The v10.30 replace is right here, so let’s check out what’s new in Fortnite.
Moisty Mire returns to the Fortnite map in an all-new Rift Zone. It’s in the course of Paradise Palms, so has been named Moisty Palms, which doesn’t sound disgusting in any respect. When you crouch, you’ll be disguised as a random prop, however you’ll nonetheless take harm if fired upon.
Greasy Grove can also be again on the map, and yow will discover it close to Polar Peak. Spicy tacos will rain down from above which is able to make you dance, although you’ll be invulnerable whereas doing so.
The Knock Town LTM can also be dwell, the place you need to use the grappler to leap round and dodge photographs as you one-tap enemies within the air with the Flint-Knock Pistol. The participant with essentially the most eliminations on the finish of the match wins.
Creative will get new Vending Machines, the Screenshot Camera, Class Designer and Selector this week, in addition to new Hero Mansions and Villain Lairs.
In Save the World, you’re serving to Penny make her solution to the Radio Station in a brand new Hit the Road weekly quest. Field Agent Rio can also be again within the occasion retailer.
Fortnite: Battle Royale
Weapons and gadgets
- Vaulted
- Burst SMG
- Unvaulted
- Tactical SMG (Also: now obtainable in Playground!)
- Players impulsed by a Shockwave Grenade will not destroy a close-by lure with out first destroying the constructing piece it’s hooked up to.
- The Zapper Trap’s data card now reveals the suitable Four stars (indicating Epic Rarity) fairly than 2 (indicating Uncommon Rarity).
- Resolved a problem wherein the Zapper Trap wouldn’t construct correctly when thrown on slopes or uneven terrain.
- B.R.U.T.E.s will now be launched away in the event that they contact the Floating Island’s Cube.
- The B.R.U.T.E.’s Stomp assaults now deal constant harm to different autos.
- Previously, they’d deal both double or triple harm to different autos.
- The colour of the B.R.U.T.E.’s cooldown meter now updates correctly to correspond with the cooldown worth.
Gameplay
- Moisty Palms
- The Rift Beacon at Paradise Palms has created this new POI! In addition to its swampy nature, this Rift Zone is understood for being a superb place to maintain a low profile.
- While within the Rift Zone, crouching will disguise gamers as a random prop. They can exit the prop state by utilizing the Primary Fire button.
- Players are nonetheless in a position to take harm whereas in prop type.
- ADS lets gamers lock in place and go searching for unsuspecting victims.
- Greasy Grove
- A Rift Zone has introduced again Greasy Grove! But this time, Durrr Burger is out, and Tacos are in!
- Periodically, Spicy Tacos will rain down from the sky. Their scent is so overwhelmingly appetizing that gamers within the Zone can’t assist however dance!
- While dancing, gamers are invulnerable to break from others and can regenerate well being at 20 HP per second.
- Dancing doesn’t block Storm Damage or regenerate Health within the Storm.
- Spicy Tacos may be consumed for 10 Effective Health (sum of a participant’s Health + Shield) and a short lived improve in motion pace (40% improve for 20 seconds).
- The Spicy Tacos don’t final lengthy — seize them earlier than they expire!
- Community Choice
- Players will get to vote on what’s featured within the Item Shop!
- The first neighborhood vote begins this week. For extra details about Community Choice, take a look at our weblog submit.
- Bug Fixes
- POIs not load at totally different distances relying on the angle of strategy.
- Resolved a problem wherein gamers would enter edit mode for a constructing piece that their reticle was not on.
- Reviving a squadmate not causes the reviver to get disconnected.
Playground
- Resolved a problem wherein gamers had been in a position to harm one another on the Playground Hub.
Performance
- Improved the efficiency of Shield Bubble collisions.
Art and animation
- When gamers’ characters are close to a wall, they are going to decrease their weapon whereas of their idle pose.
- This is to scale back cases wherein the fingers of gamers’ characters seem by partitions.
