Fortnite v9.30 replace provides Chug Splash merchandise to Battle Royale and new Prop Hunt mode to Creative

The v9.30 replace is now accessible for Fortnite, bringing with it a therapeutic merchandise, team-based LTMs and a brand new Prop Hunt mode to Creative.

The Chug Splash merchandise has been added to Battle Royale. On impression, the Chug Splash will dispense liquid in a small space and all gamers within the splash zone might be granted 20 Health or Shields, relying on how a lot Health you could have. It heals friendlies and foes, so watch out how you utilize it.

Sniper Shootout Duos, Trios and Solid Gold Squads are your LTM rotations for Week 7, so seize just a few buddies and soar in.

The Prop-o-Matic weapon and Prop Hunt have been added to the Creative playlist. This mode was created by StrayKite, and you’ll tackle the looks of the specified object by firing the Prop-o-Matic at it. There’s a brand new Prop gallery to discover and you need to use it on the Infinity Blade, a lot to the chagrin of your enemies.

New islands have additionally been added, in addition to Lightning and Fog results.

Save the World has a brand new Storm Shield Endurance mode and the Chrome Commandos return to the occasion retailer. The newest mode includes 30 waves of escalating enemies, however you’ll want to finish all of the Storm Shield Defense missions in any zone to unlock it.

Fortnite v9.30 replace provides Chug Splash merchandise to Battle Royale and new Prop Hunt mode to Creative

Fortnite: Battle Royale

LTM

  • Sniper Shootout Duos: Sniper rifles solely. May the perfect purpose win!
  • Trios: Classic Battle Royale with Three-Person squads.
  • Solid Gold Squads:Fight to the end utilizing Legendary weapons.
  • Weapons and objects

  • Chug Splash
  • On impression, this thrown merchandise splashes liquid in a small space. All gamers throughout the splash radius might be immediately granted 20 Health/Shield.
  • Grants well being except you might be full well being, wherein case it can grant Shield.
  • Chug Splash can heal allies, enemies, and might lengthen the period of the ‘knocked’ state for knocked gamers.
  • Rare variant.
  • Drops in stacks of two.
  • Max stack measurement: 6.
  • Can be discovered from Floor Loot, Chests, Vending Machines, Supply Drops, and Llamas.
  • Shotgun Swap Delay Removed
  • Shotgun cooldowns now solely apply when the participant is carrying a number of shotguns, no matter Shotgun kind.
  • This is a Quality of Life change to stop the swap delay system from interfering with gamers who don’t have a number of shotguns of their stock. As with all adjustments, we’ll be maintaining an in depth eye on this and make changes if obligatory.
  • Reduced the Combat Shotgun’s long-range effectiveness
  • Reduced harm at medium distances by 10%
  • 2.44 tiles to 4.88 tiles
  • Reduced harm at lengthy distances by 20%
  • 4.88 tiles to 9.76 tiles
  • The Combat Shotgun’s accuracy uniquely permits gamers to hit pictures from longer distances in comparison with different shotguns. However, the harm at these longer ranges was a bit of greater than desired..
  • Vaulted
  • Boom Bow
  • Dual Pistols
  • Dynamite
  • These Vaults are primarily focused at adjusting the provision of explosives, placing them extra according to the place we predict they need to be.
  • Removed the power to trip Proximity Grenade Launcher projectiles
  • Due to the quicker velocity of this projectile, it was inflicting issues with stage streaming. You can nonetheless trip rockets launched from Rocket Launchers.
  • Added quick delay to start out damaging gamers from Storm Flip on entry, to imitate regular Storm gameplay
  • Added Storm Flip to Audio Visualizer when it’s activated
  • Toys now not will present up within the elimination feed on Starter Island
  • Players may shoot instantly after utilizing a Rift to Go.
  • Supply Drones would typically spawn underground in areas with water.
  • Adjusted the realm of across the Reboot Van that gamers can’t construct to stop the position of flooring and traps underneath the Van.
  • The Proximity Grenade Launcher was auto reloading whereas aiming down sights.
  • This is repair makes it according to Snipers and can reload as soon as unscoping or after subsequent try to fireside.
  • Adjusted the timing for the consequences of consumables to assist conditions the place gamers would swap away from the consumable earlier than it completed activating.
  • Reboot Cards will now not fall to the bottom. They will stay the place they spawn.
  • Reboot Cards have been remaining accessible on the map even after the timer had expired.
  • Campfires may block explosion harm at particular angles.
  • The Shadow Bomb double soar capability might be activated whereas underneath the impact of a Boogie Bomb.
  • Boogie Bomb results would proceed taking part in on gamers whereas they have been skydiving.
  • Empty Shadow Bombs couldn’t be discarded accurately if eradicated whereas the impact was lively whereas in respawn game modes.
  • Players that had a Rift to Go used on them on the similar time they have been being rebooted would typically not be put into the skydiving state.
  • Storm Flip would deal incorrect harm if two have been overlapped on one another.
  • Storm Flip was in a position to cease a Supply Drop from falling
  • Weapons have been displaying whereas utilizing emotes whereas on a Driftboard

