Grand Theft Auto VI Will Run at 30 FPS on All Consoles, With Improved Clarity and Ray-Traced Shadows on PS5 Pro

Grand Theft Auto VI arrives next Thursday, November 19, and Rockstar Games says players can begin preloading it today on PlayStation 5 and Xbox Series X/S. The studio has also outlined what to expect from each console, confirming that the game targets 30 frames per second across all of them.
In a blog post, Rockstar said GTA VI was built from the ground up for the current generation of consoles. The 30 FPS target, the studio explained, allows it to push the platforms while maintaining the detail and density of Leonida’s environments and inhabitants.
PS5 Pro Visual Enhancements
On PS5 Pro, GTA VI will offer improved image clarity through PlayStation Spectral Super Resolution (PSSR), along with ray-traced shadows exclusive to that console.
Both PS5 and PS5 Pro will support high-fidelity DualSense haptic feedback, with adjustments available through accessibility settings. Rockstar also highlights improved spatial sound rendering for Tempest 3D Audio and faster loading times, saying these features make the game play best on PlayStation 5 consoles.
Xbox Cloud Gaming and Remote Play
Rockstar did not provide a detailed performance breakdown for Xbox consoles. Instead, it highlighted Xbox Cloud Gaming support on Xbox Series X/S and Xbox One, noting that streamed gameplay will use Xbox Series S graphics settings.
GTA VI will also fully support Remote Play on PlayStation and Xbox.
Grand Theft Auto VI launches November 19 for PS5 and Xbox Series X/S.
For more coverage, listen to “Pusher” from the game’s original score and watch the GTA VI launch trailer. You can also learn about the game’s more than 170 animal species and its tropical storms and hurricanes.
Where will you be playing GTA VI? Share your thoughts in the comments.

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