Creative
What’s New?
Heroes & Villains
Show off your allegiance to good or evil with 4 new Prefabs. Assemble a hero’s mansion or develop your diabolical villain lair.
Vending Machine
Long awaited. Set and customise Vending Machines to match your game.
Class Devices
A extremely configurable set of units that mean you can create your personal participant lessons with distinctive traits.
Islands
- The My Island settings display has been up to date when it comes to structure and visuals. The display now seems as a tab in the principle in-game menu however will also be accessed in the identical manner as it may be now.
Bug Fixes
- Fixed a difficulty the place gamers would sometimes be disconnected when their island saved.
- Fixed a difficulty the place an island can be invisible and gamers can be left floating.
Gameplay
- Added new choices to My Island settings:
- Default Class Identifier: Sets the default Class assigned to gamers at first of every spherical.
- None, 1-16 (Default: None).
- Revert Player Class To Default When: Determines when a participant’s Class needs to be reverted to the default Class.
- Round Ended, Game Ended, Player Eliminated (Default: Game Ended).
- Default Class Identifier: Sets the default Class assigned to gamers at first of every spherical.
Bug Fixes
- Temporarily eliminated keybind blocking when Allow Building is ready to Off since this was breaking entice placement on some present islands.
- Fixed a difficulty the place the game would finish instantly if Last Standing was set to On and one staff had infinite spawns.
- Fixed a difficulty the place getting into a car that was on high of a rift may trigger gamers to lose some motion performance after teleporting.
- Players will not get caught respawning when returning to the hub after spectating in game.
- Fixed a difficulty the place gamers had been unable to cancel their prop gun disguise in the event that they tried to cancel whereas colliding with one other object.
Weapons + Items
- Added the Legendary Bolt-Action Sniper Rifle to the Creative Inventory.
- Added the Rare Pistol to the Creative Inventory.
- Added the Zapper Trap to the Creative Inventory.
Bug Fixes
- Flags will not stay in a participant’s stock after elimination.
Prefabs & Galleries
- Added 4 New Prefabs.
- Villain Lair
- Decayed Villain Lair
- Hero Mansion
- Decayed Hero Mansion
- Added 6 New Galleries.
- Villain Lair Gallery
- Decayed Villain Lair Gallery
- Hero Mansion Gallery
- Decayed Hero Mansion Gallery
- Gray Cliff Grass Gallery
- Hero/Villain Prop Gallery
- Added the Dark Purple Car to Car Gallery B.
- Added a Bat Swarm Particle to Particles Gallery B.
Bug Fixes
- Changed some crates within the Container Complex Prefab to make them not searchable.
Devices
- Increased the variety of accessible Trigger channels from 32 to 50 and the variety of accessible Receivers from 40 to 50.
- Added Class Designer gadget.
- This permits gamers to outline customized participant Classes. Each gadget configures the settings and beginning stock for a single Class.
- Drop stock gadgets onto the gadget to outline the beginning stock for the Class.
- Use together with the Class Selector gadget to make use of Classes throughout Play mode.
- Class Name: Specifies a show identify for the corresponding Class for use all through the UI.
- Class Identifier: Determines the Class this gadget’s settings will apply to.
- None, 1-16 (Default: None).
- Grant On Respawn: Sets whether or not the gadget grants its gadgets to gamers once they respawn after elimination.
- On, Off (Default: Off).
- Visible During Games: On, Off (Default: Off).
- Bonus Ammo For Weapons: On, Off (Default: On).
- Starting Health: 1% Health, 50% Health, 100% Health, Invincible, Do Not Override (Default: Do Not Override).
- Max Health: 1 Health, 25 Health, 75 Health, 100 Health, 200 Health, 500 Health, 1000 Health, 2000 Health, 10000 Health, Do Not Override (Default: Do Not Override).
- Starting Shields: Empty Shields, 50% Shields, 100% Shields, Do Not Override (Default: Do Not Override).
- Max Shields: No Shields, 25 Shields, 50 Shields, 75 Shields, 100 Shields, 200 Shields, 500 Shields, 1000 Shields, 2000 Shields, 10000 Shields, Do Not Override (Default: Do Not Override).