- Changed the lace colour of the Jets 2019 – 2020 NFL Outfit from white to inexperienced to precisely match the actual uniforms.
- The Flowerprint wrap not seems incorrectly on assault and sniper rifles.
- Damaging a tree not locations a rock texture on its leaves or causes its wooden texture to turn into clear.
Audio and UI
- Lowered the amount of the open and shut sounds of teammates’ Gliders by 50%.
- Resolved a problem wherein the Battle Bus’ audio could be silent for a brief time frame.
- Sending suggestions throughout a replay not causes gamers to get caught within the Player Reporting or Feedback menu.
- Eliminating one other participant utilizing a Junk Rift Triceratops will now point out that they had been despatched to the Cretaceous interval within the elimination feed.
- Previously, the elimination feed would say that they had been despatched to the Jurassic interval, however Triceratops solely existed in the course of the Cretaceous interval. We apologize for this Tyrannosaurus Wreck of an oversight.
Replay
- Resolved a problem wherein mouse controls wouldn’t perform correctly in some replays.
- Going close to ammo not causes the “Can’t hold more of this item!” message to look when this motion is proven in replays.
Mobile
- New Settings
- Building and Editing
- Players can now regulate the contact sensitivity settings for each constructing and enhancing.
- Toggle Targeting
- Sets concentrating on to be an on/off toggle or a maintain.
- Turning this setting off would require gamers to carry the ADS to purpose.
- The setting is turned on by default.
- Toggle Aim setting now consists of contact in addition to controllers on cell.
- Edit Confirm On Release
- This setting will enable gamers to substantiate an edit anytime they launch their edit choice.
- Touch Acceleration multiplier
- A price of 1 could have full contact look acceleration, and a price of Zero could have no contact look acceleration.
- This is shouldn’t be synonymous with sensitivity. Lower values don’t essentially translate to slower look speeds.
- New Button
- Edit Select Reset button
- This button is positioned within the HUD Layout Tool.
- This will reset the edit state of construct items upon opening them for enhancing.
- Added 60 FPS help to the iPhone X.
- Updated autofire reticle to extend visibility when towards excessive worth surfaces.
- Autofire changes to Drum and Tactical Shotgun.
- Reduced max autofire vary to match efficient vary of projectiles.
- Bug Fixes
- Resolved a problem wherein weapons would fireplace robotically after inserting a lure.
- Vending Machines not give the inaccurate merchandise when utilizing contact enter.
- Known subject: Players utilizing the devoted pickup button should obtain the flawed merchandise. We are working to resolve this.
- Team Elimination rely will present the correct quantity of eliminations.
- Fixed an unopenable chest positioned northeast of the frozen lake in Greasy Grove.
- Corrected mislabeled B.R.U.T.E. buttons on the HUD.
- Emoting whereas driving a B.R.U.T.E. gained’t mute all sounds and won’t result in a crash.
- Closing the Settings menu whereas nonetheless scrolling gained’t make it not possible to scroll once more when reopening it.
- Maximum Audio Volume achievable on Android is larger.
- SFX will now play when photographs are fired from the Storm Sniper, Green Assault Rifle, Silenced Pistol, and Hand Cannon.
- Quick Heal button gained’t persist after utilizing the final therapeutic merchandise whereas within the Storm. It additionally gained’t disappear upon coming into the Storm.
- Low-end units can see the writing on World Cup trophies.
- Fire Mode display screen won’t show pink tiles on Android.
- In Team Rumble, fast slot enter gained’t be blocked by the Goal and Elimination counters.
- We’ve made some graphical and audio enhancements for the next:
- Battle Bus
- Synapse Outfit
- B.R.U.T.E. Navigator Outfit
- Glow Stick Harvesting Tool
- Renegade Roller Harvesting Tool
- Axeroni Harvesting Tool
- Sparkle Supreme Outfit
- Laser Pick Harvesting Tool
- Lollipopper Harvesting Tool
- Star-Spangled Ranger Outfit
- Freestyle Outfit throughout Emote animations
- Rift Edge Harvesting Tool
- Shifu Outfit
- Dynamo Outfit
- The AC/DC Harvesting Tool will play the right SFX within the Locker.
