Mortal Kombat 11: NetherRealm engaged on gimped Towers of Time development

Though Mortal Kombat 11 has solely been obtainable for just a few hours, there’s already a consensus that the Towers of Time mode is hampered by poor steadiness.

Towers of Time is Mortal Kombat 11’s model of Injustice 2’s Multiverse; a set of rotating towers that supply distinctive rewards and infrequently require sure play kinds from gamers.

Towers of Time come in several variants. Some are character-specific, others refresh on a every day/weekly/month-to-month foundation. The drawback arises from the assorted modifiers and debuffs the game throws on the participant, which many imagine are tuned in such a solution to encourage gamers to purchase skip struggle tokens.

Setting apart the microtransactions dilemma, the gear essential to tackle these challenges is tied to RNG, with gear drop charges reportedly very low. Players who had early entry to the game have been sharing these impressions on Reddit, and Test Your Might forums.

These similar frustrations had been echoed in a lot of Mortal Kombat 11 reviews, and a few even docked the game factors for them regardless of being impressed by the remainder of the bundle.

In response, NetherRealm neighborhood supervisor Tyler Lansdown famous throughout the studio’s most up-to-date Kombat Kast livestream that the developer is on the case.

They revealed that these adjustments could also be made server-side with out requiring a consumer patch. Though Lansdown wasn’t capable of give a particular timeframe for when gamers can count on these adjustments, they did say they’re going out “ASAP.”

More particularly, the change ought to handle problem steadiness, and the rewards gamers obtain for finishing them.


 
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