- Instant Reload: On, Off, Do Not Override (Default: Do Not Override).
- Infinite Ammo: On, Off, Do Not Override (Default: Do Not Override).
- Infinite Resources: On, Off, Do Not Override (Default: Do Not Override).
- Keep Items When Eliminated: Drop, Keep, Delete, Do Not Override (Default: Do Not Override).
- Keep Resources When Eliminated: Drop, Keep, Delete, Do Not Override (Default: Do Not Override).
- Fall Damage: On, Off, Do Not Override (Default: Do Not Override).
- Gravity: Very Low, Low, Normal, High, Very High, Do Not Override (Default: Do Not Override).
- Jump Fatigue: On, Off, Do Not Override (Default: Do Not Override).
- Player Flight: On, Off, Do Not Override (Default: Do Not Override).
- Player Names & Location: Always Show, Always Hide, Do Not Override (Default: Do Not Override).
- Glider Redeploy: On, Off, Do Not Override (Default: Do Not Override).
- Down But Not Out: Default, On, Off, Do Not Override (Default: Do Not Override).
- Allow Building: On, Off, Do Not Override (Default: Do Not Override).
- Respawn Time: 1-30 Seconds, Do Not Override (Default: Do Not Override).
- Spawns: Infinite, 1-10, Do Not Override (Default: Do Not Override).
- Health Granted on Elimination: 0, 10, 25, 50, 100, 250, 500, 1000, Do Not Override (Default: Do Not Override).
- Wood Granted on Elimination: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, Do Not Override (Default: Do Not Override).
- Stone Granted on Elimination: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, Do Not Override (Default: Do Not Override).
- Metal Granted on Elimination: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, Do Not Override (Default: Do Not Override).
- Maximum Building Resources: 0, 100, 150, 200, 300, 400, 450, 500, 750, 999, 2000, Do Not Override (Default: Do Not Override).
- Allow Item Drop: Yes, No, Do Not Override (Default: Do Not Override).
- Allow Item Pick Up: Yes, No, Do Not Override (Default: Do Not Override).
- Harvest Rate: 0x, 0.1x, 0.5x, 1x, 2x, 3x, 4x, 5x, 10x, Do Not Override (Default: Do Not Override).
- Spawn Immunity Time: 0 Seconds, 1 Second, 2 Seconds, 5 Seconds, 10 Seconds, 20 Seconds, 30 Seconds, 40 Seconds, 50 Seconds, 1 Minute, 2 Minutes, 5 Minutes, 10 Minutes, Do Not Override (Default: Do Not Override).
- This permits gamers to outline customized participant Classes. Each gadget configures the settings and beginning stock for a single Class.
- Added Class Selector gadget.
- This creates a zone that switches gamers to a particular Class.
- Class Identifier: Determines which Class gamers will change to once they enter the zone. If set to None, gamers getting into the zone will revert to having no Class.
- None, 1-16 (Default: None).
- Team: Determines which staff can activate the gadget.
- Any, 1-16 (Default: Any).
- Time To Switch: Sets the time the participant wants stay inside the gadget’s zone earlier than a Class change might be utilized to the participant.
- Instant, 1 Second, 2 Seconds, 3 Seconds, 4 Seconds, 5 Seconds, 6 Seconds, 7 Seconds, 8 Seconds, 9 Seconds, 10 Seconds, 15 Seconds, 20 Seconds (Default: 3 Seconds).
- Respawn Player On Switch: Determines whether or not the gadget will pressure a respawn after setting the participant to a brand new Class.
- On, Off (Default: Off).
- Size Of Volume: 0.5 Meters, 1 Meter, 2 Meters, 3 Meters, 4 Meters, 5 Meters, 10 Meters, 15 Meters, 20 Meters, 30 Meters, 40 Meters, 50 Meters (Default: 1 Meter).
- Volume Visible In Game: Determines whether or not the gadget’s zone is seen through the game.
- On, Off (Default: On).
- Visible In Game: Determines whether or not the gadget is seen through the game.