- Detonator Backbling will now present on gamers when outfitted.
- Mauler Pickaxe will present swing path.
Recap
- From hotfix on September 5
- Made some stability changes. The particulars of those changes may be present in our weblog submit.
- From hotfix on September 6
- Teammates’ arrow markers will not disappear in massive workforce modes when the teammates are nonetheless seen.
- From hotfix on September 6
- Temporarily disabled Ziplines to resolve a problem.
- We plan to have this subject resolved within the subsequent replace.
Fortnite: Creative
Prefabs and galleries
- Added 4 New Prefabs.
- Villain Lair
- Decayed Villain Lair
- Hero Mansion
- Decayed Hero Mansion
- Added 6 New Galleries.
- Villain Lair Gallery
- Decayed Villain Lair Gallery
- Hero Mansion Gallery
- Decayed Hero Mansion Gallery
- Gray Cliff Grass Gallery
- Hero/Villain Prop Gallery
- Added the Dark Purple Car to Car Gallery B.
- Added a Bat Swarm Particle to Particles Gallery B.
- Changed some crates within the Container Complex Prefab to make them not searchable.
Islands
- The My Island settings display screen has been up to date when it comes to structure and visuals. The display screen now seems as a tab in the principle in-game menu however may also be accessed in the identical approach as it may be now.
- Fixed a problem the place gamers would sometimes be disconnected when their island saved.
- Fixed a problem the place an island could be invisible and gamers could be left floating.
Gameplay
- Added new choices to My Island settings:
- Default Class Identifier: Sets the default Class assigned to gamers at the beginning of every spherical.
- None, 1-16 (Default: None).
- Revert Player Class To Default When: Determines when a participant’s Class must be reverted to the default Class.
- Round Ended, Game Ended, Player Eliminated (Default: Game Ended).
- Bug Fixes
- Temporarily eliminated keybind blocking when Allow Building is about to Off since this was breaking lure placement on some current islands.
- Fixed a problem the place the game would finish instantly if Last Standing was set to On and one workforce had infinite spawns.
- Fixed a problem the place coming into a car that was on high of a rift might trigger gamers to lose some motion performance after teleporting.
- Players will not get caught respawning when returning to the hub after spectating in game.
- Fixed a problem the place gamers had been unable to cancel their prop gun disguise in the event that they tried to cancel whereas colliding with one other object.
Weapons and gadgets
- Added the Legendary Bolt-Action Sniper Rifle to the Creative Inventory.
- Added the Rare Pistol to the Creative Inventory.
- Added the Zapper Trap to the Creative Inventory.
- Flags will not stay in a participant’s stock after elimination.
Devices
- Increased the variety of obtainable Trigger channels from 32 to 50 and the variety of obtainable Receivers from 40 to 50.
- Added Class Designer system.
- This permits gamers to outline customized participant Classes. Each system configures the settings and beginning stock for a single Class.
- Drop stock gadgets onto the system to outline the beginning stock for the Class.
- Use along side the Class Selector system to make use of Classes throughout Play mode.
- Class Name: Specifies a show identify for the corresponding Class for use all through the UI.
- Class Identifier: Determines the Class this system’s settings will apply to.
- None, 1-16 (Default: None).
- Grant On Respawn: Sets whether or not the system grants its gadgets to gamers after they respawn after elimination.
- On, Off (Default: Off).
- Visible During Games: On, Off (Default: Off).
- Bonus Ammo For Weapons: On, Off (Default: On).
- Starting Health: 1% Health, 50% Health, 100% Health, Invincible, Do Not Override (Default: Do Not Override).
