but it won’t hold much for lovers of more gentle sims. This isn’t about watching your little workers get cross or giggling as teenagers vomit when they step off a rollercoaster. It’s mostly about layout. Putting the right tiles in the right place and operating them at the right speed. I might be at a disadvantage, having not played Factorio or Big Pharma, but it definitely feels like the same sub-genre – a sim for coffee-gulping tweakers and tongue-clicking micro managers.”