- On, Off (Default: On).
- Accent Color: Team Color, White, Sky Blue, Red-Orange, Golden, Apple Green, Fuchsia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Silver, Aqua, Pink, Green (Default: Aqua).
- Enabled: Will be enabled throughout these game phases.
- Disabled, Enabled, Pre-Game Only, Gameplay Only (Default: Gameplay Only).
- Transmitter Support:
- When Class Switched Transmit On: Transmits a sign on the chosen channel when a participant switches to a Class by this gadget.
- No Channel, 1-50 (Default: No Channel).
- When Class Switched Transmit On: Transmits a sign on the chosen channel when a participant switches to a Class by this gadget.
- Receiver Support:
- Enable When Receiving From: No Channel, 1-50 (Default: No Channel).
- Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
- Change Player To Class when Receiving From: Changes the instigating participant to the Class specified by this gadget on receiving a sign from the chosen channel.
- No Channel, 1-50 (Default: No Channel).
- Added Custom Vending Machines.
- This permits gamers to position a Vending Machine and customise which gadgets may be bought primarily based on materials prices.
- Drop Items subsequent to the Vending Machine after inserting it so as to add them to the gadget. Items will change into accessible to gamers within the order they’re added to the Vending Machine.
- The first merchandise registered will devour Wood sources from the participant’s stock to buy, the second will devour Stone and the third will devour Metal.
- Cost of First Item in Wood: No Cost, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: No Cost).
- Cost of Second Item in Stone: No Cost, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: No Cost).
- Cost of Third Item in Metal: No Cost, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: No Cost).
- Bonus Ammo for Weapons: On, Off (Default: On).
- Enabled on Game Start: Enabled, Disabled (Default: Enabled).
- Receiver Support.
- Enable When Receiving From: No Channel, 1-50 (Default: No Channel).
- Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
- Spawn Item When Receiving From: No Channel, 1-50 (Default: No Channel).
- Cycle to Next Item When Receiving From: No Channel, 1-50 (Default: No Channel).
- Transmitter Support.
- When Item Spawned Transmit On: No Channel, 1-50 (Default: No Channel).
- Added Trigger & Receiver choices to the Capture Item Spawner.
- Transmitter Support:
- When Item Dropped Transmit On: Transmits a sign on the chosen channel when the Capture Item has been dropped.
- No Channel, 1-50 (Default: No Channel).
- When Item Captured Transmit On: Transmits a sign on the chosen channel when the Capture Item is “captured” at a Capture Area.
- No Channel, 1-50 (Default: No Channel).
- When Item Dropped Transmit On: Transmits a sign on the chosen channel when the Capture Item has been dropped.
- Receiver Support:
- Enable When Receiving From: No Channel, 1-50 (Default: No Channel).
- Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
- Transmitter Support:
- Added New HUD and Text choices to the Ball Spawner gadget.
- This means that you can present gamers the place the ball is by way of a Badge Icon, in addition to giving the flexibility so as to add seen textual content relying on staff assignments in game
- HUD Icon: None, Badge Style (Default: None).
- Friendly Team: All Neutral, Any, 1-16, All Hostile (Default: All Neutral).
- Team Visibility: Any, 1-16, All Hostile, All Neutral, All Friendly (Default: Any).
- HUD Icon Identifier: None, A-D, W-Z (Default: None).
- Requires Line of Sight: Yes, No (Default: Yes).
- Hide HUD Icon At: 2m, 5m, 10m, 15m, 20m, 30m, 50m, 100m, 150m, 200m, 250m, 500m (Default: 20m).
- Hostile Icon Text Field: Specifies textual content to show to Hostile gamers.
- Friendly Icon Text Field: Specifies textual content to show to Friendly gamers.
- Neutral Icon Text Field: Specifies textual content to show to Neutral gamers.
- HUD Text Size: 1x, 1.5x, 2x (Default: 1x).
- Receiver Support
- Hide HUD On Received From: No Channel, 1-50 (Default: No Channel).
- Show HUD On Received From: No Channel, 1-50 (Default: No Channel).
- Added a brand new choice to the Item Spawner gadget.
