Impact of RAM on energy consumption and supply of components: Second experiment

Impact of RAM on energy consumption and supply of components: Second experiment

Hello!

We remind you that the test server, where you can try out the modified ram damage mechanics and evaluate the changes to energy consumption and energy supply, is launching again today. We introduced a number of changes after the first testing, but, first of all, we’d like to answer the questions about the date of appearance of the updated mechanics in the game:

  • The new energy consumption and energy supply system is experimental and will be further refined and modified. Its future depends on the current and upcoming tests. And it’s pretty certain that it won’t appear in the game with the next update.

  • The updated ram damage mechanics have shown good results and they will be added to the game with the upcoming update.

Now we’ll tell you about the new changes (relative to the first stage of testing):

  • We decided not to transfer a number of structural parts to the category of bumpers. The announcement can be found here.
  • Relative to the first testing, the effect of vehicle mass on the calculation of ram damage has been slightly increased.
  • For the engines of “special rarity”, weakened perks of their “epic” counterparts have been added.
  • Engine “Hot red”:
    • Now consumes 1 pts. of energy.
    • Increases the mass by 1200 kg (instead of 1000 kg previously).
    • Increases the maximum speed of the cabin by 15% (instead of 13% previously).
    • The perk increases the reverse speed of wheels up to 60% (instead of 50% previously).
  • Boosters:
    • “Aviator” now consumes 1 pts. of energy, “Blastoff” now consumes 2 pts. of energy, and “Hermes” now consumes 3 pts. of energy.
    • Due to changes in energy consumption, the acceleration power has been re-adjusted.
    • As a part of the “Cockpit” cabin’s perk: “common” booster increases weapon damage by 3%, “rare” booster increases weapon damage by 10%, and an “epic” booster increases weapon damage by 25%.
    • Hermes: durability increased from 129 to 172 pts.
  • Daze: energy drain reduced from 7 to 6 pts.
  • Verifier: cooldown reduced from 35 to 30 sec.
  • Chameleon: cooldown increased from 25 to 30 sec.
  • Borer and Buzzsaw: damage increased by 15%.
  • Lacerator, Mauler, Harvester and Charybdis: damage increased by 10%.
  • Jubokko, Owl, and Anaconda: energy drain reduced from 8 to 7 pts.
  • Kapkan: energy drain reduced from 5 to 4 pts.
  • King: damage increased by 15%.
  • Thunderbolt: energy drain reduced from 8 to 7 pts.
  • Gravastar:
    • Energy drain increased from 8 to 9 pts.
    • Damage increased by 5%.
    • Now the perk heats up the shotgun by 50% (instead of 100% previously).
  • ST-M26 Tackler: energy drain reduced from 6 to 5 pts.
  • Porcupine:
    • Energy drain reduced from 7 to 6 pts.
    • Damage from explosion reduced by 11%.
    • Reloading time increased from 3 to 3.5 sec.
    • Ammunition reduced from 16 to 12 pts.

We remind you that your constructive feedback and suggestions are extremely important. After testing the changes, please share your opinion in the dedicated feedback thread.

The test server will be available:

  • Friday, March 1, 2024: from 13:00 to 19:00 (GMT time)
  • Saturday, March 2, 2024 from 13:00 to 19:00 (GMT)
  • Sunday, March 3, 2024: from 13:00 to 19:00 (GMT time)

Discuss

 

Source