Post-Launch Patch 2, Hotfix 4

Post-Launch Patch 2, Hotfix 4

Refined Gameplay Adjustments

  • Suffering on Sight (Medea): Resolved an issue where the boon would inadvertently damage enemies already spawned in fresh locations.
  • Tall Order (Hermes): Corrected a logic error that allowed the bonus to trigger even when the necessary Elemental requirements remained unmet.
  • Artemis: Fixed a navigational glitch where Artemis would occasionally appear at the Crossroads Cauldron instead of her designated location.
  • Dire Auto-Seekers: Addressed a bug causing these units to become immune to stuns after their Armor was depleted while in defensive mode.
  • Boiling Blood: Rectified a visual persistence error where the status indicator remained active during Melinoë’s Return to Shadow sequence while engaging Zagreus.
  • Command Input Queuing: Resolved a regression from the previous hotfix that occasionally prevented player inputs from registering correctly upon the conclusion of an encounter.
  • General Maintenance: Implemented various minor stability improvements and bug squashes.

Source