- Continuously Spawn Items: Allows extra gadgets to maintain spawning even when beforehand spawned gadgets are nonetheless in play.
- On, Off (Default: Off).
- Continuously Spawn Items: Allows extra gadgets to maintain spawning even when beforehand spawned gadgets are nonetheless in play.
- Added new choice to the Team Settings & Inventory gadget.
- Default Class Identifier: Sets the default Class assigned to gamers on the chosen Team at first of every spherical.
- None, 1-16, Do Not Override (Default: Do Not Override).
- Default Class Identifier: Sets the default Class assigned to gamers on the chosen Team at first of every spherical.
- Added new choice to Basic Storm Controller and Advanced Storm Controller units.
- On Finish Behavior: Determines what ought to occur to the storm when it finishes its closing section.
- Stay, Destroy Instantly, Destroy in 5 Seconds, Destroy in 10 seconds, Destroy in 15 seconds, Destroy in 30 seconds, Destroy in 60 seconds, Destroy in 2 minutes, Destroy in Three minutes, Destroy in Four minutes, Destroy in 5 minutes (Default: Stay)
- On Finish Behavior: Determines what ought to occur to the storm when it finishes its closing section.
- Added a brand new choice to the Creature Manager gadget.
- Movement Speed: Very Slow, Slow, Fast, Very Fast (Default: Fast).
- Added new values to the Time From Round Start possibility within the HUD Message Device.
- 6 minutes, 7 minutes, Eight minutes, 9 minutes, 10 minutes.
- Added new choices to the Capture Area Device.
- Enabled on Phase: All, Pre-Game Only, Gameplay Only, None (Default: All)
- Enable when Receiving From: No Channel, Channel 1 – 16 (Default: No Channel)
- Disable when Receiving From: No Channel, Channel 1 – 16 (Default: No Channel)
- Consume Item on Scoring: Yes, No (Default: Yes)
- Consume Item when Dropped: Yes, No (Default: Yes)
Bug Fixes
- Fixed a difficulty the place consumables weren’t correctly collected when spawned by the Item Spawner gadget with ‘Run over pickup’ enabled.
- Allow Building Damage possibility within the Team Settings gadget now overrides the My Island settings accurately.
- Disabled goal help on Ball Spawner balls.
- Players will not see a pink field seen in game after inserting a Random Number Generator gadget.
- The Storm Circle from the Advanced Storm Controller is not going to return to being seen after absolutely closing in game.
- Fixed a difficulty the place Sentries would nonetheless have the ability to hearth at gamers whereas inside a Weapon Free Zone.
- Fixed a difficulty the place the Warm-up Only setting on the Barrier Device wouldn’t work previous to game begin.
- Fixed a difficulty the place the When Item Picked Up Transmit On transmitter on the Capture Item Spawner gadget wouldn’t transmit when the Capture Item in use was the Flag.
- Item Spawner previews now precisely mirror the Set Item Scale possibility.
- Fixed a difficulty with Explosive Device proximity being triggered when the game begins.
- Fixed a difficulty the place the Capture Area was not consuming gadgets when it turned enabled.
- Fixed a difficulty the place the Capture Area was pulsing however no rating was being granted.
- Fixed a difficulty the place the Particles inside massive Capture Areas turned invisible when transferring away from the middle.
- Fixed a difficulty with Team Visibility settings for the Explosive Barrel.
- Fixed a difficulty the place the Explosive Barrel may very well be destroyed whereas within the warmup section.
- Fixed a difficulty the place injury particles had been seen when hitting an invisible Objective Device.
UI + Social
- Added a second solution to entry the My Island settings menu from the Creative Inventory. You can now open the menu and begin a game simply as fast as you’ll be able to choose a tool to position in your island.
- Added a Clear Items button to the next units to take away all stock gadgets beforehand dropped on the gadget: Capture Area, Capture Item Spawner, and Class Designer. This might be rolled out to extra units in future releases.
Bug Fixes
- The UI now shows a warning when a participant has reached a tool restrict.
- Players are capable of take away an island with the identical identify because the at the moment loaded island.
