Refined Gameplay Adjustments
- Suffering on Sight (Medea): Resolved an issue where the boon would inadvertently damage enemies already spawned in fresh locations.
- Tall Order (Hermes): Corrected a logic error that allowed the bonus to trigger even when the necessary Elemental requirements remained unmet.
- Artemis: Fixed a navigational glitch where Artemis would occasionally appear at the Crossroads Cauldron instead of her designated location.
- Dire Auto-Seekers: Addressed a bug causing these units to become immune to stuns after their Armor was depleted while in defensive mode.
- Boiling Blood: Rectified a visual persistence error where the status indicator remained active during Melinoë’s Return to Shadow sequence while engaging Zagreus.
- Command Input Queuing: Resolved a regression from the previous hotfix that occasionally prevented player inputs from registering correctly upon the conclusion of an encounter.
- General Maintenance: Implemented various minor stability improvements and bug squashes.
