IGN’s GTA 6 Preview Covers Naked Jason and NPC Confrontations
IGN learned new details about GTA 6 during a demonstration by Rockstar North Co-Studio Head Rob Nelson ahead of the worldwide gameplay reveal. Unlike other journalists who got an early look, IGN did not publish new screenshots or exclusive artwork.
Protagonists
- Rockstar considered having four protagonists early in development but ultimately settled on two characters with a much closer relationship.
- If Jason and Lucia spend too much time apart, they exchange text messages to check on each other, share their plans for the evening, say they are going to bed and more. Ignoring the messages also takes a toll on their romantic relationship.
- Working out together at the gym brings the two closer and improves both characters’ physical stats.
- Lucia’s ankle monitor plays an important role in the story and is key to explaining how the couple ended up together.
- During one character switch, Jason was completely naked in the shower. His penis was not visible, most likely because of the camera angle. In GTA Online, characters shower while wearing swimsuits.
Safehouses
- Living spaces are more reminiscent of the camp in RDR 2 than the traditional save points from previous Grand Theft Auto games. Players can take part in various activities there and invite guests over.
- Players cannot buy property. Instead, temporary safehouses become available as the story progresses.
- Players can do basic grooming at home, such as trimming their hair or shaving their beard. For a proper haircut, they must visit a barbershop or beauty salon. Each establishment offers a shared set of options alongside its own unique ones.
Walkthrough
- When Jason and Lucia are together, either character can spot an opportunity and suggest taking on a job. For example, they might come across a vehicle on their import-export shopping list.
- One mission shown involved stealing a car from a police impound lot.
- Players can crack safes by taking time to find the right combination or by blowing them open. An explosion will damage some of the money inside.
- There are several ways to escape a crime scene. Players can have a getaway vehicle pull up to the main entrance or leave through the back door.
Vehicles
- The trunk of a personal vehicle, which players can summon at any time, stores weapons that do not fit in their inventory. It also holds spare outfits for changing their appearance and losing the police.
Wanted Level
- Empty white wanted stars indicate that the police do not know what the offenders look like.
NPCs
- During one random event, players meet a man living in a dumpster and can choose whether to give him pills. They can return to talk to him again and climb into the same dumpster.
- Pedestrians have different heights and body types, so developers had to adapt animations to specific character models.
- Players can greet people around them or start a confrontation.
- If players eavesdrop on pedestrians, the pedestrians will ask what they are looking at, run away and become hostile toward them.
- Some NPCs carry weapons and will use them.
- Players do not always have to kill enemies. They can incapacitate them by shooting a limb or knocking a weapon out of their hands with a melee attack or gunshot.
Animals
- Animals can be studied and added to a compendium, as in Red Dead Redemption II.
Timeless
- One challenge in writing the story was focusing on references that would still make sense years from now. The developers placed less emphasis on political memes, which Nelson said tend to become outdated quickly.
- The same approach applies to character dialogue. Modern slang was deliberately avoided, even though Jason and Lucia are young adults. Language evolves quickly, and Rockstar Games wanted to create a game that would feel timeless.
Source: GTA.com.ua







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