- The scrolling velocity on sure stock tabs is constant.
Save The World
What’s New?
Penny Hits the Road Part 2
This week, assist Penny make her solution to the Radio Station on this edge-of-your-seat sequel the place issues get somewhat bit bizarre. Load up the truck and collect your group as a result of it’s time to Hit the Road with a brand new weekly quest.
Field Agent Rio Returns
Get able to load up the Phase Cannon and Phase Blast the Husks! Field Agent Rio Returns to the Event Store!
Missions + Systems
- This week brings a particular new quest to “Hit the Road” courtesy of Lars and his love of all issues musical. Check your quest log for extra info!
- Removed a number of the potential enemy spawn instructions from a number of amplifiers within the Twine Peaks Storm Shield Defense map.
- Removed “crossed” spawns that triggered constructions to be destroyed on Husk spawn. This made particular spawns very tough to construct sufficient defenses to outlive sure waves.
- Dialog will now seem if gamers try to start out a Storm Shield Defense mission whereas their Storm Shield fort continues to be being disassembled. The fort have to be secure (no extra ongoing edits) earlier than a mission / look forward to help motion may be began.
- Pure Drop of Rain rewards for energy degree 140 missions have elevated by 25%.
- Example: a 64 Pure Drops of Rain reward previous to this replace will now reward 80 Pure Drops of Rain.
- For 4 Player Missions beginning at energy degree 108, evolution materials and PERK-UP rewards have been elevated throughout the board. Some examples under:
- A 4 Player Mission that may have rewarded 168 Pure Drops of Rain in an influence degree 108 zone previous to the 10.30 replace will now reward 256 Pure Drops of Rain.
- A 4 Player Mission that may have rewarded 168 Pure Drops of Rain in an influence degree 140 zone previous to the 10.30 replace will now reward 320 Pure Drops of Rain.
- A 4 Player Mission that may have rewarded 164 Epic PERK-UP in a PL 108 zone previous to the 10.30 replace will now reward 204 Epic PERK-UP.
- A 4 Player Mission that may have rewarded 164 Epic PERK-UP in a PL 140 zone previous to the 10.30 replace will now reward 248 Epic PERK-UP.
- Note: These are simply examples. You could end up incomes roughly than these examples relying on mission goal efficiency. Review this blog post for extra info!
Bug Fixes
- Players at the moment are a lot much less prone to spawn subsequent to encampments at first of a mission.
- Players can now “find the meteor” from the underside of the crater within the Comet Jr. quest.
UI
- Added animated scrolling within the Item Management menus.
- Added the SMG weapon sort to Armory Wall behind Clip within the Armory display.
Bug Fixes
- Emotes which can be connected to particular BR outfits are not selectable from the emote wheel as they’re unplayable.
- Reduced muddle that resulted from textual content on the PSA loading screens conflicting with the guidelines banner.
- The quick ahead impact now shows accurately when opening Llamas.
- Hero shows now correctly replace when altering the Commander of the present Hero Loadout.
- Fixed flashing textual content within the Item Inspect display that triggered Hero talents to overlap for a small period of time.
- The Trap sturdiness UI not shows the inaccurate quantity.
- Players will not unintentionally navigate by the entrance finish whereas the social panel is open.
- The web page button prompts will now accurately present within the foyer emote wheel when utilizing the “Builder Pro” controller configuration.
- The Llama opening outcomes will not present extra incorrect copies of an merchandise.
- The UI in “Resupply” missions now shows accurately after finishing all main aims.
- Corrected grammatical errors within the Expeditions textual content
Heroes
- Field Agent Rio shifts again into the Event Store!
- Standard Perk: Phase Cannon
- Using Phase Shift causes your subsequent ranged weapon shot to fireside a Phase Pulse, dealing 31 base Energy Damage and piercing enemies.
- Commander Perk: Phase Cannon +
- Using Phase Shift causes your subsequent ranged weapon shot to fireside a Phase Pulse, dealing 93 base Energy Damage and piercing enemies.
- Team Perk: Phase Blaster
- Every 5 seconds, your subsequent shot will hearth a Phase Pulse which offers 47 base Energy Damage.