Audio

  • Improvements to Grenade Launcher and Grenade fuse sounds
  • Added a close-range fuse loop that’s attenuated primarily based on harm radius.
  • Sound ramps up because the projectile get near exploding. If you hear this you’re going to take harm except you block the explosion.
  • Lowered the quantity of autos in a Slipstream that doesn’t have a driver/passenger.
  • Increase the vary for the enemy 1×1 pickaxe impression sound from 1 tile to 1.5 tiles
  • Fixed a problem with audio gadget hot-swapping when switching between outputs.
  • One-shot sounds may re-trigger when strolling into audio vary.
  • This was most noticeable with harvesting, explosion, and gunshot sounds.
  • The Victory Royale sound now not will get affected by the gradual movement impact when a match is received.
  • The Combat Shotgun had the fallacious hearth sounds on Mobile/Switch.
  • The Baller suction sounds have been taking part in second if somebody piloted a baller that you just’d beforehand dismounted.
  • Sounds for consumables wouldn’t play if approaching a participant whereas they have been already utilizing them
  • Footstep audio for the “Take the Elf” emote wasn’t taking part in.

UI

  • Hiding the car well being bar that seems above a car in case you are the participant working it to keep away from two car well being bars from being displayed.
  • The car well being bar that seems above a gamers well being and defend will stay within the HUD.
  • The direction-to-safety vector strains weren’t showing correctly on the map when in game modes the place respawn was enabled.

Performance

  • Rendering optimizations on participant constructed partitions to assist end-game conditions with hundreds of constructing items.
  • Added basic optimizations for audio visible indicators.
  • Resolved a problem inflicting poor efficiency within the foyer on Mac when in a big celebration.

Gameplay

  • Made the “Hold to Swap” function an possibility. This defaults as OFF.
  • With the choice OFF, pickup is now again on the preliminary button press as an alternative of button launch. This ought to lead to extra responsive pickup habits.
  • Made the Fortbyte Pressure Plate Puzzle NW of The Block simpler to finish.
  • Once unlocked the Fortbyte might be accessible for as much as 15 seconds.
  • Parking all autos on the pedestals will set off them, besides the Hoverboard.
  • Slipstreams now fade out the visible results and play audio cues to warn that they’re shutting off earlier than the collision and forces are disabled, to offer gamers extra advance warning.
  • Added Storm Flip coloration swap results, relying on Storm intersection factors.
  • Skydiving from the bus towards a slipstream was not auto-deploying gliders on the right top.
  • Storm Surge was not activating in Phase 8
  • Player well being might be improperly rounded when receiving harm.
  • The well being bar for constructions may disappear when hitting a wall and swapping to construct mode.
  • Lava was dealing harm to gamers too rapidly.

Replay

  • Scrubbing a replay may trigger the distinctive font coloration on Golden factors of curiosity to vanish.

