Battle Royale
What’s New?
Storm Flip
Power of the storm within the palm of your fingers!
Weapons + Items
- Storm Flip
- Thrown merchandise that explodes on affect and creates a sphere-shaped zone.
- Where the sphere overlaps the storm, it can create a protected zone.
- Where the sphere overlaps a protected zone, it can create a storm zone.
- The Storm Flip offers the identical harm as the present storm.
- The zone lasts for 20 seconds earlier than dissipating.
- Available in Epic Rarity.
- Can be discovered from Floor Loot, Chests, and Vending Machines.
- Drops in stacks of 1.
- Max stack of 1.
- Vaulted
- Hunting Rifle all variants
- While we worth the number of longer vary sniping choices, the Hunting Rifle has change into considerably outclassed by the Infantry Rifle after it was modified to hitscan. In addition, there are a couple of Sniper Rifle choices obtainable and we really feel it doesn’t presently fill a needed position within the merchandise lineup.
- Loot Carrier
- Reduced sniper package deal availability from 12.5% to eight.45%
- Reduced explosive package deal availability from 12.5% to 7.04%
- The possibilities of getting high-powered, uncommon gadgets from Supply Drones was larger than felt acceptable, so we’ve lowered their availability barely
- Mounted turret
- Overheat now takes 20% longer.
- The Mounted Turret’s utilization has decreased over time. By barely rising time earlier than Overheat, the objective is to assist improve its threat/reward.
- Increased max cost time on Boom Bow from 1s to 1.25s
- The Boom Bow is a bit stronger than we’d like. This adjustment ought to scale back frequency between pictures, making misses riskier. We’d like to guage the affect of this variation earlier than making any further changes, and it’s potential that extra tweaks shall be needed if this doesn’t have the specified impact.
- The Slipstream’s audio, pink ring, and spinning blades flip off when disabled in the course of the fifth section of the Storm.
- Players revived from a Reboot Van will lose invulnerability upon taking pictures or constructing.
- Air Vents at the moment are extra forgiving so as to stop fall harm when gamers bounce on them from excessive locations.
Bug Fixes
- Fixed a problem during which weapons that beforehand had no ammo could be unable to be robotically reloaded.
- Fixed a problem the place gamers would take fall harm after exiting a Baller shortly rolling downhill.
- Aim help can now not be used to fireplace at gamers utilizing a Shadow Bomb.
- Fixed a problem the place gamers may harm teammates who had been disconnected from the match.
- Fixed a problem the place the Flying Disc Toy would get caught on Ballers in mid-air.
- Fixed a problem the place Slipstream audio and visible FX would proceed to happen after the participant exits.
- Fixed a problem the place Air Vents’ sound and visible results occurred greater than as soon as.
- Fixed a problem during which Driftboards had been unable to exit Slipstreams.
- Exiting a car that had entered a Slipstream now not causes gamers to skydive.
- Vending Machines now not change into unusable when a participant utilizing one will get eradicated.
- The Flint-Knock Pistol is now persistently in a position to knock targets and the shooter the right distance.
- Dynamite audio now not will get caught on a loop throughout replays.
- The lava bounce visible impact now not persists if a Baller bounces from lava to water.
Limited Time Mode Rotation:
Sword Fight
Treasure chest include Epic or higher weapons in addition to the occasional Infinity Blade! Fight your opponents to seek out out who’s worthy of the Blade… and who is just not.
Gameplay
- Auto Swap Material choice was eliminated and is at all times on.
- Removing the choice allowed us to optimize Auto-Swap habits, primarily decreasing uncommon circumstances during which supplies didn’t swap correctly.
- Increased length for the way lengthy elimination credit score may be granted to the final damager.
- Fall harm from 15s to 60s
- Self-elimination from 15s to 60s
- Storm elimination from 5s to 60s
- Added help for foot controller units to the Accessibility choices.
- Adjusted Invert Aircraft Controls setting information to higher describe the choice.
Bug Fixes
- Gamepad customized construct controls now persistently enable gamers to turbo construct when utilizing the ‘Place’ motion whereas concurrently having the ‘Stair,’ ‘Wall,’ ‘Roof,’ or ‘Floor’ motion sure.
- Players outdoors closed enemy buildings can now not construct inside them.
- Fixed a problem during which the destruction of a constructing may very well be interrupted by reconnecting it to its base.
- Fixed a problem during which gamers would grasp within the air in the event that they disconnected in the course of the bus drop section.
- Certain Fortbytes requiring a particular beauty merchandise now accurately unlock for gamers who’ve it geared up.
Audio
-
Updated reload sounds for weapons to be mono as an alternative of stereo. This will assist with spatialization enhancements for weapon swap sounds.
Bug Fixes
- The storm harm sound impact now not ends prematurely.
