Fortnite v9.10 Patch Notes

Battle Royale

What’s New?

Hot Spots
Randomly chosen places on the map which have a excessive loot fee with a rise of Supply Drops!
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Limited Time Mode Rotation:

Sniper Shootout Duos

Sniper Rifles solely. Downed gamers are eradicated immediately. May the perfect intention win!

Unvaulted Squads

Battle Royale gameplay with a restricted set of weapons made up solely of things which are vaulted in the usual modes.

Close Encounters Squads

Close quarters fight with Shotguns & Jetpacks!

Weapons + Items

  • Shadow Bombs
    • Reduced availability from ground loot from .835% to .677%
    • Reduced availability from chests from 4.65% to three.98%
    • Reduced drop depend from Three to 2.
      • Shadow Bombs have seen a whole lot of late-game use, and we needed to encourage danger vs. reward when choosing the merchandise up. By leaving most stack measurement the identical & lowering availability, the merchandise’s potential stays the identical however swapping a spot for it early on is riskier.
  • Unvaulted Semi-Auto Sniper Rifle
    • Available in Vending Machines, Chests, and Floor Loot
    • Available in Uncommon and Rare variants
      • Since the Thermal Rifle and Scoped Revolver have each just lately been vaulted, this week we needed to convey again an oldie however goodie to spherical out the medium/long-range merchandise line-up.
  • Combat Shotgun
    • Reduced the supply from ground loot from 2.015% to 1.409%
    • Reduced the supply from chest loot from 2.183% to 1.846%
      • When in comparison with different objects of comparable rarity, the Combat Shotgun was dropping a bit too incessantly. This change will put it nearer in keeping with different objects.

Bug Fixes

  • Dropping a part of a consumable merchandise stack now not interrupts utilizing the consumable.
  • Shadow Bombs appropriately depart the gamers stock when no costs are left.
  • Shadow Bombs are consumed correctly when shortly choosing up a substitute merchandise throughout activation.
  • Combat Shotgun now applies applicable environmental harm falloff.
  • Ability to maneuver is now not misplaced if Rift-to-go was used with Balloons.
  • The Bush now appropriately attaches to gamers in particular animations, similar to skydiving.
  • Resolved inconsistent conduct whereas utilizing Flint-Knock pistol throughout crouch.
  • Air vent audio is now appropriately eliminated upon on destruction.
  • Boogie Bombs now correctly stop affected gamers from skydiving.
  • Camera points when exiting a Mounted Turret have been resolved.
  • Remote Explosives will now open and shut with doorways they’re caught to.

Gameplay

  • Introducing Hot Spots!
    • Every match, choose named places might be marked in gold textual content on the map.
      • These Hot Spots symbolize the presence of Loot Carriers. Shoot down the carriers for added high-quality weapons.
        • Minimum of 1 Hot Spot
        • 25% likelihood for two Hot Spots
        • 5% likelihood for 3 Hot Spots
      • Loot Carriers
        • Loot Carriers drop a weapon of Rare or larger high quality together with two stacks of ammo.
        • Hot Spots could have between 12 and 16 Loot Carriers relying on the scale of the situation.
  • Equipping the blueprint to start out constructing has improved in excessive latency conditions.
  • Added crosshair dot whereas skydiving to permit for extra exact map marking.

Bug Fixes

  • Fixed a problem with auto materials swap canceling turbo construct if the shopper can’t predict the fabric quantity fast sufficient.
  • Updated Environmental and Cozy Campfire Trap collision to higher permit gamers to stroll over campfires.
  • Players can now not hearth/reload weapons whereas reviving a DBNO teammate.
  • Contrails are now not caught on the participant in the event that they dropped from the bus straight right into a Slipstream.

