Konami Hid the Best PC Settings for Silent Hill f — Here’s How to Enable Them

Konami Hid the Best PC Settings for Silent Hill f — Here’s How to Enable Them

Players have observed that Silent Hill f’s visuals can look noticeably better than what the PC version’s maximum in-game settings produce.

Content creator ElAnalistaDeBits demonstrated that creating an Engine.ini file (add the text below) unlocks hidden effects on PC that substantially enhance the visuals.

Available enhancements include:

  • advanced shadow lighting;
  • a richer ambient occlusion effect;
  • improved quality of light reflections;
  • activation of hardware ray tracing.

These graphical gains come at a performance cost: tests report an approximate 20–30 fps drop compared with the highest default settings. For users with top-tier GPUs, the result may be worthwhile.

How do you unlock these hidden “True Epic” settings? Simply create an Engine.ini file in the AppData\Local\SHf\Saved\Config\Windows folder and paste the code below. Afterwards, set the file to read-only.

[SystemSettings]

r.Lumen.HardwareRayTracing=1 r.Lumen.Reflections.HardwareRayTracing=1 r.Lumen.ScreenProbeGather.HardwareRayTracing=1 r.LumenScene.DirectLighting.HardwareRayTracing=1 r.ContactShadows.OverrideLengthInWS=1 r.ContactShadows.OverrideLength=25 r.ContactShadows.OverrideShadowCastingIntensity=1 r.ContactShadows.OverrideNonShadowCastingIntensity=1 r.SkylightIntensityMultiplier=0.65 r.ShadowQuality=5 r.Shadow.Virtual.ForceOnlyVirtualShadowMaps=0 r.Shadow.Virtual.ResolutionLodBiasLocal=-2.0 r.Shadow.Virtual.ResolutionLodBiasLocalMoving=-2.0 r.Shadow.Virtual.ResolutionLodBiasDirectional=-1.0 r.Shadow.Virtual.smrt.samplesperraylocal=2 r.Shadow.Virtual.smrt.samplesperrayhair=2 r.Shadow.Virtual.smrt.samplesperraydirectional=2 r.Shadow.Virtual.smrt.texelditherscalelocal=4 r.Shadow.Virtual.SMRT.TexelDitherScaleDirectional=6 r.Shadow.Virtual.ScreenRayLength=0.02 r.Shadow.InsetDownscaleFactor=0 r.Shadow.PerObjectDirectionalDepthBias=0.5 r.Shadow.PerObjectDirectionalSlopeDepthBias=3 r.Shadow.PerObjectSpotLightDepthBias=0.5 r.Shadow.PerObjectSpotLightSlopeDepthBias=3 r.Shadow.ShadowMaxSlopeScaleDepthBias=3 r.Shadow.SpotLightDepthBias=0.5 r.lumen.tracemeshsdfs=1 r.Lumen.TraceMeshSDFs.TraceDistance=240 r.Lumen.ScreenTracingSource=1 r.Lumen.DiffuseIndirect.SurfaceBias=8 r.LumenScene.DirectLighting.UpdateFactor=8 r.LumenScene.Radiosity.UpdateFactor=4 r.LumenScene.Radiosity.MaxRayIntensity=99 r.Lumen.ScreenProbeGather.TraceMeshSDFs=0 r.Lumen.ScreenProbeGather.DownsampleFactor=12 r.Lumen.ScreenProbeGather.MaxRayIntensity=1 r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecular=2 r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage=1 r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.SkipHairHits=0 r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.SkipFoliageHits=0 r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth=1 r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.MaxIterations=30 r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.RelativeDepthThickness=0.2 r.Lumen.ScreenProbeGather.ShortRangeAO.ScreenSpace.SlopeCompareToleranceScale=4.0 r.Lumen.ScreenProbeGather.ShortRangeAO.ScreenSpace.FoliageOcclusionStrength=1.0 r.Lumen.ScreenProbeGather.ShortRangeAO.MaxMultibounceAlbedo=0.8 r.Lumen.ScreenProbeGather.ShortRangeAO.ApplyDuringIntegration=0 r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=64 r.Lumen.ScreenProbeGather.RoughSpecularSamplingMode=1 r.Lumen.ScreenProbeGather.DiffuseIntegralMethod=0 r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=4 r.Lumen.Reflections.RadianceCache=1 r.Lumen.Reflections.GGXSamplingBias=0.7 r.Lumen.Reflections.HierarchicalScreenTraces.MaxIterations=96 r.Lumen.Reflections.SmoothBias=0.76 r.Lumen.Reflections.MaxRoughnessToTrace=0.63 r.Lumen.Reflections.Temporal.MaxFramesAccumulated=0 r.Lumen.Reflections.DownsampleFactor=0 r.Lumen.Reflections.HiResSurface=1 r.Lumen.Reflections.SampleSceneColorAtHit=1 r.Lumen.Reflections.SpecularScale=0.8 r.Lumen.TranslucencyVolume.MaxRayIntensity=0.62 r.Lumen.TranslucencyReflections.FrontLayer.Enable=1 r.Lumen.TranslucencyReflections.FrontLayer.Allow=1 r.SSR.Quality=4 r.SSR.MaxRoughness=1 r.SSR.Stencil=1 r.VolumetricFog.GridPixelSize=7 r.VolumetricFog.GridSizeZ=192 r.VolumetricFog.UpsampleJitterMultiplier=0.55 r.VolumetricCloud.EnableLocalLightsSampling=1 r.VolumetricRenderTarget.Mode=3 r.SSS.Scale=3.5 r.SSS.SampleSet=2 r.SSS.Quality=1 r.SSS.HalfRes=0 r.SSS.Filter=1 r.Water.SingleLayerWater.SupportCloudShadow=1 r.ParallelShadowsNonWholeScene=1

 

Source: iXBT.games