- Max Health: 1 Health, 25 Health, 75 Health, 100 Health, 200 Health, 500 Health, 1000 Health, 2000 Health, 10000 Health, Do Not Override (Default: Do Not Override).
- Starting Shields: Empty Shields, 50% Shields, 100% Shields, Do Not Override (Default: Do Not Override).
- Max Shields: No Shields, 25 Shields, 50 Shields, 75 Shields, 100 Shields, 200 Shields, 500 Shields, 1000 Shields, 2000 Shields, 10000 Shields, Do Not Override (Default: Do Not Override).
- Instant Reload: On, Off, Do Not Override (Default: Do Not Override).
- Infinite Ammo: On, Off, Do Not Override (Default: Do Not Override).
- Infinite Resources: On, Off, Do Not Override (Default: Do Not Override).
- Keep Items When Eliminated: Drop, Keep, Delete, Do Not Override (Default: Do Not Override).
- Keep Resources When Eliminated: Drop, Keep, Delete, Do Not Override (Default: Do Not Override).
- Fall Damage: On, Off, Do Not Override (Default: Do Not Override).
- Gravity: Very Low, Low, Normal, High, Very High, Do Not Override (Default: Do Not Override).
- Jump Fatigue: On, Off, Do Not Override (Default: Do Not Override).
- Player Flight: On, Off, Do Not Override (Default: Do Not Override).
- Player Names & Location: Always Show, Always Hide, Do Not Override (Default: Do Not Override).
- Glider Redeploy: On, Off, Do Not Override (Default: Do Not Override).
- Down But Not Out: Default, On, Off, Do Not Override (Default: Do Not Override).
- Allow Building: On, Off, Do Not Override (Default: Do Not Override).
- Respawn Time: 1-30 Seconds, Do Not Override (Default: Do Not Override).
- Spawns: Infinite, 1-10, Do Not Override (Default: Do Not Override).
- Health Granted on Elimination: 0, 10, 25, 50, 100, 250, 500, 1000, Do Not Override (Default: Do Not Override).
- Wood Granted on Elimination: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, Do Not Override (Default: Do Not Override).
- Stone Granted on Elimination: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, Do Not Override (Default: Do Not Override).
- Metal Granted on Elimination: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, Do Not Override (Default: Do Not Override).
- Maximum Building Resources: 0, 100, 150, 200, 300, 400, 450, 500, 750, 999, 2000, Do Not Override (Default: Do Not Override).
- Allow Item Drop: Yes, No, Do Not Override (Default: Do Not Override).
- Allow Item Pick Up: Yes, No, Do Not Override (Default: Do Not Override).
- Harvest Rate: 0x, 0.1x, 0.5x, 1x, 2x, 3x, 4x, 5x, 10x, Do Not Override (Default: Do Not Override).
- Spawn Immunity Time: 0 Seconds, 1 Second, 2 Seconds, 5 Seconds, 10 Seconds, 20 Seconds, 30 Seconds, 40 Seconds, 50 Seconds, 1 Minute, 2 Minutes, 5 Minutes, 10 Minutes, Do Not Override (Default: Do Not Override).
- Added Class Selector system.
- This creates a zone that switches gamers to a particular Class.
- Class Identifier: Determines which Class gamers will swap to after they enter the zone. If set to None, gamers coming into the zone will revert to having no Class.
- None, 1-16 (Default: None).
- Team: Determines which workforce can activate the system.
- Any, 1-16 (Default: Any).
- Time To Switch: Sets the time the participant wants stay inside the system’s zone earlier than a Class swap shall be utilized to the participant.
- Instant, 1 Second, 2 Seconds, 3 Seconds, 4 Seconds, 5 Seconds, 6 Seconds, 7 Seconds, 8 Seconds, 9 Seconds, 10 Seconds, 15 Seconds, 20 Seconds (Default: 3 Seconds).
