Jade Raymond leaves EA Motive, the studio serving to put Visceral’s Star Wars again collectively

Jade Raymond has left EA. After founding Motive Studios underneath the writer three years in the past, Raymond is on the best way out for as-yet-unnamed new ventures. Samantha Ryan will now oversee the studio, alongside the cellular, BioWare, and Maxis divisions she at present presides over.

Raymond is finest recognized to avid gamers as the general public face of the unique Assassin’s Creed, and he or she was one of many key forces in bringing that game to life. As government producer of recent IP at Ubisoft, she oversaw the launches of Watch Dogs and The Mighty Quest for Epic Loot. Before that, she had a stint at Electronic Arts as a producer on The Sims Online.

She returned to EA in 2015 to discovered Motive Studios, a division that might assist work on Visceral’s Star Wars game and work on new IPs. With Visceral shut down and a retooling of that game within the works at varied EA Studios, Motive’s solely shipped product is Star Wars Battlefront II – one other title they performed a assist function on. What new IP Motive was or is engaged on stays unclear.

What stays of the Visceral Star Wars game is getting retooled principally at EA Vancouver, although Motive will proceed to assist that improvement.

“In her time with us, Jade helped to build great teams,” EA communications head John Reseburg says in an announcement to VentureBeat, “and our projects underway at Motive and other studios continue unchanged. We’re appreciative of all of her efforts, and we wish Jade all the best as she moves on to her next adventure. We are driving greater creativity into everything we do across EA Studios, and we’ll look forward to sharing more in the months to come.”

Ryan now oversees all North American EA studios, except for Titanfall developer Respawn and the EA Sports groups.

 
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