Mobile
We’ve seen iOS patches have skilled delays showing within the App Store lately. Apple has said that any software can take as much as 24 hours to look within the App Store. If no replace is on the market, make sure to examine our social channels for more information.
- Introducing Quick Heal
- Allows for Shield and Health consumables for use extra simply.
- When well being or shields are beneath 100 (max) – the short heal button will show on display screen.
- Separate button that must be added manually from the HUD Layout Tool.
- Button Icon shows the present precedence gadgets from the participant’s stock
- Priority 1 – Chug Jug over all different therapeutic gadgets
- Priority 2 – Health over Shield gadgets
- Priority 3 – MedKit over Bandages.
- Priority 4 – If shields are beneath 50, Small Shields
- Priority 5 – If shields are better or equal to 50, Shield Potions
- Allows for Shield and Health consumables for use extra simply.
- Added an “X” (Exit) button to shut a number of screens the place the “Close” button was too small.
- Players will now get an error message in the event that they attempt to replace the game however have inadequate space for storing.
Bug Fixes
- Fixed a problem the place outfits would not be displayed correctly after logging out and again in.
- Aim help and Auto fireplace can now not be used to fireplace at gamers utilizing a Shadow Bomb
- Fixed a problem for Android gamers encountering an error when making an attempt to observe reside matches.
- Fixed a problem with doorways and ziplines being interactable from lengthy distances.
- Centered Events and Challenges screens on units with a 4:Three show.
- Fixed a problem with the Combat/Build Mode button bringing gamers again into fight mode mid-animation.
- Fixed a problem the place the names of an eradicated staff remained beneath the spectated participant.
- Controller blueprint seems accurately when seen with units with a wider display screen.
Creative Bug Fixes
- Fixed a problem with the choice arrows being troublesome to pick.
- Global Control UI now shows persistently.
- Fixed a problem with sound results enjoying in a loop whereas gamers maintain a grenade.
- Players can now persistently use a controller to entry the Show Details menu.
- Fixed a problem the place scores wouldn’t correctly show at first of the match.
General
- Banner Icons- Updated from 256×256 to 512×512
- Standard Type – 31 massive graphic varieties up to date
- Battle Royale – 17 massive graphic varieties up to date
- Console gamers can now entry language choices by means of the Settings menu.
- Players can now select a setting on the “Account” tab to choose out of participant surveys.
- Updated primary menu foyer to be the identical because the Battle Royale foyer.
- We made some preliminary polish changes to the brand new foyer with a plan to iterate over time and replace the theme throughout the front-end.
Bug Fixes
- Fixed movies not looping on PS4.
- The query mark icon within the Settings menu now absolutely fills within the field.
UI
- We’ve added the flexibility to Undo a brand new buy to the Fortnite Store!
- Immediately after you make a brand new buy it is possible for you to to Undo this merchandise buy for a restricted time so long as you keep on the acquisition display screen.
- After you Undo a purchase order, there shall be a cooldown on utilizing Undo on that very same merchandise, however it is possible for you to to Undo some other new purchases!
- If you select to Undo a purchase order, the possession of that merchandise shall be revoked and you’ll be granted again the suitable V-Bucks.
- Undo will observe the identical eligibility necessities as Return Requests.
- What can Undo be used on?
- Items obtainable for buy with V-Bucks within the Item Shop
- Emotes
- Gliders
- Harvesting Tools
- Back Bling
- Outfits
- Wraps
- Music
- Items obtainable for buy with V-Bucks within the Item Shop
- What can Undo not be used on?
- Limited Time Offers within the Store akin to Lava Legends Pack, Frozen Legends Pack, and The Laguna Pack
- V-Bucks
- Gifting
- Battle Pass
- Battle Pass Tiers
- Founder’s Pack
- Founder’s Pack Upgrades
- Loot Llamas (Save the World)
- Event and Weekly Items (Save the World)
- What can Undo be used on?
- Players in your squad now have a stronger visible spotlight when actively talking.
- We now not show Active Voice Indicators in-game for gamers which are in your squad.
- We adjusted this to retain the improved visibility of talking gamers that Active Voice Indicators present whereas making it simpler so that you can instantly get contextual data (e.g. well being and protect standing) for the particular person talking.
Creative
What’s New?
Transmitters and Receivers
Trigger an explosion off of a coin, drop a barrier when a participant strikes a goal and a lot extra! This is just the start as many extra choices and units shall be enabled over the subsequent few updates.
Storm Device
Now you may launch the facility of the Storm to problem your gamers to their limits. Expect extra methods to channel the Storm in later releases.
Pueblo Theme
Build a desert city with the brand new Pueblo prefabs and galleries. Pairs nice with the brand new Canyon Island.
Islands
- New Canyon Island: A desert themed canyon with a river reducing by means of.
