League of Legends patch 7.11: Kindred rework, new Rek’sai ult and Chemtech Tryndamere

League of Legends patch 7.11: Kindred rework, new Rek’sai ult and Chemtech Tryndamere

League of Legends’ subsequent massive content material patch is 7.11, introducing large modifications to Kindred, in addition to a number of steadiness and bug fixes. Rek’sai has her personal set of main swap ups, together with a brand new ult, and Maokai plus Zac are nonetheless feeling the consequences of their reworks. Have a glance under for all the data we have, straight from the PBE.

Want in? You’ll want the best League of Legends champions.

LoL Patch 7.11 Release Date And Downtime

We do not know the precise launch date for patch 7.11 but, however the schedule is bi-weekly so anticipate it on Wednesday, May 31. We’ll replace when Riot do, however control the server maintenance page for the most recent updates.

LoL Patch 7.11 Balance Changes

That out of the way in which, let’s begin with the actually vital bit, we could? What it is advisable to keep in mind is that stuff on the PBE like that is neither assured to occur, nor to be within the subsequent patch even when it does. This is what the parents over at Riot are fascinated with doing. We’ve received the numbers on what’s altering, and a basic guideline on which approach every champion, merchandise, mastery, summoner spell or rune is transferring.

Patch 7.11 Champion Changes

Kindred – reworked!

Kindred changes

  • Mark of the Kindred (Passive)
    • Removed bonus injury based mostly on Lamb present HP.
    • Every four marks will increase the vary of Kindred’s primary assault, Dance of Arrows and Mounting Dread. The first four marks improve their ranges by 75, whereas each four marks after improve their ranges by 25.
    • It addition, buffs every of Kindred’s skills (these are additionally detailed under):
      • Dance of Arrows bonus assault pace elevated by 5% per stack.
      • Wolf’s Frenzy bonus present well being injury elevated by zero.5% per stack.
      • Mounting Dread bonus lacking well being injury elevated by zero.5% per stack.
  • Dance of Arrows (Q)
    • No longer good points base injury per stack of passive.
    • Now grants Kindred 10/15/20/25/30% assault pace for four seconds on forged, elevated by 5% per stack of Mark of the Kindred
    • AD ratio modified to [75% bonus AD] from [20% total AD] 
    • Base Vault pace elevated to 500 from 400
  • Wolf’s Frenzy (W)
    • Can now direct Wolf to a place inside 500 models of Lamb earlier than creating the searching territory. Wolf can go over partitions whereas travelling on this approach. This vary doesn’t scale with Mark Of the Kindred stacks. 
    • Wolf now offers magic injury as an alternative of bodily injury
    • Wolf now offers a further 1.5% of the goal’s present well being per assault as base injury, elevated by zero.5% per stack of Mark of the Kindred 
    • AD Ratio modified to [20% bonus AD] from [40% total AD]
  • Mounting Dread (E)
    • Wolf offers magic injury, as an alternative of bodily.
    • Base injury decreased to 40/60/80/100/120 from 40/75/110/145/180 
    • Missile Speed of Wolf’s assault elevated to 2000 from 1600 
    • AD ratio modified to [80% bonus AD] from [20% total AD] 
    • % well being injury modified to [8% missing health damage, increased by 0.5% per stack of Mark of the Kindred] from [5% max health damage] 
    • Added: Wolf’s assault critically strikes targets under 15% well being for 50% extra injury. Critical Strike probability will increase the % well being threshold for this important strike to happen by zero.5% per 1% crit probability.

Maokai – modified

Maokai changes

  • Sap Magic (Passive)
    • Cooldown thresholds decreased to [30/25/20 at lvl 1/6/11] from [30/25/20 at lvl 1/9/15]
    • Healing modified to [10-70 + (5-13.1% max hp)] from [10-130 + (4.5-10.5% max hp)] 
      • New: 10/20/30/40/50/60/70 + [5/6.35/7.7/9.05/10.4/11.75/13.1% max HP] at 1/6/9/11/13/15/17.
      • Old: 10/30/50/70/90/110/130 + [4.5/5.5/6.5/7.5/8.5/9.5/10.5% max HP] at 1/6/9/11/13/15/17.
  • Sapling Toss (E)
    • Damage decreased to [25/45/65/85/105 + 1% per 100 AP] from [25/50/75/100/125 + 2% per 100 AP] 
    • Brush length modified to [30 seconds + 2.5 seconds per 100 bonus HP] from [30/40/50/60/70 seconds]

