When Sony Santa Monica first began engaged on the God of War reboot, members of the crew urged eliminating sequence protagonist Kratos.
Kratos has been God of War’s solely essential hero at that time, however many on the studio didn’t suppose he ought to come again for the brand new game. Game director Cory Barlog revealed this tidbit at Gamelab Barcelona this week.
In an on-stage speak, Barlog recalled the method of going by way of each defining attribute for God of War as a game, and as fiction. In that stage, nothing was off the desk.
“We listed it out and we went through point by point and started talking about each one, trying to determine like, ‘If you remove this, does it make it not God of War?’” mentioned Barlog.
A serious level of rivalry, surprisingly, was Kratos himself. Some members of the crew believed his offended, anti-hero persona simply didn’t belong in at present’s world. “And even early discussions, people were saying we had to get rid of Kratos,” he recalled.
“So there was a bunch of people who were in the camp of, ‘No more Kratos, he’s annoying, he’s done.’ And I already decided right from the beginning, ‘I was like, I want to use him,’ because I want to see if we can make a turnaround with the character, see if we can take somebody that people hate, you know, or they like to hate?”
Interestingly, all through this course of, Barlog found that God of War means various things to totally different individuals. For some, Greek mythology was integral to the games. This was significantly surprising for the director as a result of he thought it could restrict the place the crew can take the brand new game, as far setting and fiction.
Kratos was, in Barlog’s eyes, God of War’s defining attribute. This dialog additionally prolonged to main gameplay/really feel parts, such because the floating digicam, leaping, platforming, and even the Blades of Chaos. Much of that has clearly been modified for the brand new game, however the journey to choose and select what to struggle for wasn’t straightforward.
“And I think it was just, they really did not like the character. They wanted to see a new character, and I think really was they wanted to see him change. And so that took a lot of convincing to say, ‘No no no, I really think this is a good idea, we need to stick with this.’”
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