Bug Fixes
- Sprays will now solely be saved if the participant has been granted edit permission on the island.
Gameplay
- Updated My Island settings:
- Added “Building Resource Style” choice: Specifies which mode to make use of when calculating what number of assets are gained from destroying the surroundings.
- Creative, Battle Royale, and Save the World (Default: Creative)
- Added “Harvest Rate” choice: Specifies a multiplier to be utilized to the variety of assets gained from destroying the surroundings.
- 0x, 0.1x, 0.5x, 1x, 2x, 3x, 4x, 5x, 10x (Default: 1x)
- Added “Allow Item Drop” choice: Specifies whether or not gadgets may be dropped by gamers.
- Yes, No (Default: Yes)
- Added “Allow Item Pick Up” choice: Specifies whether or not gadgets may be picked up by gamers.
- Yes, No (Default: Yes)
- Added “Destroy Props on Building Placement” choice: Specifies whether or not participant constructing destroys props or permits gamers to construct by means of them.
- Yes, No (Default: Yes)
- Renamed “Block Building in Game” choice to “Allow Building”: Specifies whether or not gamers are allowed to construct whereas enjoying a game.
- Renamed “Building Damage in Game” choice to “Environment Damage”: Specifies whether or not gamers are allowed to destroy the surroundings whereas enjoying a game.
- Renamed “Drop Items on Elimination” choice to “Keep Items when Eliminated”: Specifies whether or not gamers hold their gadgets when eradicated in the course of the game.
- Renamed “Infinite Resources in Game” to “Infinite Resources”: Specifies whether or not gamers have infinite constructing assets whereas enjoying a game.
- Added “Building Resource Style” choice: Specifies which mode to make use of when calculating what number of assets are gained from destroying the surroundings.
Bug Fixes
- Fixed a problem the place gamers had been often disconnected after successful a game.
- Fixed auto-sprint not disengaging between game rounds.
- The “After Last Spawn Go To” setting now works with all groups.
- The right staff shall be granted victory now in “Score to Win” games.
Weapons + Items
- Added a Flag merchandise to the Consumables stock:
- Equips on choose up.
- While geared up, disables constructing and equipping of different stock gadgets.
- Can be swung as a melee weapon, used to reap supplies, or tossed to teammates.
- When spawned from a Capture Item Spawner Device, the Flag will inherit the Device’s Accent Color.
Bug Fixes
- Flint-Knock Pistol now reliably pushes gamers the right amount.
Creative Tools + Phone
- Settings for Flight Speed, Phasing, Grid Snap, Drops, and Collision now save and persist by means of game classes.
- Improved efficiency of Multi-Select when copying many objects without delay.
Bug Fixes
- Fixed Phase mode being activated unexpectedly when the Left Stick was configured as Jump on controllers.
- Fixed a problem the place the copied objects may seem offset from the digital camera.
- Fixed the Phone not having the ability to copy and paste the Arctic Base Hangar Door.
- Fixed a problem the place the controls assist textual content would disappear at sure instances.
- Fixed a problem the place cosmetics may often block the Phone’s line of sight, stopping objects from being interacted with.
- Fixed a problem the place the Phone may show an influence stage from Save the World.
- Fixed a problem with controls assist textual content displaying the fallacious button binding when copying an asset.
- Improved Multi-Select to permit it to work extra persistently with partitions, flooring, stairs, and roof property when copying and reducing.
- Fixed a crash that might happen when copying and pasting the utmost allowable variety of property when utilizing Multi-Select.
Prefabs & Galleries
- Added 6 New Pueblo Prefabs.
- Pueblo Trio
- Pueblo Duo
- Pueblo Residential A
- Pueblo Residential B
- Pueblo Front Gate
- Pueblo Bell Tower
- Added 8 New Galleries.
- Pueblo Gallery
- Pueblo Prop Gallery
- Desert Nature Gallery
- Outdoor Residential Prop Gallery
- Container Prop Gallery
- Indoor Residential Prop Gallery
- No Collision Gallery – props that enable gamers to stroll by means of
- Block Party Prop Gallery – that includes new block social gathering indicators and staff flags
- Added the Rusted Car and Rusted Truck to the Car Gallery.
- Added White Brick Walls to the Factory Walls Gallery.
- Added Desert Rocks and extra Ground Floors to the Indestructible Gallery.
- Added Gnomes to General Props Gallery B.
- Renamed the Grass Floor Gallery to Grass X Dirt Gallery A.
Bug Fixes
- Fixed the Tomato Temple Stone Columns to be within the right place.
Devices
- Transmitters and Receivers
- New system to permit units to hyperlink to one another by means of Channels.
- There are presently 8 Channels per island and as much as 15 units may be chained inside a Channel.
