People behind Battlefront’s X-Wing VR mission making “one thing superior” for the sequel

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Criterion Games, who made a digital actuality mission for Star Wars: Battlefront, are among the many studios connected to the sequel, and are engaged on “one thing superior” for the forthcoming sci-fi motion recreation.

Grow within the Force by the perfect Star Wars games on PC.

The story is amongst many to emerge from the Star Wars Celebration fan occasion over the Easter weekend, when EA took the wraps off Battlefront II in an enormous means. Developers from EA’s premier shooter studio Dice have been joined by employees from Criterion and Motive, the studio based in July 2015 by former Ubisoft exec Jade Raymond.

Criterion are based mostly in Guildford, UK, and are finest recognized for his or her work on racing franchises Burnout and Need for Speed. They worked on the speeder bikes in 2015’s Battlefront, and it was revealed back in January that they’d return to work on the sequel.

However, their tech director Alex Mole teased “something awesome in Battlefront II” (in addition to “Something Amazing” that sounds prefer it may be an unbiased mission) on Twitter:

Since it isn’t information that Criterion have been engaged on Battlefront II, there’s an opportunity Mole is speaking a couple of larger shock, and everybody within the ensuing thread is looking for VR missions (aside from this guy asking for lightsaber fights with motion-sensitive controllers, which, we’ll admit, can be fairly rattling cool).

Criterion made a companion mission for 2015’s Battlefront through which the participant takes on an Imperial Star Destroyer in an X-Wing (here is a video, courtesy of IGN). It was unique to PlayStation VR, so here is hoping that if – if – Criterion are engaged on a extra substantial VR element for Battlefront II, it involves PC headsets.

Thanks, VentureBeat