Resident Evil 7 wasn’t at all times going to be fairly as bold as it’s, in line with a brand new ‘making of’ video, embedded above. Its T-virus-style mutation was kicked off by sport’s government producer, Jun Tekeuchi. He needed to change to first-person and transport the sport to a setting they hadn’t touched on earlier than, forsaking boulder punching meatheads for one thing extra grounded.
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While gameplay – regardless of the attitude shift – was impressed by the unique video games, that new setting, a dilapidated home within the boondocks, was influenced by one other horror basic: The Evil Dead.
Tekeuchi was additionally a producer on Resident Evil 5, which had the troublesome job of following up on the unanimously-loved fourth sport. Capcom’s plan was to do extra: larger sport, co-op, additional options, the same old sequel guidelines. Resident Evil 6 pushed this ever additional, providing 4 totally different campaigns to piledrive zombies in. As the scope grew, the video games bought worse, and so they moved additional and additional away from their maggot-ridden roots.
Resident Evil 7 was an train in reminding themselves that this was initially a sequence about horror. Tekeuchi additionally labored on the primary Resident Evil, and he needed to recapture that feeling: a return to intimate horror. The first-person viewpoint was an ideal automobile.
The video additionally reveals a clip from the CGI take a look at footage Capcom put collectively again in 2014, proving that the first-person idea was in place across the similar time P.T. terrified PS4 gamers with scares from the identical perspective.
There’s additionally a bit chat about lower content material, from the Baker’s pet canine to precise zombies that compelled gamers to carry their breath to bypass. Have a watch above – it is tremendous fascinating.
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