- An island can have a complete of 100 Transmitters and 100 Receivers
- Added Trigger Device.
- Triggered by Player: Specifies whether or not or not this set off will transmit a sign when a participant steps on it.
- On, Off (Default: On)
- Triggered by Damage: Specifies whether or not or not this set off will transmit a sign when it receives harm.
- On, Off (Default: Off)
- Times Can Trigger: Specifies the overall variety of instances this set off will transmit a sign.
- Infinite, 1-10 (Default: Infinite)
- Trigger Delay: Specifies the delay between receiving a stimulus and transmitting a sign.
- None, 1 second, 2 seconds, Three seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, Three minutes, 5 minutes, 10 minutes, 20 minutes (Default: None)
- Trigger Reset Delay: Specifies how lengthy it should wait after the set off has transmitted a sign earlier than it may be triggered once more.
- None, 1 second, 2 seconds, Three seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, Three minutes, 5 minutes, 10 minutes, 20 minutes (Default: None)
- Trigger Sound: Specifies whether or not the set off ought to emit a sound when it transmits a sign.
- Enabled, Disabled (Default: Enabled)
- Visibility in Game: Specifies whether or not or not the Device has collision and is seen in a game. (This doesn’t have an effect on its capability to obtain a stimulus).
- On, Off (Default: On)
- Enabled on Minigame Start: Specifies whether or not the Device will reply to stimuli from the beginning of a game, or if it should be enabled by one other Device.
- Enabled, Disabled (Default: Enabled)
- Enable When Receiving From: Receiving a sign from the required channel will allow this Device.
- Disable When Receiving From: Receiving a sign from the required channel will disable this Device.
- When Triggered Transmit On: Specifies the channel on which this Device will transmit a sign when it receives a stimulus.
- Triggered by Player: Specifies whether or not or not this set off will transmit a sign when a participant steps on it.
- Added Receivers and Transmitters to Devices. Each of those specifies the channel to which the machine will reply or transmit when the situations are met.
- Challenge Gallery Devices
- Added “Turn Visibility On When Receiving From” receiver.
- Added “Turn Visibility Off When Receiving From” receiver.
- Added “When Collected Transmit On” transmitter.
- Music Sequencer Device
- Added “Start Sequence When Receiving From” receiver.
- Added “Stop Sequence When Receiving From” receiver.
- Objective Device
- Added “Destroy When Receiving From” receiver.
- Added “When Destroyed Transmit On” transmitter.
- Pinball Flipper & Bumper Devices
- Added “Activate When Receiving From” receiver.
- Added “Enable When Receiving From” receiver.
- Added “Disable When Receiver From” receiver.
- Added “When Activated Transmit On” receiver.
- Explosive Device
- Added “Explode When Receiving From” receiver.
- Sentry Device
- Added “Spawn When Receiving From” receiver.
- Added “When Eliminated Transmit On” transmitter.
- Creature Spawner Device
- Added “Eliminate Creatures When Receiving From” receiver.
- Added “Destroy Spawner When Receiving From” receiver.
- Damage Volume & Barrier Devices
- Added “Enable When Receiving From” receiver.
- Added “Disable When Receiving From” receiver.
- Challenge Gallery Devices
- Added Basic Storm Controller Device.
- This Device allows you to add a easy shrinking Storm to your maps.
- Start Radius: Specifies the preliminary measurement of the Storm at game begin.
- 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m (Default: 50m)
- End Radius: Specifies the ultimate measurement of the Storm.
- 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m (Default: 0m)
- Wait Time: Specifies how lengthy the Storm will wait earlier than shrinking.
- 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, Three minutes, Four minutes, 5 minutes, 10 minutes, 20 minutes (Default: 2 minutes)
- Shrink Time: Specifies how lengthy the Storm will take to shrink from Start Radius to End Radius.
- 30 seconds, 1 minute, 1.5 minutes, 2 minutes, 2.5 minutes, Three minutes, 5 minutes, 10 minutes (Default: 1 minute)
- Delay Time: Specifies the size of time which is able to elapse earlier than the Storm seems.
- None, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, Three minutes, Four minutes, 5 minutes, 10 minutes (Default: None)
- Damage: Specifies the proportion of max well being that gamers within the Storm will lose every second.
- 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, Instant Elimination (Default: 10%)
- Updated Capture Area Device.
- Updated the Score Value choice to incorporate 0
- Added Capture Item Spawner Device.
- This permits the creation of extra tailor-made Capture the Object experiences with an merchandise spawner that provides further performance straight associated to seize the thing gameplay. (Hint: Works nice with the brand new Flag merchandise)
- Create Mode: After putting the machine, drop an merchandise out of your stock onto the Capture Item Spawner to outline the merchandise to spawn.