Mobile

  • Increased the dimensions of the auto-pickup radius for objects
  • Graphical Improvements:
  • Lava textures weren’t showing correctly within the Floor of Lava Limited Time Mode on Android.
  • Resolved HLOD points that have been occurring at Loot Lake on Mobile.
  • Fixed the Quinjet Glider deploy animation on the Google Pixel 2.
  • The collar of the Instinct Outfit was clipping into the hood.
  • The Fiend Wrap and Turbulent Wraps weren’t displaying correctly on sure Mobile gadgets.
  • The icon for the Wonder Outfit was displaying as pixels.
  • The FPS counter was not being correctly displayed in-game when enabled.
  • While the map was opened, urgent anyplace exterior of it was making that press depend as if it was the joystick.
  • The Cycle Weapons HUD Layouts weren’t seen after leaping from the Battle Bus
  • Fixed a problem the place the “Require Access to Contacts” prompts was showing for Mobile gamers.
  • Sound results and music weren’t taking part in correctly on the Moto Z2Force and HTC U11 gadgets.
  • Reloading a Shotgun was being impeded when Tap Anywhere was lively.
  • Using a bluetooth controller was assigning gamers to the wrong matchmaking bucket.
  • Player character fashions weren’t showing after returning to the Lobby from the Item Shop.
  • The Controller UI was showing on screens even when a controller wasn’t linked.

Fortnite: Creative

Prefabs and galleries

  • Added the Mega Mall Prefab
  • Added 2 new Galleries:
  • Mega Mall Gallery
  • Mega Mall Prop Gallery
  • Added the Clocktower Trim and Ship It Trim to Neo Tilted Gallery A.
  • Added the Peely Walls to Neo Tilted Gallery B.
  • Added the tree in Mega Mall to the Nature Tree Gallery.
  • Added the bush in Mega Mall to the Nature Shrub Gallery.
  • Added the Volcano Throne and Red Dragon Egg to the Castle Prop Gallery.
  • Added Lava Bubbles Particle to the Particles Gallery.
  • Added Geyser Rocks to the Volcanic Rock Gallery.
  • Added Tent Color Variations to the Military Props Gallery.
  • Renamed the Challenge Gallery to the Collectible Gallery
  • Placing the Lab Tunnel would destroy different props close to it.
  • The measurement of the preview quantity for the Block Party Prop Gallery was not correctly becoming within the gallery.
  • The rug and sports activities poster from the No Collision Gallery was not displaying up on Mobile platforms.
  • The Arctic Base Hangar Door would delete itself when copied and pasted.
  • The Basic Storm Controller wouldn’t glow inexperienced when marked for multi-select.

Islands

  • Added the Wasteland Island.
  • Added the Caldera Island.
  • Added new Game Settings for configuring out of doors Lighting and Fog.
  • Light Brightness: Controls the depth of outside lighting from the solar or moon.
  • Default: Uses the sunshine brightness from the present time of day.
  • 0% – 100%: Sets a particular fastened mild brightness. 0% could be very darkish, and 100% could be very brilliant.
  • Light Color: Controls the colour of sunshine from the solar or moon.
  • Default: Uses the sunshine coloration from the present time of day.
  • White, Red, Green, Blue, Yellow, Magenta, Cyan: Sets a particular coloration for the lighting.
  • Fog Thickness: Controls the density of fog on the island.
  • Default: Uses the fog settings from the present time of day.
  • 0% – 100%: Sets a particular fog thickness. 0% turns off the fog, and 100% will pull the fog in very near the digital camera!
  • Fog Color: Controls the colour of the island’s general fog.
  • Default: Uses the fog coloration from the present time of day.
  • Black, White, Red, Green, Blue, Yellow, Magenta, Cyan: Sets a particular coloration for the fog.
  • Note that lighting and fog graphics can look totally different relying on the platform.

Weapons and objects

  • Added the Prop-o-Matic
  • Transform right into a prop to cover out of your opponents! You can purpose at close by props and set off the Prop-o-Matic to own the looks of the specified object.
  • For finest outcomes, use with props discovered within the following galleries:
  • Outdoor Residential Prop Gallery
  • Indoor Residential Prop Gallery
  • Container Prop Gallery
  • When reworked, you possibly can taunt different gamers by whistling.
  • Lock your location to face fully nonetheless and mix in.
  • You can rotate the digital camera with out rotating your prop when locked.
  • Note, you can not remodel into partitions, structural parts, gadgets, or traps.
  • Added UI that shows throughout games to point the variety of gamers hiding.
  • The UI factor tracks the variety of individuals with a Prop-o-Matic of their stock.
  • The UI factor is displayed routinely if somebody begins a game with a Prop-o-Matic of their stock.
  • Added UI to point the period of time between the “ping” sound impact when hiding as a prop.
  • This UI factor and the audio cue is barely lively whereas gamers with Prop-o-Matics are actively hiding as a prop.
  • Flag merchandise areas, when dropped or being carried, at the moment are indicated on the minimap.
  • A participant’s well being would drop to 50/100 after respawning in a game if the Infinity Blade was outfitted.
  • The angle of the Stormwing digital camera wouldn’t change when switching between seats.
  • The time to equip a Sneaky Snowman was not matching the time displayed on the HUD, which is 3.5 seconds.

