Battle Royale
What’s New?
Retail Row
A Rift Zone has turned Mega Mall again into Retail Row, and costs have dropped considerably. These reductions come at the price of elevated hazard — bargain-crazed Fiends are spawning within the Rift Zone, and so they need the buying heart all to themselves.
World Run LTM
Dip, dodge, and duck by way of treacherous traps, lava pits, and extra to turn into the world’s quickest lane runner. 16 gamers race to finish the course. The first group to gather 30 cash wins!
Limited Time Modes
Team Type: Squads | Respawning: On
- 16 Players.
- 4 Teams.
- The group to gather 30 cash quickest wins.
- In the occasion that two groups acquire the identical quantity of cash, the group that was quicker will win.
Weapons + Items
- Unvaulted solely within the Sword Fight Squads and Duos LTMs:
- Infinity Blade
- Reduced the environmental injury from 10000 to 600.
- Infinity Blade
- Increased the variety of useful resource stacks contained in Chests in Tilted Town from 1 to three.
- B.R.U.T.E. updates:
- Added a concentrating on laser that seems as gamers load and fireplace missiles.
- In addition to the B.R.U.T.E.’s gunner, this laser is seen to opponents and teammates.
- This is to assist in giving readability to all gamers on the place a gunner is aiming their rockets earlier than they’re fired.
- Improved visible and audio suggestions throughout the self-destruct sequence.
- B.R.U.T.E.s can now be entered instantly from glider mode.
- Updated B.R.U.T.E. spawn logic for giant group respawn game modes.
- B.R.U.T.Es will now spawn intermittently all through the match as an alternative of ready for Storm phases to finish.
- B.R.U.T.E.s deserted within the Storm will self-destruct after 30 seconds.
- B.R.U.T.E.s will reappear on the minimap after 15 seconds if no participant is in both seat.
- Added a concentrating on laser that seems as gamers load and fireplace missiles.
Bug Fixes
- Fixed a difficulty wherein opponents’ B.R.U.T.E.s would generally not be seen.
- B.R.U.T.E.s can not be used to traverse the map quicker than meant.
- The flip fee of B.R.U.T.E.’s turret is not framerate-dependent.
Gameplay
- Retail Row
- A Rift Zone has changed the Mega Mall POI with Retail Row.
- Retail Row now spawns hordes of Fiends who cost at gamers.
- Fiends could drop a weapon, consumable, or ammo upon being eradicated.
- Fiends can not go exterior the Retail Row Rift Zone.
- Retail Row now spawns hordes of Fiends who cost at gamers.
- A Rift Zone has changed the Mega Mall POI with Retail Row.
- Chests and ammo containers will now open when destroyed.
- Known situation: Destroying a Chest or ammo container by destroying the item it’s positioned on won’t open it.
- We plan to have this situation resolved within the v10.20 replace.
- Known situation: Destroying a Chest or ammo container by destroying the item it’s positioned on won’t open it.
Bug Fixes
- The Week 1 and Week 2 Hidden Battle Stars can now be collected.
- Fixed a difficulty wherein the Bush would reset its displayed equip timer if the participant tried to activate it a number of instances. (Players would nonetheless have the ability to equip the Bush on the meant time, however the displayed timer could be incorrect.)
- Fixed a difficulty wherein Supply Drop smoke wouldn’t seem if the field was not in sight.
- Trees not flip into totally different sorts of bushes upon being broken.
- This contains snow-covered bushes not turning into non-snow-covered bushes.
- Fixed a difficulty wherein Chests would generally already be damaged or opened at first of a match.
- The “Welcome to Tilted Town” message not loops when gamers enter/exit Titled Town. It additionally not overlaps Storm warnings.
- Walking over in-motion Bottle/Fancy Flip Toys not causes a digicam situation.
Events
- Pushed a repair on August 5 to deal with an Arena matchmaking situation inflicting gamers to be matched inside a wider Hype vary than meant.
