Some of the crew behind ace dungeon-crawler Legend Of Grimrock have damaged John (RPS in peace). That’s John Walker, renown technique disliker, who stated that Druidstone: The Secret Of Menhir Forest felt “like something special”. Those phrases and extra are in his Druidstone preview, which has blown my preliminary misgivings out of the water and made me need to commit my entire night to it. That’s handy, as a result of it simply got here out.
I’m shocked, as a result of at first look Druidstone seemed just like the kind of game I’d misplaced persistence with. I’m pondering of the considerate, intricate and artistic fight in Divinity: Original Sin 2 – the sort that I can recognise is nice, however finally discover too draining. John’s preview has shattered these expectations.
It’s cut up into 35 missions that see you trotting about on a quest to cease “a cancerous growth of purple cysts” from ruining your good Druidey picnics. Within these missions, you and your (gribbly, monstrous) foes take turns utilizing upgradable skills. It’s onerous, intentionally so, and results in the kind of shenanigans John describes right here:
“The guards have a movement range, and a lunge with a pike weapon, that is one tile longer than Oiko’s Forcebolt range. Which is to say, I can’t put him close enough to attack, without his receiving one hell of a thumping. So put someone else in the way? But by that point I’m getting my melee fighter Leonhard in the range of the other guard too, and both of them attacking one after the other is going to see his five remaining hearts gone in one turn. Do I use a precious heal on him, in order to see him reduced to minimum health after the encounter anyway, just to keep Oiko safe to take a shot? That means another heal, which brings me down to only 3 left, and I’ve still not even reached the door for the boss. Let alone figured out how I’m going to deal with the Red Priest and his Imp that are still in the way…”
There are puzzle ranges within the combine too, as proven on this right here trailer.
I’m most allured by John’s comparisons to deck-building games, regardless that the game is sans each decks and constructing. The trick is that lots of your essential skills can solely be used a restricted variety of occasions on every mission, lending every use import and pressure.
“It’s this sort of detail that makes Druidstone feel like something special to me, because despite the difficulty (and let’s stress again for the sake of my ego, this is set deliberately hard), it’s also astoundingly accessible. There aren’t inventories, I’m not juggling gear, or worrying about which sword someone’s holding. This is about the minutiae of the encounters, about trying to play your pieces with increasing deftness. You aren’t worrying about what load-out you chose going in, but rather how to juggle your sparse set of abilities to survive.”
I would like it.
Druidstone: The Secret Of Menhir Forest is offered on Steam and GOG for £18.50/$24/€20.