Skull & Bones began from Assassin’s Creed: Black Flag’s naval gameplay, however Ubisoft say they needed to construct that out, delivering extra choices for wannabe pirates. To do this although, some sacrifices had been made – first it giveth, then it taketh away.
Keep a watch on our upcoming PC games record for extra ships on the horizon.
In Skull & Bones, you is perhaps a pirate captain, however you’re actually only a boat. That spectacular water on the Indian Ocean is bodily simulated, however you may’t depart the helm and dive into it.
“What we really want to bring in Skull & Bones is the feeling of being a pirate at the helm of the ship, so that’s where we are focusing the experience,” producer Arnaud Vaudour tells us in an E3 interview.
“We want it to feel like the pirate will control his destiny by becoming stronger and stronger, having a better ship, having a ship that you master more and more, and that really represents his own power as a pirate. So that’s really the focus for us.”
No matter the way you construct your ship out, although, you gained’t be wandering across the deck to admire it. Essentially, you’re glued to the helm. You have an avatar, however you’re a ship.
Still, at the very least the ship fight can be as polished and targeted as potential.
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