Performance

Bug Fixes

  • Fixed a regression in stage streaming efficiency launched in v9.0. This ought to considerably enhance loading occasions for buildings, and scale back cases of gamers touchdown on low-LOD meshes.
  • Reduced hitches shortly after touchdown, particularly on lower-end {hardware} (e.g Switch)

Audio

  • Improved enemy bounce sounds.
  • Reduced the time that it takes the enemy in-air audio loop to kick on, for higher consciousness of an enemy dropping in on you from above.
  • Boosted the quantity of close by footsteps and touchdown sounds of enemies not in line of sight.
  • Tighter spatialization of close-range pickaxe sounds from different gamers.
  • Added clearer sound when an enemy confirms an edit on a constructing piece inside ~2 tiles of your place.
  • Removed glider audio inform for gamers touring by a Slipstream.
  • Your emote music is now prioritized over different gamers emotes within the front-end.
  • Emote music is now full stereo when within the front-end.
  • Added a brand new Headshot + Shield Break sound, for when the 2 occasions happen on the similar time.
  • Lowered the minimal velocity required to set off a touchdown sound

Bug Fixes

  • Walking up on the sting of a constructing piece performs appropriate materials particular footstep audio.
  • Enemy pickaxe sound now performs appropriately from affect level and never from participant utilizing the pickaxe.
  • The Boom Bow’s hearth sound has been mounted to not minimize off when switching weapons instantly after capturing.
  • Firing weapons now not lowers constructing sounds.  

UI

  • Changed “Return To Lobby” to “Leave Match”.
  • Adjusted the “damage” coloration when taking defend harm again to an increased-contrast model of the unique.
    • The intent is elevated readability of present defend worth instantly after taking harm, however crimson was inflicting gamers to consider they had been taking extra harm than they had been.

Bug Fixes

  • Party Leaders who left their celebration’s present match might begin a brand new match and take all the celebration with them.

Spectating

Bug Fixes

  • Focus now not modifications when watching a server replay throughout the bus part.
  • Watching stay games will now not change gamers when becoming a member of the Battle Bus.

Mobile

We’ve observed iOS patches have skilled delays showing within the App Store just lately. Apple has acknowledged that any software can take as much as 24 hours to look within the App Store. If no replace is offered, you’ll want to verify our social channels for more information.

  • Removed the HUD when respawning.
  • We’ve made enhancements to the UI by including an exit button to the next:
  • Squad Formation within the foyer
  • Playground Match Options
  • Events display
  • Removed vibration toggle settings for gadgets that don’t assist vibration.

Bug Fixes

  • Players ammo depend now appropriately shows in all languages.
  • The Mini Map has been adjusted to suit appropriately in massive group LTM’s.
  • Bluetooth headset sound high quality has been improved.
  • The interplay loading bar now not progresses counter-clockwise.
  • Start Game widget in Creative now not overlaps with the stock sizzling bar.
  • Phase Mode Button now appropriately shows in Creative.
  • FPS counter not being absolutely displayed on curved screens.
  • Emote audio now performs for the complete length on the Nintendo Switch.
  • Scoped weapon fixes:
    • ADS perspective might stay on-screen when switching weapons.
    • Player’s view could possibly be inverted when aiming.

Creative

What’s New?

Fortnite x Jordan

Show off your strikes within the New York City impressed, Downtown Drop LTM by Jordan that includes Creative artists NotNellaf & Tollmolia. Launch off large jumps, grind down metropolis streets and gather cash to win!

Score large whenever you cop the Hang Time Bundle. Get the Grind Outfit, Clutch Outfit, and a problem pack distinctive to the set.

For extra data on the Fortnite x Jordan collaboration, try our official blog.
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Haunted Hills Theme

Create your personal eerie islands utilizing the brand new Haunted Hills theme! Includes a number of prefab and gallery units for all of your creepy creations.
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Islands

  • Creative islands at the moment are displayed within the minimap in addition to the fullscreen map.

Bug Fixes

  • Players at the moment are in a position to change the island slot of their private rift even after visiting an island with a excessive reminiscence price.

Gameplay

  • New “Fastest Time to Win” setting
    • Each spherical a successful time units the brand new time restrict for the next spherical.
    • After all rounds the winner is the group with the bottom time to win a spherical.
  • Added Time restrict choices of 6, 7, 8, 9, and 12 minutes.

Bug Fixes

  • Wrong group can now not be declared the winner of a spherical.
  • Players will now appropriately spawn to spawn pads or checkpoints somewhat than within the air.
  • Lobby music will now not play on a steady loop after successful a game.
  • Players now not have to press the identical button twice with a purpose to carry out sure actions with a controller.
  • Weapons will now be granted by the Team Settings & Inventory Device even after Team Rotation.
  • Floor traps at the moment are deleted together with their supporting ground even when a ramp is constructed over it.
  • The pickaxe now not swings involuntarily when swapping to the Phone whereas swinging.
  • Jitter now not seems on a number of property on featured islands.
  • Creatures are in a position to transfer by  archways from the Jungle Temple set.
  • The island proprietor is now not mechanically declared the winner of a game so long as they’ve extra well being than the opponents.
  • The winner of a game is now decided by Scoreboard Stat 1 somewhat than the overall highest rating.