Devices

  • Added new settings to Beacons.
  • Enabled: Controls when the Beacon might be proven.
  • Enabled (default) – On
  • Disabled – Off
  • Warm-Up Only – Appears throughout the warm-up part
  • Gameplay Only – Appears when the game is lively
  • Beacon Style: Selects the visible fashion of the beacon.
  • Beacon (default)
  • Badge Style
  • Both
  • Hide HUD Icon At: Sets how far-off the beacon’s icon will seem on the gamers Heads Up Display. (Badge Style solely)
  • 2M, 5M, 10M, 15M, 20M, 30M, 50M, 100M, 150M, 200M, 250M, 500M (Default: 20M)
  • HUD Icon Identifier: Allows a particular alphabet letter to be displayed on the HUD Icon (Badge Style solely)
  • None, A, B, C, D, W, X, Y, Z (Default: None)
  • Requires Line of Sight: Controls whether or not the HUD Icon is barely seen when in plain sight. If disabled, the badge might be seen on the HUD even when visibility is obstructed.
  • Yes, No (Default: Yes)
  • Friendly Team: Controls whether or not this beacon seems as Friendly or Hostile for a given crew.
  • All Hostile, All Neutral, All Friendly, Any, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 (Default: All Neutral)
  • Team Visibility: Limits visibility of this beacon to solely sure groups (each Beacon and Badge).
  • All Hostile, All Neutral, All Friendly, Any, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 (Default: Any)
  • Enable When Receiving From: Shows the beacon when the required channel is triggered, utilizing the Trigger gadget.
  • Disable When Receiving From: Hides the beacon when the required channel is triggered, utilizing the Trigger gadget.
  • Added new settings to Particle props:
  • Enabled: Controls when the particles might be seen.
  • Enabled, Warm-Up Only, Gameplay Only, Disabled (Default: Enabled)
  • Enable When Receiving From: Shows the particle when the required channel is triggered.
  • Disable When Receiving From: Hides the particle when the required channel is triggered.
  • Added new settings to the Objective Device:
  • Added a further well being possibility, “Invulnerable”. When that is set, solely triggers or an Explosive Device with the ‘Damage Indestructible Buildings’ possibility enabled can hurt the gadget.
  • Added “Warning Notification Threshold” setting, controlling the remaining well being share at which a harm warning notification might be proven.
  • None, 35%, 50%, 75% (Default: None)
  • Added “Critical Notification Threshold” setting, controlling the remaining well being share at which a important harm notification might be proven.
  • None, 5%, 10%, 25% (Default: None)
  • Added “Show Destroy Messages” setting. If enabled, present elimination feed messages when the target is destroyed.
  • On, Off (Default: Off)
  • Added a brand new setting to Capture Item Spawner gadget.
  • Added “Show Capture Messages” setting. If enabled, present elimination feed messages each time the seize merchandise adjustments states (Captured, Taken, Dropped, and many others).
  • On, Off (Default: On)
  • Added new settings to Player Spawn gadget:
  • Adding “Enabled during Phase” possibility. (Disabled, Enabled, Warm-Up Only, Gameplay Only. Default: Enabled).
  • Allows you to designate if a Player Spawn pad is lively between gameplay and pre-game phases.
  • Color of Pad now adjustments to pink when the Spawn is disabled (both manually disabled or no legitimate crew).
  • Enable When Receiving From: Allows the usage of this spawn gadget when the required channel is triggered.
  • Disable When Receiving From: Disallows use of this spawn gadget when the required channel is triggered.
  • Renamed the Air Vent Device to Air Vent Gallery, as a result of it now accommodates a number of props.
  • Added the Geyser to the Air Vent Gallery.
  • The Geyser is a pure spring that launches gamers excessive up into the air and permits gliders to be activated.
  • Added new settings to Air Vent gadget:
  • Enabled: (Disabled, Enabled, Warm-up Only, Gameplay Only. Default: Gameplay Only)
  • Knockup Force: None, Low, Medium, High, Very High, Super High, Mega High (Default: Medium)
  • Added Gust Range: How removed from the gadget the gust reaches (3m-15m in 1m increment changes. Default: 3m).
  • Min Knockup Percentage: 30%, 40%, 50%, 60%, 70%, 80%, 90%, and 100% (Default, 100%). How a lot knock up is utilized in the event you step into the gust at most vary.
  • Enable When Receiving From: Enables the vent power when the required channel is triggered.
  • Disable When Receiving From: Disables the vent power when the required channel is triggered.
  • Activate when Receiving From a Channel: Provides a 1-second gust earlier than switching off. Useful to make use of as a entice.
  • Added new settings to the Explosive Device:
  • Adding New Health Option: Indestructible.
  • Adding further values to Proximity Range (1/eighth Tile, 1/4 Tile).
