Bandai Namco Reveals Its Role in The Legend of Zelda: Ocarina of Time Remake
Bandai Namco has confirmed that it contributed to the Nintendo Switch 2 remake of The Legend of Zelda: Ocarina of Time.
Bandai Namco Studios created art and assets for the game, including characters, environments, animations, story cutscenes, and interface elements.
An internal Nintendo team led the main development effort under series producer Eiji Aonuma. Monolith Soft also contributed, drawing on its experience creating environments for recent Zelda games and the Xenoblade Chronicles series. SRD and 1-Up Studio helped with development, engine optimization, and asset creation.
The remake uses the technological foundation of The Legend of Zelda: Tears of the Kingdom. The 1998 classic has been updated for modern consoles with improved draw distance and lighting, higher-resolution graphics, and orchestral music. The original game’s core structure remains intact. Gameplay changes include a dedicated jump button and an updated item assignment menu.

The game received high scores from critics after release. In the UK, it also had the second-biggest launch in the history of the Zelda series.
Source: iXBT.games
Sony Delays New PlayStation Product Six Days Before Scheduled Release
Sega Pleased With Interest in Stranger Than Heaven and Persona 4 Revival, With One Game at 2 Million Wishlists
Super Smash Bros. Creator Explains Why Developers Should Take a Closer Look at AI
MagicX Shows Final Design of Pocket Dream, a Trimui Brick Pro-Style Handheld Console
Rings of Power Season 3 Review: Series Tries Too Hard to Copy Peter Jackson’s Trilogy
Cozy Renovation Simulator Hozy Launches Today on PS5 and Xbox Series X|S
Ragnarok Universe to Return in Turn-Based RPG as Console Project Trailer Debuts
Path of Exile Developers Promise Long-Term Support for the Original Game