Genesis Alpha One – a ship-building, space-exploring roguelike administration FPS of mad ambition – is out now. One of the lesser-known exclusives snatched away from Steam for short-term Epic Store exclusivity, Radiation Blue’s game of ethically questionable (last) frontier survival has been on my radar for some time. Not solely are you attempting to take care of and increase a colony ship because it makes its method throughout area, however modify the DNA of your colonists as you uncover new life. See the launch trailer beneath.
In Genesis Alpha One, the participant (it’s solo solely) is tasked with managing a analysis and exploration vessel because it searches for a brand new homeworld for the human race after we broke our first. You discover and land on planets, mine assets, struggle indigenous creatures, improve your ship and (ideally) seize some aliens to experiment on. The native creatures of any given planet are finest suited to residing there, so mashing their horrible alien faces and resistances into your human crew will make them stronger, proper? It’s principally a Weyland Yutani simulator, and I’m okay with that.
It’s clearly not a mega-budget game, but it surely seems like Radiation Blue are nicely conscious of its limitations, and lean into it in locations. I particularly just like the ship-building UI, full with chunky DOS terminal textual content and a starkly minimalist interface. Similarly, the first-person weapons look a bit stiffly animated, however additionally they show well being and ammo on the fashions themselves. The roguelike side of the game sounds fascinating, too. While shedding your ship is clearly the tip of the game, dying isn’t, as you get to select one other crew member to own.
While no person within the RPS treehouse has had the possibility to select this one aside but, a fast peek round reveals a really wide selection of opinions on the game. It appears that whether or not the game works as a roguelike, or whether or not its many disparate parts work collectively for you is basically down to non-public desire. It additionally means that the game is – no matter its flaws – fascinating in its ambitions, and one thing I’d prefer to take for a spin.