Creative Tools + Phone

Bug Fixes

  • The Phone will now goal Barrier Devices for deletion.
  • Old college and fast builder controls now perform appropriately with the Phone.
  • The axis is now not lacking when rotating an object with the Phone.
  • Players can choose the Phone now when utilizing a customized management scheme on Switch.
  • Players can now not destroy Holoscreens with out permission whereas on one other participant’s island.

Prefabs & Galleries

  • Added 6 New Prefabs
    • Haunted Hills Haunted Tomb
    • Haunted Hills Grim Ruins
    • Haunted Hills Abandoned Dwelling
    • Haunted Hills Hillshade House
    • Pirate Fort
    • Tomato Temple
  • Added 5 New Galleries
    • Haunted Hills Gallery
    • Haunted Hills Prop Gallery
    • Haunted Hills Nature Gallery
    • Tomato Temple Prop Gallery
    • Catacombs Floor Gallery, which options catacomb flooring combined with filth and dirt.
  • Added items to the Indestructible Gallery
    • More indestructible wall variants
    • Indestructible Ground Tiles
    • Indestructible Volcanic Rocks
    • Indestructible Hover Platform
    • Indestructible Neo Tilted Basketball Hoop

Bug Fixes

  • The Basketball Hoop, from the Neo Tilted Prop Gallery, was changed with a destructible model and the non-destructible model was added to the Indestructible Gallery.
  • The Ruined Shops prefab title was modified to No Sweat Insurance Building.
  • Grass now not clips by the Rubble Piles from the Scorched Gallery.
  • The following items now not disappear when making an attempt to repeat/paste: Lucky Landing Roof Corner, Arctic Base Hangar Roof, and Hangar Roof Trim.
  • Added participant collision to the Mansion Rug, giving it the identical properties as different props.
  • Increased the preview quantity measurement for the Neo Tilted Prop Gallery.
  • Corner Diner Counter within the No Sweat Insurance constructing (previously generally known as Ruined Shops) might be copied and pasted now.
  • The Factory Walls Gallery and the Parkour Gallery blue preview volumes match inside their respective gallery sizes now.
  • Objects from the Military Lights Gallery now not show a black bar when considered from behind on cell.

