Games Based on Non-Gaming Franchises Generated Over $900 Million in Revenue in 2026
The most successful title was 007 First Light.
Games based on non-gaming franchises generated a combined total of more than $900 million in revenue in 2026.
The leader of the list is 007 First Light, which has already generated about $309.8 million in revenue. PlayStation 5 accounted for $200.6 million (64.6%), Steam accounted for $70 million (22.8%), and Xbox accounted for $39.2 million (12.6%). At the same time, sales of the game exceeded 4.5 million copies, of which approximately 2.8 million are on PS5.
In second place is LEGO Batman: Legacy of the Dark Knight. The game sold about 2.3 million copies and brought in more than $165 million. PlayStation provided approximately $100 million of this total. According to Alinea Analytics data, the project’s audience actively overlaps with players of other major games: 78% of LEGO Batman users also played Fortnite, 76% played GTA 5, 78% played Spider-Man, 70% played Spider-Man 2, 68% played Marvel’s Spider-Man: Miles Morales, and 64% played Minecraft. Several months ago, the game also received a trial version for PlayStation Plus Premium subscribers: more than 100,000 people used it, and it led 3.1% of players to make a purchase.

Marvel’s Wolverine, released just a week ago, has already earned nearly $150 million on PS5. Analysts note that the project is demonstrating a launch comparable to the largest PlayStation Studios releases: Alinea Analytics previously compared its figures to Death Stranding 2, which brought in about $129 million on PS5 at a similar milestone.
Another notable release was Halloween: The Game. In the two weeks since its release, the game sold about 1.5 million copies and generated approximately $65 million. It is an asymmetrical 4-versus-1 horror game supplemented by a separate six-mission story campaign that lets players experience the events of the original 1978 Halloween film from the perspective of Michael Myers.
Rounding out the top five is Marvel Tōkon: Fighting Souls, which earned nearly $50 million by selling about 750,000 copies. Approximately 82% of sales came from PlayStation and 18% from Steam. Meanwhile, the project’s audience dropped significantly after launch: the peak figure reached about 300,000 active players per day, and later the cross-platform DAU fell below 40,000. Sales over the past week also totaled fewer than 15,000 copies.
Source: iXBT.games
New GTA VI Screenshots Surface as Restaurant Chain Launches Burger Shot-Inspired Menu
Nikita Buyanov Says Escape from Tarkov Console Version Announcement Is Coming
Overwatch Game Director on Overwatch 2’s BlizzCon 2019 Announcement: “You’re *** Idiots”
Sony Begins Adding QSSR Support to PlayStation 5 Games
225 GB+: Grand Theft Auto VI Receives Its First Patch
God of War: Sons of Sparta Is Coming to PS4 and Getting Two New Modes
GTA VI’s Development Budget Was Slightly Less Than the Cost of Building the Burj Khalifa
Major Microsoft Outage Affects Hospitals, Police, and Businesses