- Play Mode: The Device will spawn a single occasion of the required merchandise and gained’t spawn one other till the earlier occasion is faraway from play.
- Friendly Team: Specifies the staff related to the seize merchandise
- 1-16 or All (Default: All)
- Captured By: Specifies which groups can choose up the seize merchandise
- Friendly Team, Hostile Teams (Default: Friendly Team)
- Accent Color: Visually distinguishes Capture Item Spawner Devices from each other.
- Team Color, White, Sky Blue, Red-Orange, Golden, Apple Green, Fuschia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Aqua, Pink, Green (Default: Aqua)
- Score Value: Specifies a degree worth for the seize merchandise when captured. This is additive with the Score Value choice on the Capture Area machine.
- 0-100 (Default: 0)
- Return Dropped Items: Specifies how lengthy it takes the merchandise to return to the spawner after it’s dropped.
- Instantly, 3 Seconds, 5 Seconds, 10 Seconds, 20 Seconds, 30 Seconds, Never (Default: Never)
- Play Capture Sounds: If enabled, play sound alerts when seize gadgets change states (captured, taken, dropped, and so on.)
- On, Off (Default: On)
- Updated Player Checkpoint Plate Device.
- Checkpoints now help as much as 5 gamers spawning on them without delay.
- Updated Pinball Bumper Device.
- Added Sideways Bounce Lift choice: Specifies how a lot uplift is utilized to gamers when impulsed.
- Don’t Override, None, Low, Medium, High, Very High, Super High, Mega High (Default: Don’t Override)
- Creatures now not set off Bumpers whereas being unaffected by them.
- Bumpers can now nonetheless be triggered if Knockback is ready to Off, permitting them to use harm, rating or knockup.
- Increased the ‘Instant Reset’ choice on Bumpers from 0.1 seconds to 0.25 seconds because the Device can now be triggered repeatedly if knockback is Off.
- Renamed this worth from ‘Instant’ to ‘0.25 Seconds’ to precisely characterize the minimal delay.
- Added Object Direction Importance choice: Determines how a lot the course of an object hitting the Bumper impacts the course it will get impulsed. (0% means the Bumper will at all times impulse a participant straight away).
- 0%, 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100% (Default: 100%).
- Added Team choice: Restricts the Bumper to triggering just for a particular staff.
- Any, 1-16 (Default: Any)
- Added Score Value choice: Specifies a rating to award a participant who triggers the Bumper.
- -20, -15, -10, -5, -3, -2, -1, 0, 1, 2, 3, 5, 10, 15, 20 (Default: 0)
- Added Enabled on Game Start choice:
- Enabled, Disabled (Default: Enabled)
- Added tooltips to all Bumper choices.
- Fixed a problem the place a well being bar would seem on copied variations of the Bumper.
- Added Sideways Bounce Lift choice: Specifies how a lot uplift is utilized to gamers when impulsed.
- Added further choices to Explosive Device.
- Play Audio / VFX: Specifies whether or not to set off explosion audio and visible results or just apply the harm silently/invisibly.
- On, Off (Default: On).
- Additional values for Structure Damage:
- 150, 200, 250, 300, 350, 400, 450, 2000, 5000.
- Show Health Bar:
- Yes, No. (Default: Yes).
- Play Audio / VFX: Specifies whether or not to set off explosion audio and visible results or just apply the harm silently/invisibly.
- Updated Damage Volume Device.
- Changed Affects Creatures, Affects Players, Affects Vehicles and Affects Unmanned Vehicles choices from Yes/No to On/Off.
- Added Enabled on Game Start choice:
- Enabled, Disabled (Default: Enabled)
- Added Affects Unmanned Vehicles choice:
- On, Off (Default: Off)
- Updated Pinball Flipper Device.
- Added Knockup choice: Specifies how a lot upforce the Flipper applies to things up when it impulses them.
- None, Low, Medium, High, Very High, Super High, Mega High (Default: Low)
- Added Mega High setting to Knockback choice to match the Bumper Device.
- Added new values to Flip Direction choice:
- Any (triggers from any aspect and swings in direction of that aspect)
- Opposite (triggers from any aspect and swings the alternative method)
- Flip Flop (switches the triggerable aspect every time it triggers)
- Never (Doesn’t apply impulse however nonetheless triggers different results akin to harm and rating).
- Added Hit on Backswing choice: Allows the Flipper to hit any objects behind it because it returns to its authentic place.
- On, Off (Default: Off)
- Adding Bounce Angle Percentage choice: Determines how a lot the course of an object hitting the Flipper impacts the course it will get impulsed. (0% means the Flipper will at all times impulse a participant straight away).
- 0%, 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100% (Default: 100%)
- Added Team choice: Restricts the Flipper to triggering just for a particular staff.