Devices

  • Added Grind Power Up Device:
    • Allows gamers to slip on any floor and applies spark results to the participant’s ft.
      • Effect Duration: Three seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 5 minutes, Infinite (Default: Three seconds)
      • Disables Effect on Pickup: On, Off (Default: Off).  If On, if the participant has the Grind impact energetic on them, amassing this energy up will cancel it instantly.
      • Pickup Radius: On contact, .25, .5, .75, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5 (Default: On contact)
      • Time to Respawn: Never, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, Three minutes, Four minutes, 5 minutes (Default: 15 seconds)
  • Added Color Changing Tiles Device
    • Prop ground tile that may change to the group coloration of the participant who touches it.
    • Starting Team: Neutral, 1-16 (Default: Neutral)
    • Time Until Reverting: Determines how lengthy the tile will wait earlier than starting to revert to its authentic coloration.
      • Never, 1 second, 2 seconds, Three seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 40 seconds, 50 seconds, 1 minute, 2 minutes, Three minutes, Four minutes, 5 minutes, 6 minutes, 10 minutes, 15 minutes, 20 minutes, 30 minutes, 1 hour (Default 1 second).
    • Score: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 40, 50, 60, 100, 500, 1000, 2000, 5000
    • Steal Score: Yes, No
  • Added further choices to the Explosive Device.
    • Time to Detonation from Game Off, Start: Three minutes, Four minutes, 6 minutes, 7 minutes, Eight minutes, 9 minutes, 12 minutes, 15 minutes, 20 minutes (Default: Off)
    • Proximity Delay: When proximity detonation is triggered, wait a set quantity of seconds earlier than exploding.
      • Options: Off, 1 second, 2 seconds, Three seconds, Four seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute (Default: Off)
  • Added further choices to the Capture Device
    • Player Capture: Allows gamers to attain factors by remaining contained in the seize space.
      • On, Off (Default: Off)
      • Each Player – Each participant within the seize space earns factors towards their group’s rating.
      • One Player Per Team – Only one participant from a group contained in the seize space earns factors towards their group’s rating, no matter what number of different gamers from that group are within the space with them.
    • Player Capture Time: A participant will earn factors for his or her group every time they continue to be within the seize space for this size of time.
      • 1 second, 5 seconds, 10 seconds, 30 seconds, 1 minute, 5 minutes, 10 minutes (Default: 1 second)
  • Added further choices to the Pinball Bumper
    • Knockback: Mega High
  • Added further choices to the Collectables Gallery
  • Added new object choices: Amber Pyramid, Blue Pyramid, Cylinder, Shoe, Basketball.
    • Coin Object: Allows you to vary the kind of object to be collected with out having to delete and exchange the item.
    • Ambient Audio: On, Off. (Default: On)
    • Consumption Rule:
      • Self – when the coin is collected, it disappears for the amassing participant, however stays for everybody else. (Default)
      • Team – when the coin is collected, it disappears for everybody within the amassing participant’s group however stays for gamers from different groups.
      • Everyone – when the coin is collected, it disappears for all different gamers.
  • Added further choices to the Objectives Gallery
    • Added Three further Objective objects:  Cylinder, Box, Sphere
    • Visible During Games: On, Off (Default: On)
  • Added further choices to the Item Spawner
    • Run Over Pickup: Determines whether or not the merchandise might be picked up by working or driving over it somewhat than utilizing the interplay key.
      • On, Off (Default Off)
    • Item Visibility: Adjusts the scale and peak of the merchandise’s projected picture to make it extra simply seen, particularly from a distance.
      • 1x, 2x, 3x, 4x, 5x (Default: 1x)
  • Added further choices to the Creature Manager:
    • Damage to Environment: None
    • Score: None

Bug Fixes

  • Barrier Devices show appropriately if a participant is standing by them earlier than a game begins.
  • Pinball Flipper knockback impact now prompts after the primary bump.
  • Resources can now be capped within the Team Settings & Inventory Device. The setting is named “Maximum Building Resources”.
  • The “Very Low” gravity setting within the Team Settings & Inventory Device now not requires a participant to die earlier than it’s utilized.

UI + Social

  • Added choices to the UI Settings menu for exhibiting spherical winner display and scoreboard display throughout rounds based mostly games.
  • Added new display to point out the winner of a game.

Bug Fixes

  • The primary Battle Royale island’s map is now seen in Creative.
  • Friend checklist panel will now show on iOS.
  • Players will now not be unable to open the primary menu after opening social panel and scoreboard UI concurrently.
  • The button for Phase Mode will now seem on cell.
  • Server time is now not displayed whereas enjoying a game.
  • The “Start Game” widget now not overlaps with the stock bar on cell.
  • The rating displayed on the finish of a spherical now shows the abstract of all rounds.

Save The World

What’s New?

Space Rocks
Cloudy with an opportunity of meteorites! A very good meteor bathe can actually rock your world.. or base.. on this new Wargames Simulation.
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Rex Jonesy
Tyrannosaurus wreck the Husk with the Saurian Might of this new Soldier!
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Missions + Systems

New Wargames simulation: Space Rocks

  • Meteors will rain down in your base In this new War Games simulation.
  • Players will face a fast flurry of meteorites or one large meteor on the finish of every wave. Be positive to blast these meteors out of the sky or construct some shelter!
  • A brand new Wargames simulation means extra possibilities for Event Tickets, a brand new banner, and extra selection to the Daily Quests.

Bug Fixes

  • The button UI will now not seem incorrectly on the Evacuate the Shelter constructing.
  • Event tickets proven on the X-ray Llama UI will change to the brand new occasion ticket kind when the earlier occasion has ended.
  • The UI will now show the right objects / manuals obtained after finishing a rework.
    • Note: Transform by no means gave the “base” 1/4/9 coaching manuals/designs that you simply get whenever you recycle an merchandise, however a UI bug was launched that incorrectly confirmed that you’d acquire this stuff.
    • A present field might be granted to every participant who used the Transform function from launch v7.40 till now which grants the missed manuals that the UI indicated.
  • Fixed a problem that prevented gamers from beginning the Canny Valley 10 Storm Shield Defense.