- Respawn Player On Switch: Determines whether or not the system will drive a respawn after setting the participant to a brand new Class.
- On, Off (Default: Off).
- Size Of Volume: 0.5 Meters, 1 Meter, 2 Meters, 3 Meters, 4 Meters, 5 Meters, 10 Meters, 15 Meters, 20 Meters, 30 Meters, 40 Meters, 50 Meters (Default: 1 Meter).
- Volume Visible In Game: Determines whether or not the system’s zone is seen in the course of the game.
- On, Off (Default: On).
- Visible In Game: Determines whether or not the system is seen in the course of the game.
- On, Off (Default: On).
- Accent Color: Team Color, White, Sky Blue, Red-Orange, Golden, Apple Green, Fuchsia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Silver, Aqua, Pink, Green (Default: Aqua).
- Enabled: Will be enabled throughout these game phases.
- Disabled, Enabled, Pre-Game Only, Gameplay Only (Default: Gameplay Only).
- Transmitter Support:
- When Class Switched Transmit On: Transmits a sign on the chosen channel when a participant switches to a Class by this system.
- No Channel, 1-50 (Default: No Channel).
- Receiver Support:
- Enable When Receiving From: No Channel, 1-50 (Default: No Channel).
- Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
- Change Player To Class when Receiving From: Changes the instigating participant to the Class specified by this system on receiving a sign from the chosen channel.
- No Channel, 1-50 (Default: No Channel).
- Added Custom Vending Machines.
- This permits gamers to put a Vending Machine and customise which gadgets may be bought primarily based on materials prices.
- Drop Items subsequent to the Vending Machine after inserting it so as to add them to the system. Items will turn into accessible to gamers within the order they’re added to the Vending Machine.
- The first merchandise registered will eat Wood sources from the participant’s stock to buy, the second will eat Stone and the third will eat Metal.
- Cost of First Item in Wood: No Cost, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: No Cost).
- Cost of Second Item in Stone: No Cost, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: No Cost).
- Cost of Third Item in Metal: No Cost, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: No Cost).
- Bonus Ammo for Weapons: On, Off (Default: On).
- Enabled on Game Start: Enabled, Disabled (Default: Enabled).
- Receiver Support.
- Enable When Receiving From: No Channel, 1-50 (Default: No Channel).
- Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
- Spawn Item When Receiving From: No Channel, 1-50 (Default: No Channel).
- Cycle to Next Item When Receiving From: No Channel, 1-50 (Default: No Channel).
- Transmitter Support.
- When Item Spawned Transmit On: No Channel, 1-50 (Default: No Channel).
- Added Trigger & Receiver choices to the Capture Item Spawner.
- Transmitter Support:
- When Item Dropped Transmit On: Transmits a sign on the chosen channel when the Capture Item has been dropped.
- No Channel, 1-50 (Default: No Channel).
- When Item Captured Transmit On: Transmits a sign on the chosen channel when the Capture Item is “captured” at a Capture Area.
- No Channel, 1-50 (Default: No Channel).
- Receiver Support:
- Enable When Receiving From: No Channel, 1-50 (Default: No Channel).
- Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
- Added New HUD and Text choices to the Ball Spawner system.
- This lets you present gamers the place the ball is by way of a Badge Icon, in addition to giving the flexibility so as to add seen textual content relying on workforce assignments in game
- HUD Icon: None, Badge Style (Default: None).
- Friendly Team: All Neutral, Any, 1-16, All Hostile (Default: All Neutral).
- Team Visibility: Any, 1-16, All Hostile, All Neutral, All Friendly (Default: Any).
- HUD Icon Identifier: None, A-D, W-Z (Default: None).
- Requires Line of Sight: Yes, No (Default: Yes).
- Hide HUD Icon At: 2m, 5m, 10m, 15m, 20m, 30m, 50m, 100m, 150m, 200m, 250m, 500m (Default: 20m).
- Hostile Icon Text Field: Specifies textual content to show to Hostile gamers.