- Because gamers at the moment are matched inside a narrower Hype vary, some gamers could expertise longer queue instances. This is to make sure higher-quality matches.
Playground
Bug Fixes
- Fixed a difficulty involving Chests being unopenable in Tilted Town.
Performance
- Further improved efficiency to cut back the prospect of gamers touchdown on POIs with a low degree of element.
Art + Animation
- Plastic Patroller Outfit Visual Update
- Added mud smears, put on and tear, and a brighter define.
- These adjustments had been added to stop this Outfit from offering a camouflage impact in sure areas of the map, which was making it very troublesome to see.
- All gamers who beforehand bought this Outfit may have the choice to refund it with out utilizing a Refund Token in the event that they select to take action.
- Note: This refund possibility shall be obtainable for 30 days, with the timer beginning after your subsequent login.
- Added mud smears, put on and tear, and a brighter define.
- Updated the Mecha Team Leader Outfit’s idle animation to its authentic model.
Bug Fixes
- Improved the visuals of the Emotical Wrap on weapons.
Audio
- Enabled reverb on PlayStation Four and Xbox One.
UI
- Contextual Tutorial System
- A tip system designed to assist information and train gamers new to Battle Royale.
- This system shows tricks to gamers throughout matches. Each tip seems in conditions it’s most related to.
- Can be toggled “On” or “Off” within the Game Settings tab.
- It is ready to “On” by default.
- Updated the Item Shop background.
Bug Fixes
- The tiles for accomplished Missions not show “0%” and are not lacking a examine mark.
- Suggested Challenges on the map display not take up all the house or present level-up Missions.
- The tiles for Limited Time Missions not show “Soon” when it ought to show the time remaining.
Replay
- In the Battle Map digicam mode, the monitoring now easily follows the trail as an alternative of leaping massive steps.
- Disabled Storm post-processing in Battle Map.
- Added keyboard bindings to vary the playback velocity in replays. G now will increase the playback velocity, and Shift+G now decreases the playback velocity.
Bug Fixes
- Changing the choices for the Battle Map digicam mode not resets the digicam placement.
- Battle Map not switches to a third-person view when the Battle Bus launches.
- Disabled Squad visibility possibility in Battle Map when viewing a Solo match.
Mobile
- Push notifications system
- The system will be managed within the system settings or in-game settings to toggle “On” and “Off.”
- Safe zone shall be revered on iOS X units on the Battle Pass web page.
- Auto fireplace will now be utilized to gamers with a Bush geared up.
- Teammates and Quickbar HUDs shall be displayed when spectating.
- “Quit” button has been eliminated on the log off display.
- A single faucet is required to open the Map after it has been closed with ”X” on the prime of the display.
- “Push To Talk” button is again whereas on the Battle Bus.
Bug Fixes
- Resolved a crashing situation that will happen when leaving the game within the background after finishing a match on Android.
- Resolved a crashing situation that will happen when the system was put in sleep mode for greater than 10 seconds on iOS.
- B.R.U.T.E. buttons at the moment are named appropriately.
- When gamers are deciding on a match mode, no secondary choice border will seem.
- The “Decline” button within the HUD format device will accurately take away any adjustments made.
- The “Show Help” button will dismiss when getting into the Battle Bus.
- The Item Shop web page shall be centered for units in 4:Three decision.
- The Battle Pass web page indicator gained’t duplicate.
- The “Quick Heal” Button won’t seem when gamers are in a Downed But Not Out state.
- Autofire with Scoped Revolver accurately fires.
- Pressing “X” on the Map to shut it gained’t disable right-stick performance for the ‘Razer: Raiju’ controller.
- Keyboard’s textual content field gained’t keep on display after locking and unlocking the display whereas writing a gifting message on Android.