Rek’sai – modified

Rek'Sai balance changes

  • Health development decreased to 85 from 90 
  • Fury of the Xer’Sai (Passive):
    • Fury technology modified to [25 fury generated for all attacks and unburrowed abilities] from [5 per attack, 10 per UB ability, and 2.5 per extra enemy hit] 
    • Health regen time decreased to three seconds from 5 seconds 
    • Health regen worth decreased to (5 + 10 per degree) from (25 per degree) 
  • Queen’s Wrath (Q)
    • Damage elevated to [15/20/25/30/35 (+40% bonus AD)] from [15/25/35/44/55 (+20% bonus AD)]
  • Prey Seeker (Q)
      • Now has a 40% bonus AD ratio.
      • Damage modified to bodily from magical.
  • Un-burrow (W)
    • Knock up focusing on modified to single closest from AoE.
    • Now knocks again different models 250 vary away from Rek’Sai
    • Knock up length elevated to 1 second from [0.5-1 sec based on proximity] 
    • Knock up immunity incresed to 10 seconds from 10/9.5/9/eight.5/eight in any respect ranks.
  • Furious Bite (E)
    • Damage modified to [50/60/70/80/90 + 85% bonus AD] from [80/90/100/110/120% AD] 
    • Removed: Fury scaling.
  • Tunnel (E)
    • Cooldown decreased to 26/23/20/17/14 seconds from 26/24/22/20/18 
    • Cooldown after use decreased to 10/eight/6/four/2 seconds from 10/9/eight/7/6 
  • Void Rush (R)
  • Reworked to:
    • Range: 1500
    • Cooldown: 100/80/60 
    • Passive: Dealing injury to enemy Champions Marks them for the subsequent 5 seconds.
    • Active: Rek’Sai lets out a harrowing scream earlier than burrowing underground looking for out a marked goal. Moments later she leaps from underground, dealing 100/250/400 (+140% Bonus AD) bodily injury plus 20/25/30% of their lacking well being.

Here’s how the brand new Ult appears to be like:

Zac – modified

zac_lolpatch

  • Stretching Strikes (Q)
    • Damage elevated to 50/70/90/110/130 from 40/60/80/100/120 
  • Elastic Slingshot (E)
    • Damage decreased to 80/120/160/200/240 from 80/130/180/230/280 

Zyra – modified

  • Plants
    • Plant Health decreased to 2 from four 
  • Rampant Growth (W) 
    • Removed impact: No longer will increase plant well being by 10/20/30/40/50%
    • Added impact: Now causes crops to spawn 10/20/30/40/50% quicker
  • Stranglethorns (R):
    • Added impact: Increases plant well being by 100/150/200%

Patch 7.11 Item Changes

Abyssal Mask modified

  • Renamed from Abyssal Scepter

Ninja Tabi – modified

  • Unique passive block impact decreased to 10% from 12%
  • Added impact: Unique passive now works in opposition to on-hit results.

LoL Patch 7.11 New Skins

Second most vital: cosmetics. Lovely, beautiful cosmetics. Bit extra of a visible medium this, so we’ve grabbed the most effective movies of every pores and skin, in addition to a beautiful pic or two. Some are comparatively easy modifications, whereas others are whole reworks of each a part of the champion outdoors the gameplay numbers – new VO, new animations, new particles and the remaining. It’s typically outlined by how a lot they price, so we’ve detailed that as properly.

Chemtech Tryndamere

Chemtech Tryndamere in-game

975 RP. Details from Riot.

Here’s their splash:

Chemtech Tryndamere splash art

LoL Patch 7.1 Login Screen

Each patch has its personal login display with distinctive music. They’re at all times pretty wonderful, although 7.1’s hasn’t appeared but – anticipate it within the subsequent week or so. It will probably be based mostly round Chemtech Tryndamere.

That’s League of Legends patch 7.11. We’ll replace as and after we get extra information, or we’ll see you for patch 7.12 within the very close to future. Let us know under if there’s any very important information we missed!

 
Source

Read also