- Friendly Icon Text Field: Specifies textual content to show to Friendly gamers.
- Neutral Icon Text Field: Specifies textual content to show to Neutral gamers.
- HUD Text Size: 1x, 1.5x, 2x (Default: 1x).
- Receiver Support
- Hide HUD On Received From: No Channel, 1-50 (Default: No Channel).
- Show HUD On Received From: No Channel, 1-50 (Default: No Channel).
- Added a brand new choice to the Item Spawner system.
- Continuously Spawn Items: Allows extra gadgets to maintain spawning even when beforehand spawned gadgets are nonetheless in play.
- On, Off (Default: Off).
- Added new choice to the Team Settings & Inventory system.
- Default Class Identifier: Sets the default Class assigned to gamers on the chosen Team at the beginning of every spherical.
- None, 1-16, Do Not Override (Default: Do Not Override).
- Added new choice to Basic Storm Controller and Advanced Storm Controller units.
- On Finish Behavior: Determines what ought to occur to the storm when it finishes its ultimate part.
- Stay, Destroy Instantly, Destroy in 5 Seconds, Destroy in 10 seconds, Destroy in 15 seconds, Destroy in 30 seconds, Destroy in 60 seconds, Destroy in 2 minutes, Destroy in Three minutes, Destroy in Four minutes, Destroy in 5 minutes (Default: Stay)
- Added a brand new choice to the Creature Manager system.
- Movement Speed: Very Slow, Slow, Fast, Very Fast (Default: Fast).
- Added new values to the Time From Round Start choice within the HUD Message Device.
- 6 minutes, 7 minutes, Eight minutes, 9 minutes, 10 minutes.
- Added new choices to the Capture Area Device.
- Enabled on Phase: All, Pre-Game Only, Gameplay Only, None (Default: All)
- Enable when Receiving From: No Channel, Channel 1 – 16 (Default: No Channel)
- Disable when Receiving From: No Channel, Channel 1 – 16 (Default: No Channel)
- Consume Item on Scoring: Yes, No (Default: Yes)
- Consume Item when Dropped: Yes, No (Default: Yes)
- Bug Fixes
- Fixed a problem the place consumables weren’t correctly collected when spawned by the Item Spawner system with ‘Run over pickup’ enabled.
- Allow Building Damage choice within the Team Settings system now overrides the My Island settings appropriately.
- Disabled purpose help on Ball Spawner balls.
- Players will not see a purple field seen in game after inserting a Random Number Generator system.
- The Storm Circle from the Advanced Storm Controller won’t return to being seen after absolutely closing in game.
- Fixed a problem the place Sentries would nonetheless be capable of fireplace at gamers whereas inside a Weapon Free Zone.
- Fixed a problem the place the Warm-up Only setting on the Barrier Device wouldn’t work previous to game begin.
- Fixed a problem the place the When Item Picked Up Transmit On transmitter on the Capture Item Spawner system wouldn’t transmit when the Capture Item in use was the Flag.
- Item Spawner previews now precisely mirror the Set Item Scale choice.
- Fixed a problem with Explosive Device proximity being triggered when the game begins.
- Fixed a problem the place the Capture Area was not consuming gadgets when it turned enabled.
- Fixed a problem the place the Capture Area was pulsing however no rating was being granted.
- Fixed a problem the place the Particles inside massive Capture Areas turned invisible when transferring away from the middle.
- Fixed a problem with Team Visibility settings for the Explosive Barrel.
- Fixed a problem the place the Explosive Barrel could possibly be destroyed whereas within the warmup part.
- Fixed a problem the place harm particles had been seen when hitting an invisible Objective Device.
UI and social
- Added a second solution to entry the My Island settings menu from the Creative Inventory. You can now open the menu and begin a game simply as fast as you may choose a tool to put in your island.