- Any, 1-16 (Default: Any)
- Added Enabled on Game Start choice:
- Enabled, Disabled (Default: Enabled)
- Added Score Value choice: Specifies a rating to award a participant who triggers the Flipper.
- -20, -15, -10, -5, -3, -2, -1, 0, 1, 2, 3, 5, 10, 15, 20 (Default: 0)
- Creatures now not set off the Flipper with out being affected.
- Increased the world of impact when the Flipper is activated by taking harm or remotely triggered.
- Added tooltips to all Flipper choices.
- Added Knockup choice: Specifies how a lot upforce the Flipper applies to things up when it impulses them.
- Updated Challenge Gallery
- Added Visible on Minigame Start choice:
- On, Off (Default: On)
- Added Visible on Minigame Start choice:
- Updated Sentry Device:
- Added Spawn on Minigame Start choice:
- Yes, No (Default: Yes)
- Added Spawn on Minigame Start choice:
- Updated Barrier Device:
- Added Enabled choice: Specifies when the barrier impact is lively.
- Disabled, Enabled, Warmup Only, Gameplay Only (Default: Gameplay Only)
- Added Enabled choice: Specifies when the barrier impact is lively.
- Added further choices to Team Settings and Starting Inventory Devices:
- Team Name: Specifies a show identify for the corresponding Team for use all through the UI. (scoreboard, victory display screen, and so on.)
- Team Color: Assigns a particular shade to the corresponding Team for use all through the UI and for units that help Team Color as an Accent Color choice. (Capture Area, Capture Item Spawner)
- Do Not Override, White, Sky Blue, Red-Orange, Golden, Apple Green, Fuschia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Aqua, Pink, Green (Default: Do Not Override)
- Initial Team Size Ratio: This permits for uneven staff sizes that preserve a ratio of gamers per staff for any variety of gamers in a game.
- Don’t Override, 1-10 (Default: Don’t Override)
- Example: A ratio of Four for Team 1, and 1 for Team 2, implies that with 10 gamers, Team 1 may have Eight gamers and Team 2 may have 2 gamers.
- Added further choice to Player Spawner Device:
- Lock to Player Name: If textual content is added to this subject, solely gamers whose identify comprises that string can spawn right here. Leave clean to permit anybody to make use of this spawn level.
- Added further choice to Music Sequencer Device:
- Activate on Game Phase: Specifies when the Sequencer will robotically begin.
- Never, Warm-up, Game Start (Default: Never).
- Added capability for music sequencer to activate the set off machine.
- Activate on Game Phase: Specifies when the Sequencer will robotically begin.
Bug Fixes
- Fixed difficulty with units not being rotated correctly when positioned on present flooring.
- Fixed a problem with the Barrier Device displaying improperly if a participant was close to it at game begin.
- Objects positioned inside a Barrier Device can now be interacted with extra persistently.
- Fixed a problem the place Sentries had been being rotated incorrectly.
- Fixed a problem the place Sentries had been being broken by Explosive Devices after they exploded inside their focusing on vary.
- Looping Music Sequencers will now accurately reset when a game or spherical has began.
UI + Social
- Updated Portal person expertise:
- Changed Portal names to solely seem when nearer to the Portal.
- Updated formatting of Portal particulars to boost legibility.
- Changed the space at which the immediate to alter the Portal seems and added a label to make clear that it adjustments the Portal vacation spot.
- Updated the fashion of the server checklist and new function callouts.
Bug Fixes
- Fixed the positions of squad members in the primary menu of the foyer to keep away from overlapping with the Featured Creations panel.
- Fixed a problem with improper column spacing on the scoreboard.
- Fixed the scoreboard time column displaying “DNF” the place there isn’t a time for a participant to show. It now shows “–:–:–”.
- Fixed the “Show Details” button being unresponsive after opening and shutting the in-game menu.
- Fixed the button assist textual content for the harvesting software changing into hidden after unequipping the harvesting software whereas utilizing a controller.
- Fixed the “Return to Hub” button being displayed within the in-game menu even whereas already within the Hub.
- Fixed a problem the place the “Memory Used” bar may seem whereas within the Hub.
- Fixed a problem with controller enter show on the Game Description panel when utilizing a controller on cellular.
Save The World
What’s New?
Beyond the Stellar Horizon
Join the solid and crew of Beyond the Stellar Horizon because the VSS Gallant takes flight as soon as extra.
Invasion
You don’t wish to be in the best way when the laser goes off on this new Wargames Simulation!
Missions + Systems
- New Wargames simulation: Invasion
- A UFO invades the sky above your Storm Shield, blasting your defenses, and beaming down some undesirable firm.
- Destroy that spinning saucer to provide your defenses a breather… however like each dangerous sequel, it can return!
- A brand new Wargames simulation means extra probabilities for Event Tickets, a brand new banner, and extra selection to the Daily Quests.