  • Health Bar Style. Switches between the default well being bar, an goal fashion well being bar, and an goal fashion well being bar that solely reveals up when the barrel is broken. (Default, Badge Style, Badge Style Damaged. Default: Default).
  • Hide HUD Icon At: Distance at which the icon is displayed, in meters (Badge Style Only)
  • 2m, 5m, 10m, 15m, 20m, 30m, 50m, 100m, 150m, 200m, 250m, 500m. (Default: 20).
  • HUD Icon Identifier: Displays a letter to indicate on the HUD Icon (Badge Style Only)
  • None, A, B, C, D, W, X, Y, Z. Default: None
  • Requires Line of Sight: Whether the HUD Icon solely reveals when you’re inside line of sight. (Badge Style Only).
  • Yes, No. Default: Yes.
  • Added new setting to Team Settings & Inventory gadget.
  • Initial Team Size Ratio: This means that you can set crew measurement ratios. For instance, if Team 1 has a Team Size Ratio of three and Team 2 has a Team Size Ratio of 1, then Team 1 could have 3 times as many gamers as Team 2.
  • Don’t Override, 1 – 10 (Default: Don’t Override)
  • Added new settings to Player Checkpoint Device:
  • Added Enabled on Game Start: Whether or not the checkpoint will mark your save while you run over it
  • Enabled, Disabled (Default: Enabled)
  • Added Enable When Receiving From: Enable the checkpoint when receiving on this channel
  • Added Disable When Receiving From: Disable the checkpoint when receiving on this channel
  • Added When Activated for First Time Transmit On: The first time this checkpoint is activated we are going to transmit on this channel
  • Added When Activated for First Time Per Player Transmit On: The first time this checkpoint is activated for every participant we are going to transmit on this channel
  • Added new settings to Item Spawner gadget:
  • Added new choice to Time earlier than first spawn: Instant, spawns the merchandise in the beginning of the game
  • Added Enabled on game Start: Whether or not the merchandise spawner will start spawning objects at the start of the game
  • Enabled, Disabled (Default: Enabled)
  • Added Enable When Receiving From: Begins spawning objects from the merchandise spawner when receiving on this channel
  • Added Disable When Receiving From: Destroys the merchandise on the spawner and stops the spawner from spawning objects when receiving on this channel
  • Added Spawn Item When Receiving From: Spawns the subsequent merchandise within the merchandise spawner if there’s not already an merchandise on the merchandise spawner when receiving on this channel
  • Added Cycle To Next Item When Receiving From: Destroys the present merchandise on the merchandise spawner after which spawns the subsequent merchandise on the merchandise spawner when receiving on this channel
  • Added new settings to Creature Spawner gadget:
  • Enabled On Game Start: Whether the spawner will actively spawn in the beginning of a game or not.
  • Enabled, Warm-Up Only, Gameplay Only, Disabled (Default: Enabled)
  • Enable When Receiving From: Enable the spawner when receiving on this channel
  • Disable When Receiving From: Disable the spawner when receiving on this channel
  • Added new settings to Billboard gadget:
  • Enabled: Whether textual content will present throughout the specified game state or not.
  • Set Text Visible When Receiving From: Show billboard textual content when receiving on this channel
  • Set Text Hidden When Receiving From: Hide billboard textual content when receiving on this channel
  • Renamed the Collectible Gallery possibility, Only Visible to Collecting Team, to Visible to Opposing Team.
  • Never, Always, or Until Fully Collected (Default: Never)
  • The Hover Platform was stopping gamers from constructing via it in some circumstances.
  • Fixed varied points with the Billboard and the way textual content wrapped between strains.
  • Reverted to the unique font.
  • The Item Spawner the place Respawn Time of 3s wouldn’t be saved accurately.
  • Fixed a problem the place the Barrier gadget wouldn’t scale visually primarily based on adjustments made within the customization choices.
  • The Flag was not showing on the map or minimap.
  • The Storm was not showing on the map or minimap.
  • Creative servers have been ending when a game was accomplished after a Storm has completed closing.
  • The Flag despawn, pickup, and throw sound results have been projected from the Capture Area reasonably than the place the actions came about.
  • Players have been proof against Storm harm when the “Starting Circle” was set to 10 on the Basic Storm Controller gadget.
  • The Storm from the Basic Storm Controller was lacking a timer when lively throughout a game.
  • The Flag ambient flapping audio was too loud.
  • The ambient audio for the Basic Storm Controller would cease taking part in after a game.
  • The texture on the Color Changing Tile was stretching when positioned vertically.