- We’ve made graphical enhancements within the following areas:
- View All Rewards display from the Battle Pass
- Spray Sale Glider
- Tac Bats Harvesting Tool
- Yonder Outfit variant
- Atmosphere Backpack
- Catalyst Outfit eyes
- Vendetta Outfit
- Updated to look the identical because it does different platforms.
Creative
What’s New?
The B.R.U.T.E.
Now usable in Creative! Unleash mechanical mayhem in your games.
Manage Your Islands
Run out of house to construct your new creations? You can now add and take away islands at will.
Camera Filter
Adds a post-processing impact to gamers’ screens whereas they play.
Islands
- Updated Island Select menu.
- Create as much as 50 islands.
- Islands obtainable:
- Temperate, Meadow, Arctic, Frosty Fortress, Ice Lake, Canyon, Wasteland, Tropical, Rivers Edge, Volcano, Sandbar, Caldera, Kevin Floating, Black Glass, Grid and The Block.
- Updated the Island Select UI to enhance usability.
- Added a Deleted Islands tab:
- When islands are deleted they are going to seem on this space and will be recovered for a restricted time.
- Once you’ve gotten 50 islands and 5 deleted islands, the oldest deleted islands shall be completely misplaced every time you create a brand new island.
- Islands are nonetheless named within the Description tab of the My Island menu.
- Re-publishing an current island will now replace the unique island code as an alternative of making a brand new one.
- The proprietor of a printed code can lock their island code so gamers can solely entry the desired model of the printed island by default by going to the code hyperlink on the Epic Games web site and deciding on the energetic model.
Gameplay
- Added new choices to the Game and Game Settings menus:
- Note: Everything under was added in v10.00 however was lacking from the patch notes.
- All Teams Must Finish: No, Yes (Default: No).
- Win Condition: Most Rounds, Most Score (Default: Most Rounds).
- Allow Aim Assist: Yes, No (Default: Yes).
- PVP Pickaxe Damage: Default, None (Default: Default).
- Visit the World Cup Creative Finals Trophy within the Creative Hub. You may even see the winners names etched into it.
Bug Fixes
- Fixed a bug the place games that switched gamers’ groups on demise wouldn’t obey the utmost group measurement or group ratio settings.
- Fixed a bug the place a participant becoming a member of a match in progress as a spectator would return to the Creative Hub when the game modified rounds.
- Fixed a difficulty the place gamers may bypass ‘Allow Out of Bounds’ settings when utilizing Fly mode.
- Fixed a difficulty the place the Last Standing possibility didn’t finish games upon closing elimination.
Weapons & Items
- Reduced the environmental injury worth of the Infinity Blade from 10,00Zero to 600 to permit it for use with Creature Spawners.
Bug Fixes
- Prop-O-Matic
- Fixed a bug the place a participant would enter a damaged state when utilizing the Prop-O-Matic similtaneously eradicating it from their stock.
- Fixed a difficulty the place the Prop-O-Matic was incorrectly utilizing the rocket ammo icon.
Creative Tools & Phone
- Added a brand new choice to the Game Settings menu:
- Camera Filter: Allows you so as to add post-processing results to gamers’ screens whereas they’re in your map.
- Default, Sepia, Retro (Default: Default).
- Camera Filter: Allows you so as to add post-processing results to gamers’ screens whereas they’re in your map.
Bug Fixes
- Fixed a difficulty the place quickly deciding on constructing items with Multi-select triggered different constructing items to show (and keep) inexperienced on islands.
Prefabs & Galleries
- Added the Pillar Gallery. be moved round like props.
- Added the Particles Gallery B, which options butterfly and seagull particles.
- Added further items, with the identical shade on either side, to Obstacle Course Galleries Black, Blue, Green, Grip Tape, Orange, Purple, Red & White.
- Updated the Indoor Residential Prop Gallery with birthday props.
- Updated the Truck ‘N’ Oasis Gallery with a phone pole, freeway signal and the camel.
- Updated the Nature Ice Cliff Gallery with icy meteor rocks.