- Available in Wargames on June 5 at Eight PM Eastern Time.
- Invasion, and any future Wargames releases, will now line up with the nightly Store rotation (8pm ET). This will higher align new Wargames quest with the obtainable simulations.
- New Sci-Fi Llama is on the market within the retailer.
- Features Four new Sci-Fi Heroes, and 5 new Sci-Fi Weapons.
- Costs 500 Summer Tickets
- Players will now matchmake into Wargames and Storm Shield missions throughout completely different zones when utilizing the Community Lookout function. This will assist scale back matchmaking instances.
- Rewards from weekly quests have been up to date!
- Upon finishing a weekly quest, you’ll be rewarded 500 Summer Tickets and 1 different selectable reward (Gold, RE-PERK, or PERK-UP) based mostly in your development in the primary questline.
- Increased quantity of Gold and Perk supplies awarded.
- You will now not want to finish “Ride the Lightning” quest to unlock heavy melee assaults. They are unlocked from the beginning of the game.
Bug Fixes
- Fixed points with Wargames matchmaking not pairing gamers accurately. The fixes embrace utilizing the Min/Max issue settings for Wargames, Play With Others, and correctly distinguishing between SSD protect enlargement missions and Wargames simulations.
- The Trapped Out Wargames problem correctly restores traps when the simulation has concluded. This problem has been added again into the rotation.
- Fixed a problem that prevented traps from correctly resetting sturdiness after a Wargames / SSD mission has concluded.
- The first model of this repair went out in v9.10.
- Repair the Shelter hidden elements will now not spawn contained in the terrain.
- SEE-Bot will now correctly discover hidden elements after he’s efficiently defended in Repair the Shelter missions.
- Players now accurately obtain the ‘People’ useful resource upon finishing ‘Rescue the Survivors’ missions in excessive stage zones.
UI
- Items within the stock overflow can now be chosen for use in Transforms.
- Items which are developed or have their rarity upgraded will now not be flagged as new or unseen.
Bug Fixes
- Hero spawn animations will now not play twice on the Hero loadout display screen.
- Durability data is now accurately displayed for Ward entice schematics.
- Drop down arrows now have extra constant habits whereas navigating by means of the Collection Book.
- The stock display screen now closes accurately if left open when a mission is accomplished.
- Players can now correctly toggle backwards and forwards between Storage and Backpack within the Storage part of the armory tab.
- Damage Resistance now takes into consideration the quantity of armor granted from Support slot perks when displaying its worth.
- Players will now not get mushy locked to the account Boost sub-menu when navigating to it from the Daily Rewards display screen.
- Player names now not seem over the inaccurate participant banners whereas on the rating display screen.
- Quest Log descriptions now replace correctly when shopping a number of quests in fast succession.
- Portraits and merchandise playing cards now show accurately after buying them from the Item Shop.
- Fixed Hero stage up reward names displaying as survivors within the victory display screen.
Performance
- Improved efficiency whereas within the Transform menu and whereas navigating / crafting schematics.
- Improved efficiency of monster motion and animations.
- Improved efficiency of varied assaults and skills:
- Sploder’s propane tank
- Taker’s swoop assault
- Beehive’s cloud assault
- Lobber’s thrown assault
- Riot Husky’s protect
- Ninja’s Round Trip Perk
- Outlander’s Shock Tower
- Outlander’s Phase Shift
- Goin’ Constructor
- Lefty and Righty
Bug Fixes
- Fixed menu hitching on low finish PCs when switching to command or armory tabs for the primary time.
- Fixed a hitch when getting into the Survivors menu and mission choose map.
Heroes
- Azalea Clark, the brand new Mythic Outlander, joins the crew!
- Standard Perk: Space Technology
- Increases Ability Energy Damage by 15%.
- Commander Perk: Space Technology+
- Increases Ability Energy Damage by 15%. Additionally, Shock Tower explodes, dealing 107 Energy Damage to close by enemies.
- Team Perk: Z.A.P.
- REQUIRES: 2 Space Explorer Heroes.
- Z.A.P. has your again, dealing 105 base Energy Damage to a random enemy each 6 seconds.
- Available from the “Beyond the Stellar Horizon” quest line
- Standard Perk: Space Technology
- Shock the enemies with Extraterrestrial Rio, the brand new Soldier!
- Standard Perk: Resonant Frequency
- Increases Energy Damage by 26% towards shields.
- Commander Perk: Resonant Frequency+
- Increases Energy Damage by 78% towards shields.
- Available from the Sci-Fi Llama.
- Standard Perk: Resonant Frequency
- Go Constructor with ED-EE!
- Standard Perk: MUST.PROTECT
- Critical hits with Melee Weapon Energy Damage provides 32% of present protect to wreck.