Gameplay

  • Added a brand new setting “Building Can Destroy Environment” within the Game Settings.
  • Yes: When gamers construct throughout gameplay, sure props could also be destroyed when constructed upon. This is the default setting.
  • No: Props are by no means destroyed when gamers construct on high over them throughout gameplay.
  • Added a brand new “Delete” possibility for “Keep Items When Eliminated” within the Game Settings.
  • By default, gamers will drop their stock objects when eradicated.
  • When Delete is chosen, stock objects might be faraway from the game when the participant is eradicated, and the participant will respawn with default objects.
  • Added new settings to use harm to gamers once they hit one thing.
  • Damage Self On Hit Amount: How a lot harm to use to the attacking participant once they hit a goal.
  • 0 – 999 (Default: 0)
  • Damage Self Requires Non-Zero Damage: Sets whether or not not less than one level of harm is required earlier than the attacking participant may also be broken.
  • Yes, No (Default: Yes)
  • Damage Self Target Filter: Optionally restricts self-damage to solely apply to sure kinds of characters.
  • Non-Players, Players, All (Default: All)
  • Damage Self Weapon Filter: Optionally restricts self-damage to solely apply when particular lessons of weapons are used.
  • Pickaxe Only, Ranged Only, Melee Only, All (Default: All)
  • These settings may also be overridden for particular groups utilizing the “Team Settings & Inventory” gadget.
  • Added results when respawning, in addition to a golden flash impact to point how when a participant is invincible after respawn.
  • Added a brand new possibility within the Game Settings to “Allow Manual Respawning”
  • Yes, No (Default: Yes)
  • The Max Initial Team Size setting was not being enforced in some circumstances.
  • Players have been spawning with out their beginning stock.
  • A networking concern would happen with physics collision that was inflicting “jump fatigue” points with sure props.
  • Explosive Device sound results might be muted whereas the match begin cue was taking part in.
  • Sound cues on the finish and starting of Rounds was not correctly triggering.
  • The Capture Item Spawner was not displaying the associated merchandise identify throughout interactions within the Activity Feed.

Creative instruments and cellphone

  • The hover-over spotlight was not showing on sure props and constructing tiles.
  • Objects that have been being held with the Phone have been being saved exterior the Island’s boundary.
  • The Phone wouldn’t delete objects that have been touching the boundary of the Island.
  • Objects highlighted in pink would paste when utilizing multi-select.

