Golem, which has been in improvement for over 4 years, will lastly be accessible this fall.
Highwire Games, the studio made up of former Bungie designer Jaime Griesemer, Halo composer Marty O’Donnell, and different gifted builders in Seattle, has lastly confirmed a launch window for Golem.
Golem, chances are you’ll recall, was first unveiled all the best way back in December 2015. Though the game by no means had an official launch date, it was anticipated to launch in 2017 or 2018 for PlayStation VR.
News has been quiet, nonetheless, main some to consider the venture had been cancelled. Today, Golem reemerged, nonetheless as a PS VR unique, coming to the platform in some unspecified time in the future this fall.
Golem’s most important mechanic is the flexibility to take management of huge golems, which the game’s protagonist – Twine – vicariously explores the game’s world by. One of Golem’s extra attention-grabbing improvements, which made it stand out again in 2015, is a melee fight system that tracks participant motion and permits for blocks, and feints.
Golem will likely be accessible digitally and at retail (North America, Europe), although immediately’s large information sadly doesn’t include a brand new trailer. We’ve embedded the 2015 reveal trailer beneath as an alternative.
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