- Commander Perk: MUST.PROTECT+
- Critical hits with Melee Weapon Energy Damage provides 96% of present protect to wreck.
- Available from the Sci-Fi Llama.
- Standard Perk: MUST.PROTECT
- Zap the Husks with Cyberclops, the brand new Outlander!
- Standard Perk: Plasma Arc
- Energy Damage has a 20% likelihood to zap close by enemies for 58% of harm dealt.
- Commander Perk: Plasma Arc+
- Energy Damage has a 20% likelihood to zap close by enemies for 116% of harm dealt. Additionally T.E.D.D.Y. offers Energy Damage.
- Available from the Sci-Fi Llama.
- Standard Perk: Plasma Arc
- Intergalactic Ken, the brand new Ninja, experiences for obligation!
- Standard Perk: Energy Siphon
- Eliminations with Energy Damage restore 8.5% of lacking shields.
- Commander Perk: Energy Siphon+
- Eliminations with Energy Damage restore 17% of lacking shields. Additionally, Throwing Stars offers Energy harm.
- Available from the Sci-Fi Llama.
- Standard Perk: Energy Siphon
- Archeolo-Jess returns to the Weekly Store!
- Standard Perk: Strike Cost
- Increases Anti-Material Charge heavy assault effectivity by 28%
- Commander Perk: Strike Cost+
- Increases Anti-Material Charge heavy assault effectivity by 128%
- Start Date: June 5 at Eight PM Eastern Time
- End Date: June 12 at Eight PM Eastern Time
- Standard Perk: Strike Cost
Bug Fixes
- The Survivalist perk now not heals DBNO gamers.
- Feel the BASE will correctly proceed to set off after the participant respawns.
- Six Shooter+ now shows the right tooltip values.
- The Malfunction+ Commander perk now grants the suitable quantity of elevated harm to Plasma Pulse.
- Cannonballs and Present Arms presents will now not sink into the bottom.
- Enemies now not play incorrect animations whereas being hit by Bull Rush if the participant is utilizing the Long Rush perk.
- Players will now not change into caught after getting knocked again whereas putting B.A.S.E.
- The armor buff is now correctly faraway from buildings when B.A.S.E. is destroyed.
Weapons + Items
- Added the Retro Sci-Fi weapons set, obtainable in Sci-Fi Llamas:
- Atomic Light Expander: Energy spear with an Electric Smash heavy assault that offers harm to enemies in a big radius.
- Blastotron 9000: A scopeless automated power sniper rifle.
- Blastotron Mini: Rapid firing automated power pistol.
- Gammatron 9000: Rapid burst fireplace power assault rifle.
- Husk Warper: High harm, low affect power hammer with a devastating Blackhole heavy assault that pulls Husks in earlier than dealing harm.
- Introducing the brand new Tar Pit Trap.
- Enemies that step into this entice get caught for a brief length. This entice is reactive to bullets, so if an enemy will get caught simply give it a shot!
- Available within the Event Store on June 5 at Eight PM Eastern Time.
Bug Fixes
- Fixed a problem that induced the Leprechaun to show right into a Troll when developed.
- Note: This beforehand induced merchandise classification points and should have resulted in gamers now not having a Leprechaun to fit into their Collection Book. The Troll is now absolutely thought of a Troll and everybody impacted by this difficulty shall be granted the Leprechaun with the identical character as earlier than.
- The “Increased Building Health” and “Heal Attached Building” entice perks now correctly apply to the wall/flooring/ceiling that it’s hooked up to.
- Fixed a problem the place gamers wouldn’t obtain Epic Schematics bought from the merchandise retailer.
- Card packs containing Epic Schematics shall be granted to gamers affected by this difficulty within the close to future.
Gameplay
- Autorun is now canceled after dying and respawning.
Bug Fixes
- Bull Rush now not destroys player-built buildings which are beneath building.
- Player shields will accurately start refilling if a participant respawns and takes harm with lower than full shields.
- Structures in Twine Peaks now scale as much as the right max well being worth.
- Fixed a problem which induced the Flingers to cease attacking the Storm Shield.
- Maximum Health/Shield of gamers is extra constant throughout Stonewood, Plankerton, Canny Valley, and Twine Peaks for Wargames.
- High-level traps positioned in early zones will now try and reset to their authentic crafted stage when a high-level Wargame begins.
- Traps present within the Storm Shield, positioned earlier than this replace, will reset to the max stage for his or her tier.
Enemies
- Zappers from past have invaded the world, changing their gunslinger cousins in the meanwhile.
Audio
Bug Fixes
- The countdown timer SFX is correctly heard on the finish of waves in Wargames.
Known Issues
Wanting to trace the highest neighborhood points? Head over to our Fortnite | Community Issues Trello board here.