- Added a Clear Items button to the next units to take away all stock gadgets beforehand dropped on the system: Capture Area, Capture Item Spawner, and Class Designer. This shall be rolled out to extra units in future releases.
- The UI now shows a warning when a participant has reached a tool restrict.
- Players are in a position to take away an island with the identical identify because the at the moment loaded island.
- The scrolling pace on sure stock tabs is constant.
Fortnite: Save the World
Heroes
- Field Agent Rio shifts again into the Event Store!
- Standard Perk: Phase Cannon
- Using Phase Shift causes your subsequent ranged weapon shot to fireside a Phase Pulse, dealing 31 base Energy Damage and piercing enemies.
- Commander Perk: Phase Cannon +
- Using Phase Shift causes your subsequent ranged weapon shot to fireside a Phase Pulse, dealing 93 base Energy Damage and piercing enemies.
- Team Perk: Phase Blaster
- Every 5 seconds, your subsequent shot will fireplace a Phase Pulse which offers 47 base Energy Damage.
- Available within the Event retailer beginning September 11 at Eight PM Eastern Time.
- Ragnarok slams again into motion!
- Standard Perk: Return to Sender
- Seismic Smash returns to its origin level. Decreases Seismic Smash Damage and Impact by 25%.
- Commander Perk: Return to Sender +
- Seismic Smash returns to its origin level. Increases Seismic Smash Damage and Impact by 125%.
- Team Perk: Slow your Roll
- Freeze melee attackers for two seconds. Mist Monsters are slowed by 43%.
- Available from finishing the “Limited Edition” quest.
- Bladestorm Enforcer flips again into battle!
- Standard Perk: Kunaihilation
- Daggers from Kunai Storm explode shortly after affect, dealing Four base Energy Damage in a .25 tile radius.
- Commander Perk: Kunaihilation +
- Daggers from Kunai Storm explode shortly after affect, dealing Eight base Energy Damage in a .5 tile radius.
- Team Perk: Endless Shadow
- For every Nina with Three or extra stars, Increases Shadow Stance Duration by Four seconds.
- Available from finishing the “Limited Edition” quest.
- Fixed a typo in Breakbeat Wildcat’s description.
- B.A.S.E.’s placement animation can not be skipped by switching weapons.
- Fixed Constructor animations whereas within the foyer.
- Mantis Leap appropriately offers harm after utilizing a Leap Attack whereas the Leaping Ninjas Storm modifier is lively.
- Bull Rush will not launch enemies farther than anticipated when they’re Bull Rushed into an Encampment.
- Ragnarok, Thunder Thora, and Field Agent Rio now take up stock house.
- R.O.S.I.E. can not be positioned on an encampment.
Missions and techniques
- This week brings a particular new quest to “Hit the Road” courtesy of Lars and his love of all issues musical. Check your quest log for extra info!
- Removed among the potential enemy spawn instructions from a number of amplifiers within the Twine Peaks Storm Shield Defense map.
- Removed “crossed” spawns that induced constructions to be destroyed on Husk spawn. This made particular spawns very tough to construct sufficient defences to outlive sure waves.
- Dialog will now seem if gamers try to begin a Storm Shield Defense mission whereas their Storm Shield fort continues to be being disassembled. The fort should be secure (no extra ongoing edits) earlier than a mission / await help motion may be began.
- Pure Drop of Rain rewards for energy stage 140 missions have elevated by 25%.
- Example: a 64 Pure Drops of Rain reward previous to this replace will now reward 80 Pure Drops of Rain.
- For 4 Player Missions beginning at energy stage 108, evolution materials and PERK-UP rewards have been elevated throughout the board. Some examples under:
- A 4 Player Mission that might have rewarded 168 Pure Drops of Rain in an influence stage 108 zone previous to the 10.30 replace will now reward 256 Pure Drops of Rain.
- A 4 Player Mission that might have rewarded 168 Pure Drops of Rain in an influence stage 140 zone previous to the 10.30 replace will now reward 320 Pure Drops of Rain.
