No Man’s Sky Visions replace drops tomorrow and you may peruse the patch notes prematurely.
Following final month’s The Abyss update for No Man’s Sky, Hello Games introduced this month’s Vision replace – rolling out tomorrow – they usually’ve shared extra particulars together with patch notes.
Visions update 1.75 goes to make the universe a heck of much more diversified and numerous, with new biomes, animals, hazardous crops – like carnivorous entice crops and bloated fuel flora – and “sentient materials,” described as “strange alien rock creatures who will attempt to flee the heat of a mining laser.”
Players can look ahead to new shades of sky and grass, and new forms of water, whereas “atmospherics and skies have been improved,” and – most enjoyable of all – stormy climate situations will sometimes end in rainbows.
As properly as new archeology, like historical bones, unique artifacts have been added to planets and will be taken again to your base and displayed as trophies.
For these trying to make some cash, venturing into storms on hazardous planets to seek out the brand new storm crystals appears to be like prefer it’ll be value your time, as they are often “traded for a small fortune.”
The final of the brand new options consists of procedurally generated crashed freighters, and a brand new Community Research mission with shared progress, that may unlock the brand new Eye of the Korvax helmet, new emotes, constructing components, and fireworks.
You can try the patch notes under:
Missions and progress
- Fixed a problem the place gamers might be prevented from incomes a free freighter within the tutorial.
- Allowed the Dreams of the Deep mission to detect if the a Nautilon Chamber had been constructed close by earlier than the mission began.
- Fixed a problem the place missions that visited commerce terminals may advance with out their goal being accomplished.
- Fixed a problem that prevented greater degree Aeration Membrane improve modules from showing within the Space Station tech retailers.
- Fixed a problem that prevented Freighter Hyperdrive improve modules from showing within the Space Station tech retailers.
- Fixed a problem the place gamers may fail to be taught the Living Glass blueprint on the right time.
- Fixed a problem the place gamers may fail to be taught the Exocraft Boost blueprint on the right time.
- NipNip blueprints can now be acquired from the Base farmer after their mission chain is full.
- Fixed a problem the place NPCs awarding procedurally generated improve modules would choose from an insufficiently random pool.
- Fixed a problem that prevented some doorways + objects that require Atlas Pass v1 from accepting v2 or v3.
- Adjusted the behaviour of wished degree timers, in order that the wished degree decays because the timer does.
UI
- Improved the looks of the planetary readout from area.
- Added a brand new part to the stock merchandise popup hinting on the merchandise’s use.
- Improved the visible suggestions when amassing objects, particularly uncommon objects.
- Improved the textual content labels for armoured objects.
- Added a filter for “Not Owned” to the Quicksilver Shop.
- Fixed a problem which might permit gamers to browse their current fleet while buying a brand new frigate.
- Fixed a uncommon case the place sure game inputs may briefly fail to be recognised if remapped then reverted to defaults.
- Prevented an misguided enhance icon showing whereas piloting the Nautilon (on PS4 and Xbox One).
Bases and buildings
- Fixed a problem stopping constructing multiples of storage container 1 (on PS4 and Xbox One).
Planets and discoveries
- Fixed a problem the place excessive climate planets may fail to generate storms.
- Improved the distribution of ammonia and uranium on poisonous and radioactive planets.
- Improved some evaluation visor textual content descriptions.
- Fixed a problem the place the terrain manipulator may destroy beneficial objects.
- Fixed a problem the place different gamers’ discoveries may stop fauna and flora from being scanned with the evaluation visor.
- Added identifiable descriptors for all anomalous planet sorts.
- Fixed a problem the place useful resource crystals (eg Di-Hydrogen) might be rediscovered on each planet.
- Fixed a problem the place many minerals could be referred to as Yukovsite.
- Allowed the torch for use when exploring crashed freighters.
Visuals
- Fixed a problem the place exocraft customisation colors might be incorrect till refreshed within the customiser.
- Fixed a rendering subject with outsized fungi.
- Fixed a problem the place stationary objects may typically seem blurred.
- Improved the draw distance on some unique planet objects.
System
- Fixed some out of reminiscence crashes.
- Fixed a crash when quitting the game throughout a gesture.
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