- Available within the Event retailer beginning September 11 at Eight PM Eastern Time.
- Standard Perk: Phase Cannon
- Ragnarok slams again into motion!
- Standard Perk: Return to Sender
- Seismic Smash returns to its origin level. Decreases Seismic Smash Damage and Impact by 25%.
- Commander Perk: Return to Sender +
- Seismic Smash returns to its origin level. Increases Seismic Smash Damage and Impact by 125%.
- Team Perk: Slow your Roll
- Freeze melee attackers for two seconds. Mist Monsters are slowed by 43%.
- Available from finishing the “Limited Edition” quest.
- Standard Perk: Return to Sender
- Bladestorm Enforcer flips again into battle!
- Standard Perk: Kunaihilation
- Daggers from Kunai Storm explode shortly after affect, dealing Four base Energy Damage in a .25 tile radius.
- Commander Perk: Kunaihilation +
- Daggers from Kunai Storm explode shortly after affect, dealing Eight base Energy Damage in a .5 tile radius.
- Team Perk: Endless Shadow
- For every Nina with Three or extra stars, Increases Shadow Stance Duration by Four seconds.
- Available from finishing the “Limited Edition” quest.
- Standard Perk: Kunaihilation
Bug Fixes
- Fixed a typo in Breakbeat Wildcat’s description.
- B.A.S.E.’s placement animation can not be skipped by switching weapons.
- Fixed Constructor animations whereas within the foyer.
- Mantis Leap accurately offers injury after utilizing a Leap Attack whereas the Leaping Ninjas Storm modifier is energetic.
- Bull Rush will not launch enemies farther than anticipated when they’re Bull Rushed into an Encampment.
- Ragnarok, Thunder Thora, and Field Agent Rio now take up stock area.
- R.O.S.I.E. can not be positioned on an encampment.
Weapons + Items
Bug Fixes
- Updated Steam Thrasher to accurately apply injury bonuses on the Maelstrom Heavy Attack for Scythes as an alternative of Hardware.
- Fix points with Crescendo’s charging and max cost VFX typically not enjoying correctly on all purchasers.
- The Beat Blaster schematic now accurately takes up stock area and may be recycled.
- The V6 Launcher’s reload impact now performs for all gamers within the mission.
- The Tiny Instrument of Death rocket now disappears accurately after exploding.
- Fixed digital camera shake typically not stopping after utilizing Leap Attack.
Gameplay
- Added a brand new Storm Alert modifier “Powerful SMG’s”.
Bug Fixes
- Patrol factors now correctly despawn after exhibiting up on the map.
- Nature-charged Riot Huskies not fail to dam assaults.
Art + Animation
Bug Fixes
- Nature elemental VFX not linger on a Riot Husk’s Shield whereas dancing.
Audio
Bug Fixes
- Updated car (Cars, Buses, Trucks, and so on.) affect sounds with extra distinctive content material per car sort.
- Updated Blaster sounds so as to add higher environmental audio perspective throughout fight.
- Updated the audio for the Van lift-off sequence in Ride the Lightning.
- Fixed problem with the Husk Dancing music not stopping when eradicated.
- Updated sounds for Husks being launched from ground / wall launcher traps.
- Music and sound quantity points have been adjusted whereas DBNO.
- Updated the bonus failed sound to a shorter sound to assist sync with UI suggestions.
General
- Structures not stay shiny yellow.
- Resolved a difficulty during which Xbox One gamers could have ceaselessly encountered an error message that despatched them again to the console menu when attempting to launch the game.
Performance
- Optimized degree streaming on Switch to make sure that buildings load in absolutely earlier than gamers land.
- Please notice that this can make the patch bigger than regular.
- Reduced the preliminary load time on Switch. Starting up the game will roughly be 10 seconds sooner.
- Improved activation time on Xbox One. This shortens the time earlier than the loading display seems.
- Improved the efficiency of buildings’ wobble animation.
Known Issues
- Wanting to trace the highest neighborhood points? Head over to our Fortnite | Community Issues Trello board here.
Sauce