During GameLab Barcelona we received likelihood to speak to A Way Out creator Josef Fares, throughout which we tried to determine how one can make interviewing Josef Fares a full-time function as a result of he’s the very best, most valuable game director in all of the lands.
In our interview, which we tagteamed with RPS, we tried to squeeze out as many particulars as attainable about his studio’s subsequent game. He undoubtedly didn’t need to say something, however he additionally finds it extraordinarily arduous to not say something, which implies we now have a couple of clues and loads of profanities to share with you.
First up, the chilly, arduous info: it’s not a sequel to A Way Out and it’s not a intercourse game. Good? Good.
“I like to make [players] not really know what’s going on, surprise them, like a rollercoaster,” Fares defined of his design ethos. “With Brothers and A Way Out, especially the ending, people go, ‘What the heck is going on?’ The next game will be like that. That’s why I call it mind-fucking.”
Fares’ games are usually wealthy in mechanical evolution. With Brothers, the gameplay modifications from hour to hour so that you by no means get bored and it doesn’t outstay its welcome. In the ultimate third of the game, a twist occurs that modifications each facet of the game. I gained’t spoil how, however A Way Out does one thing related, and it’s one thing I’ve by no means seen in a game earlier than. Whatever you consider Fares, he a minimum of dares to do one thing a bit completely different – you don’t even decide up a gun in A Way Out till the ultimate third, for god’s sake.
“What I can say is it’s not A Way Out 2,” Fares defined about his subsequent game, which undoubtedly isn’t a intercourse game. “But should you have a look at Brothers, A Way Out, and the following game, you will notice it’s the identical studio that makes the game. But it is going to be one thing fully, completely completely different and it is going to be far more centered on attempting to make the mechanics part of the game, but it surely’s going to be one thing with a narrative that can remind of Brothers and A Way Out however in a really completely different approach.
“I consider there’s a variety of potential in telling nice tales for a couple of individual. If you have a look at the films right this moment, once we have a look at them we have a look at them collectively, we expertise tales collectively. I consider that multiplayer story games are underestimated – there’s a variety of potential there that I’d prefer to discover. But who is aware of, sooner or later I’d prefer to attempt completely different stuff – it relies upon what concept pops into my head.
“We might have executed A Way Out 2 as a result of A Way Out has been so profitable, however I’m not thinking about that, so the following game will probably be one thing completely completely different. There’s one thing about connecting two gamers that actually will get me going. The subsequent game goes to an insane game mechanically. It’s going to be, oh my god, there’s a lot mechanics – it’s not possible to get bored with it. You will probably be like ‘What the fuck? What, what, what?’ It’s going to be like that. You’re going to get fucked each 30 minutes. It’s not a intercourse game however you’re going to get fucked, belief me.”
If you need more Fares, try our huge interview with him from 2018 at that hyperlink.
Source