Owlcat Explains Why Rogue Trader Launched in Such a Buggy State
The launch of Warhammer 40,000: Rogue Trader was far from smooth.
While Rogue Trader is receiving considerable praise today, its initial release provoked notable dissatisfaction. In a recent conversation with PCGamesN, an Owlcat Games producer outlined why the game arrived in that state.
Anatoly Shestov said the team faced a difficult choice shortly before launch — either pare back content and player immersion or ship Rogue Trader with outstanding bugs:
“We were more ambitious than what was realistically achievable for Rogue Trader, and that is why the game shipped in a less-than-ideal condition — not because we wanted to cut corners on testing. No. A few months before release we decided the fourth chapter needed a rewrite. Normally you don’t make that kind of change so late in a full development cycle, but the decision came down to releasing a version with fewer bugs or one with greater immersive potential and more ‘defining’ moments. As a studio, we chose the latter (accepting more bugs).”
Source: iXBT.games
The Blood of Dawnwalker Update 1.2 to Add New Mode and Expanded Soundtrack
Players Can’t Believe the Graphics in New GTA VI Gameplay Teaser Are Real
Russian MMO Shooter PIONER Is Shutting Down Due to Lack of Funds for Continued Support
Crimson Desert Update 2.05.00 Improves Optimization and Gift Mechanics
Video Games and More to Enjoy This Weekend – November 13, 2026
Euro Truck Simulator 2 Sets New Steam Record 14 Years After Release Thanks to Bus Expansion
Have Players Found a Way to Steal Codes From GTA VI Boxes? Buyers Worry About Their Copies
Players Criticize Fable Gameplay, Compare It to Dragon Age: The Veilguard