UI and social

  • End of spherical and finish of game stream has modified.
  • Added time dilation when the spherical and/or game finishes to interrupt up gameplay earlier than displaying winners.
  • Winner screens now present earlier than all scoreboards.
  • Round Winners are proven if the game has a number of rounds
  • Displaying Round numbers as an alternative of crew names
  • Game Winners are proven on the finish of the game
  • Made it clearer if the participant is on the profitable crew
  • Scoreboards are proven afterward.
  • Round scores are proven if the game has a number of rounds
  • Timer reveals time until subsequent spherical or time until game scores are displayed
  • Game scores are proven on the finish of the game
  • “Eliminations to Win” was modified to “Eliminations to End”
  • “Creature Eliminations to Win” was modified to “Creature Eliminations to End”
  • “Objectives to Win” was modified to “Objectives to End”
  • “Collect Items to Win” was modified to “Collect Items to End”
  • “Score to Win” was modified to “Score to End”
  • “Scoreboard Stat” 1-Four has been renamed to “Scoreboard Tiebreaker” 1-4.
  • “Scoreboard Stat 5” has been faraway from the UI Settings in My Island.
  • Changed the assistance textual content for the Allow Manual Respawning game setting to be simpler to know.
  • Changed the Scoreboard settings assist textual content to clarify how the win situation for the spherical works.
  • Fixed settings for the Creature Spawner being known as “True” or “False” as an alternative of “Enabled” and “Disabled”.
  • Players may doubtlessly get duplicate widgets throughout games.
  • Island description textual content may overlap the rift waypoint if the outline was too lengthy.
  • The Chest tab within the Creative Inventory was not displaying the variety of saved objects.

Fortnite: Save the World

Missions and methods

  • New SSD Mission: Endurance
  • Complete your entire Storm Shield Defense missions in any zone to unlock the Storm Shield Endurance mission.
  • Storm Shield Endurance is 30 waves of escalating enemies that can check the perfect fort designs.
  • The Major will often throw in a Wargames simulation to maintain you in your toes.
  • The problem is predicated on the zone that you just’re in, so it is going to be the best in Stonewood, however would require skilled gameplay in Twine Peaks.
  • Enemies drop extra ammo than regular, however plan on bringing totally different weapon sorts simply to be secure.
  • Players who full this problem will earn:
  • Four new and distinctive Endurance banners by finishing all 30 waves for every zone.
  • Earn a Legendary Troll Stash Llama for finishing all 30 waves of a zone.
  • Earn Gold, RE-PERK!, and PERK-UP! primarily based in your wave progress.
  • Retrieve the Data mission has been changed with the Beta Storm model!
  • Retrieve the information now has a Storm closing in on the touchdown zone.
  • The touchdown zone protection space is a 1×1 space.
  • Players can vote to permit the balloon to be shot down after finding the touchdown zone.
  • The first Retrieve the Data in Stonewood doesn’t have a Storm however has a 1×1 touchdown zone.
  • Resupply is again as a everlasting major mission.
  • Harvest and Collect a purchasing record of things in 10 minutes because the Storm shrinks.
  • The “Assist Wargames” and “Assist Wargames (Repeatable)” quests have been up to date to depend hosts who make the most of the “Wait for Assistance” performance along with gamers who use the Wargames Assist function of Community Lookout.
  • Stonewood, Plankerton, Canny Valley, and Twine Peaks will now all reward the same amount of occasion tickets for Wargames.
  • Players will now be rewarded any of the 4 evolution supplies in any respect difficulties in Plankerton and Twine Peaks Wargames.
  • PERK-UP! Rewards in High stage Twine Peak Wargames will now solely be of Epic or Legendary high quality.
  • In the Hexed Wargames simulation, statues now not pop-out of visibility if the participant strikes far sufficient away from the statue.
  • The beneficial energy and Husk score within the final 2 problem zones in Twine Peaks have been elevated to 132 and 140 respectively.
  • This is barely a visible change – there is no such thing as a change within the Husks precise problem.
  • The Target Practice secondary mission will now seem in additional open areas.
  • Statue icons within the Hexed Wargames simulation have been disappearing from the minimap after a participant disconnected from the group.
  • If all celebration members are knocked down in Wargames, gamers would typically be revived earlier than the defeat display displayed.
  • Repair the Shelter would take harm from Husks in underground caves under the shelter.

