Nintendo vs. Generative AI: Company Lobbies Japanese Government

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Reports indicate that Nintendo has begun lobbying the Japanese government to push back against the growing use of generative AI. This was reported by Satoshi Asano, a member of Japan’s House of Representatives from the Democratic Party for the People, who has been actively gathering public opinion on AI via social media.

In his comments, Asano acknowledged the convenience of generative AI but emphasized the increasing threats it poses to creators’ rights. The Japanese government is considering measures to address these concerns. The Ministry of Economy, Trade and Industry (METI) has issued “Guidelines for Using Generative AI in Content Creation,” advising companies to verify that AI systems do not replicate protected copyrighted works. Some large corporations are responding by developing AI trained exclusively on their own datasets.

According to Asano, Nintendo is among the companies avoiding generative AI to protect its intellectual property. The company, known for its strict approach to brand protection, is reportedly engaging in direct lobbying with government officials on this issue. The exact nature of those efforts remains unclear, but they reflect Nintendo’s strategy to safeguard its creative assets.

Asano added that his party will continue to promote the “ethical use of generative AI” and explore the possibility of tightening regulation, taking content creators’ viewpoints into account. Nintendo’s actions align with its reputation as a vigorous defender of its brands, but the effectiveness of its lobbying will depend on how the Japanese government balances AI innovation with the protection of authors’ rights.

 

Source: iXBT.games

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