UI

  • The Wargames reward UI for Twine Peaks has modified from “Rare PERK-UP!” to “PERK-UP!” to extra precisely replicate {that a} PERK-UP! of various rarity could also be obtained.

Bug Fixes

  • All mission modifier lists will now correctly show the correct variety of modifiers.
    • Previously, solely Four could have been proven even when extra had been energetic.
  • The scrollbar on the verify recycle UI now features appropriately when utilizing a gamepad.
  • Spamming the Replay button will now not trigger the hunt reward voiceover to repeatedly play.
  • The Armory tab will now not present an exclamation level notification if the Transform or Collection Book menu choices have unseen or locked objects.
  • The Minimap now not seems stable white earlier than Ray’s voiceover performs throughout the begin of a mission.
  • Menu navigation now features correctly after canceling a mission search whereas utilizing a controller.
  • Players will now not get caught within the expeditions reward display if making an attempt to say rewards whereas matchmaking or in an energetic foyer.
  • Fixed a problem with the Quest Event increasing and getting caught which brought about it to be non navigable on consoles.

Performance

  • Reduced hitching in numerous elements of the entrance finish together with:
    • Opening the expedition slot or squad slot menus
    • Assigning a Hero to a loadout
    • Navigating objects on the rework display
    • Using an XP increase
    • Upgrading devices
  • Improved shopper loading to stop hitching throughout gameplay.
  • Improved efficiency knowledge assortment to assist establish efficiency points sooner or later.

Heroes

  • We’ve added a brand new Hero to the Event retailer: Rex Jonesy stomps into battle!
    • Standard Perk: Saurian Might
      • Every 1 second, provides 3% of Current Health to Damage of subsequent Ranged Weapon hit.
    • Commander Perk: Saurian Might+
      • Every 1 second, provides 9% of Current Health to Damage of subsequent Ranged Weapon hit.
    • Available within the Event Store on May 22 at Eight PM Eastern Time

Bug Fixes

  • Constructor’s B.A.S.E now not applies its results to destroyed constructing items.
  • R.O.S.I.E will now not detonate Proximity Mines when positioned close to them.
  • Shockwave will now not price stamina and set off the cooldown if the flexibility is interrupted.
  • Decoy will now not AOE harm allies when utilizing the Your Move, Creep perk.
  • The Phase Forward perk now appropriately applies the complete movespeed bonus.
  • Bull Rush now not targets ally gamers and NPCs.
  • Shock Tower now targets enemies which are behind low partitions.
  • Shockwave now not will get caught in its animation.
  • T.E.D.D.Y now has a correct cooldown when solid with lower than 60 Energy.
  • The In A Pinch perk now not has persisting VFX after altering weapon mid-reload.
  • The Hunter’s Instinct perk’s life leech correctly applies to melee assaults somewhat than all assault sorts.
  • Anti-Material Charge can now not move by T.E.D.D.Y.
  • Phase Siphon now not applies therapeutic results when phasing by allies.
  • Phase Siphon now exhibits the right therapeutic worth when used as a Commander perk.
  • Blakebeard the Blackhearted’s cannon can now not hit the Storm King a number of occasions.
  • Outlander skills at the moment are correctly granted cooldown discount when used with 1 cost fragment.

Weapons + Items

Bug Fixes

  • Cozy Campfire sturdiness correctly resets when reloaded from a earlier Wargames / SSD mission.

Gameplay

Bug Fixes

  • Trap Durability is now correctly restored to its pre-mission worth when failing a Wargames or Storm Shield Defense mission.
    • Note: We’re engaged on a repair for resetting sturdiness when a mission is efficiently accomplished.
  • Players will now be eradicated when falling off the world in Plankerton Storm Shield zone.
  • Objects can now be spawned with out a lengthy delay.
  • The Craft and Slot choice now slots an merchandise correctly after crafting has been accomplished

Audio

  • Mist Pod destruction audio now performs appropriately in Wargames.

General

UI

Bug Fixes

  • Fixed a problem in settings the place all sliders had been half their regular width.

Known Issues

Wanting to trace the highest group points? Head over to our Fortnite | Community Issues Trello board here.

 

Source

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