- A 4 Player Mission that might have rewarded 164 Epic PERK-UP in a PL 108 zone previous to the 10.30 replace will now reward 204 Epic PERK-UP.
- A 4 Player Mission that might have rewarded 164 Epic PERK-UP in a PL 140 zone previous to the 10.30 replace will now reward 248 Epic PERK-UP.
- Note: These are simply examples. You might end up incomes roughly than these examples relying on mission goal efficiency. Review this weblog submit for extra info!
- Players are actually a lot much less more likely to spawn subsequent to encampments at the beginning of a mission.
- Players can now “find the meteor” from the underside of the crater within the Comet Jr. quest.
UI
- Added animated scrolling within the Item Management menus.
- Added the SMG weapon sort to Armory Wall behind Clip within the Armory display screen.
- Emotes which might be hooked up to particular BR outfits are not selectable from the emote wheel as they’re unplayable.
- Reduced litter that resulted from textual content on the PSA loading screens conflicting with the ideas banner.
- The quick ahead impact now shows appropriately when opening Llamas.
- Hero shows now correctly replace when altering the Commander of the present Hero Loadout.
- Fixed flashing textual content within the Item Inspect display screen that induced Hero talents to overlap for a small period of time.
- The Trap sturdiness UI not shows the inaccurate quantity.
- Players will not unintentionally navigate by the entrance finish whereas the social panel is open.
- The web page button prompts will now appropriately present within the foyer emote wheel when utilizing the “Builder Pro” controller configuration.
- The Llama opening outcomes will not present extra incorrect copies of an merchandise.
- The UI in “Resupply” missions now shows appropriately after finishing all main goals.
- Corrected grammatical errors within the Expeditions textual content
Weapons and gadgets
- Updated Steam Thrasher to appropriately apply harm bonuses on the Maelstrom Heavy Attack for Scythes as an alternative of Hardware.
- Fix points with Crescendo’s charging and max cost VFX typically not taking part in correctly on all shoppers.
- The Beat Blaster schematic now appropriately takes up stock house and may be recycled.
- The V6 Launcher’s reload impact now performs for all gamers within the mission.
- The Tiny Instrument of Death rocket now disappears appropriately after exploding.
- Fixed digital camera shake typically not stopping after utilizing Leap Attack.
Gameplay
- Added a brand new Storm Alert modifier “Powerful SMG’s”.
- Patrol factors now correctly despawn after exhibiting up on the map.
- Nature-charged Riot Huskies not fail to dam assaults.
Art, audio and animation
- Nature elemental VFX not linger on a Riot Husk’s Shield whereas dancing.
- Updated car (Cars, Buses, Trucks, and so forth.) affect sounds with extra distinctive content material per car sort.
- Updated Blaster sounds so as to add higher environmental audio perspective throughout fight.
- Updated the audio for the Van lift-off sequence in Ride the Lightning.
- Fixed subject with the Husk Dancing music not stopping when eradicated.
- Updated sounds for Husks being launched from flooring / wall launcher traps.
- Music and sound quantity points have been adjusted whereas DBNO.
- Updated the bonus failed sound to a shorter sound to assist sync with UI suggestions.
General
- Structures not stay vibrant yellow.
- Resolved a problem wherein Xbox One gamers might have incessantly encountered an error message that despatched them again to the console menu when attempting to launch the game.
- Optimized stage streaming on Switch to make sure that buildings load in absolutely earlier than gamers land.
- Please be aware that this may make the patch bigger than regular.
- Reduced the preliminary load time on Switch. Starting up the game will roughly be 10 seconds quicker.
- Improved activation time on Xbox One. This shortens the time earlier than the loading display screen seems.
- Improved the efficiency of buildings’ wobble animation.
You can take a look at our guides for among the extra difficult Fortnite Prestige challenges here, as effectively the locations of the Season 10 hidden Battle Stars.
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