Heroes

  • Chromium Ramirez returns to the occasion retailer!
  • Standard Perk: In a Pinch
  • Reloads with an empty journal regenerates 13.5% of your Shield over Three seconds.
  • Commander Perk: In a Pinch+
  • Reloads with an empty journal are 50% quicker and regenerates 13.5% of your Shield over Three seconds.
  • Available within the Event Store beginning June 19 at Eight PM Eastern Time.
  • Diecast Jonesy returns to the Event Store!
  • Standard Perk: Boomstick!
  • Increases Goin’ Commando Damage by 25%
  • Commander Perk: Boomstick!+
  • Increases Goin’ Commando Damage by 50% and adjustments Damage kind to Energy.
  • Available within the Event Store beginning June 19 at Eight PM Eastern Time.
  • The Standard Perk In a Pinch was incorrectly granting reload velocity.
  • As a outcome, Chromium Ramirez has been marked for an merchandise reset.
  • The Commander Perk In a Pinch was incorrectly granting the indicated defend worth.
  • Reload velocity was not functioning correctly when utilizing the commander perk In a Pinch+.
  • The In and Outlander perk was not correctly monitoring eliminations for Phase Shift.
  • The Shifting Gears perk was inflicting Phase Shift to catch on inclines.
  • Phase Siphon and Run and Stun perks weren’t correctly colliding with the Husks.

UI

  • The Storm Shield laptop has had an overhaul with an all new format and artwork!
  • Lighting points have been occurring within the foyer when shadowing was turned off.
  • Quest names within the Quest Tab wouldn’t scroll in the event that they have been longer than the meant show space.
  • Some languages have been displaying reduce off textual content throughout a Llama opening selection sequence.
  • The open Llama immediate wasn’t updating correctly when claiming reward Llamas.

Performance

  • Improved efficiency of the raft that seems in some Arid zones.
  • Improved efficiency of the ceiling drop entice.
  • A hitch was occurring when coming into the Armory menu.

Weapons and objects

  • Defenders can as soon as once more see and shoot via partitions with the Neon Sniper.
  • Defenders can as soon as once more shoot via partitions with the Obliterator.
  • If there’s a wall between the defender and Husk, the defender will solely be capable of hear the Husk as much as Four tiles away.
  • As a outcome, the Obliterator is now marked as eligible for merchandise reset.
  • Energy Cells now not value Bacon to craft.
  • Increased the Battery value from 1 to three per 100 vitality cells.
  • Defenders couldn’t hearth the Plasmatron 9000.
  • Fixed elemental alterations not displaying accurately on the next weapon units:
  • Steampunk
  • Ratrod
  • Flintlock
  • Medieval
  • The weapon destruction results weren’t accurately taking part in when the Easter Egg Launcher ran out of sturdiness.
  • Fixed Scatter Shot projectiles from Retro Sci-Fi weapon perks detonating towards sure kinds of invisible collision.
  • Elemental results would typically develop to huge scale after utilizing a consumable and auto-equipping a weapon.

Gameplay

  • The display would typically zoom out and alter coloration when taking harm from a rift.


Art and animation

  • Defenders would typically not maintain sure weapons correctly.
  • Players may typically see or hear Storm results when close to a participant who’s on the opposite facet of the Storm.
  • Storm results within the arid biome wouldn’t accurately change coloration gradients when a participant entered the Storm.

Audio

  • Updated the Supply Crate gather sound.
  • Shock Tower explosions would typically be suppressed throughout fight.
  • Phase Blaster impacts now have been utilizing incorrect audio.
  • Pickaxing the touchdown zone sounds have been taking part in incorrectly in Retrieve the Data missions.

General

  • Player Surveys
  • For widgets with a number of solutions and choose choices, there’s now an higher restrict on how massive that discipline is earlier than scrolling commences.
  • Text Chat messages have been re-compacted right into a single line throughout all game modes and screens.
  • Some HUD settings weren’t accurately saving.
  • Players may get caught in a foul celebration state when signing into a distinct platform.
  • IOS Voice Chat setting now defaults to ON as an alternative of OFF, matching different platforms.

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