Bug Fixes
- The props within the Roadside Diner are not interactable.
- The Viking Village Prop Gallery can now be rotated after being pasted.
- Fixed a difficulty the place the ice lake on Ice Lake Island would disappear with low visible settings.
- Fixed a difficulty the place the ‘Right Triangular Prism Gallery’ belongings well being bar would persist when utilizing the “Phone Tool” to select up.
Devices
- Increased the variety of obtainable Trigger channels from 24 to 32 and the variety of obtainable Receivers from 30 to 40.
- Added a brand new model of the Item Spawner.
- The new Item Spawner is positioned as an object fairly than a lure and will be manipulated with the Phone device.
- NOTE: The outdated trap-based Item Spawner will proceed to be obtainable for some time, it should ultimately be faraway from the stock. This won’t have an effect on current maps which use the outdated Item Spawner, it should merely take away the outdated model from the units menu. Let us know what you concentrate on this new Item Spawner on our social channels.
- Items Respawn: On, Off (Default: On).
- Random Spawns: Off, Random, No Repeats (Default: Off).
- Visible During Games: On, Off (Default: On).
- Time Before First Spawn: Instant, 1 second, 2 seconds, Three seconds, Four seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, Three minutes, Four minutes, 5 minutes (Default: 10 seconds).
- Time Between Spawns: Instant, 1 second, 2 seconds, Three seconds, Four seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, Three minutes, Four minutes, 5 minutes (Default: Instant).
- Wood/Stone/Metal Cost of Item: The merchandise can solely be picked up if the participant has the required quantity of the desired materials of their stock.
- No Cost, 5, 10-200 (increments of 10), 200-500 (increments of 20), 500-700 (increments of 50), 800, 900, 1000 (Default: No Cost).
- Bonus Ammo for Weapons: On, Off (Default: On).
- Run Over Pickup: Off, On (Default: Off).
- Item Visibility: 1x, 2x, 3x, 4x, 5x (Default: 1x).
- Enabled on Game Start: Enabled, Disabled (Default: Enabled).
- Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
- Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
- Spawn Item When Receiving From: No Channel, 1-32 (Default: No Channel).
- Cycle to Next Item When Receiving From: No Channel, 1-32 (Default: No Channel).
- The new Item Spawner is positioned as an object fairly than a lure and will be manipulated with the Phone device.
- Added B.R.U.T.E. Spawner.
- Spawner Settings
- Enabled: Disabled, Enabled, Warmup, Game Start (Default: Enabled).
- Respawn Time: Never, Instant, 1 second, 2 seconds, Three seconds, Four seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, Three minutes, Four minutes, 5 minutes (Default: Instant).
- Respawn Vehicle when Enabled: Yes, No, Only if Needed. (Default: Yes).
- Destroy Vehicle when Disabled: Yes, No (Default: Yes).
- Respawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
- Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
- Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
- Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
- Spawner Settings
- Advanced Storm Controller (Added in v10.00) – Allows you to create a custom-made multi-phase Storm in your maps. Use it together with Advanced Storm Beacons to create extremely custom-made Storm patterns. This system continues to be in growth and could also be modified sooner or later to supply an improved expertise.
- Advanced Storm Controller Settings
- Generate Storm on Game Start: Should the Storm begin as quickly because the game begins?
- Yes, No (Default: Yes).
- Storm Phases: Should the Storm use commonplace Battle Royale phases or take directions from Advanced Storm Beacons?
- Default, Custom (Default: Default)
- NOTE: If you’re utilizing Custom Storm phases, it’s strongly suggested to have an Advanced Storm Beacon for every section of your Storm, together with section 1, since with the present implementation, leaving phases undefined can result in some unpredictable/undesired outcomes.
- Phase One Radius: Sets the preliminary radius of the Storm at section one.
- 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: 200m)
- Delay Time: How lengthy after game begin ought to the Storm seem?
- None, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, Three minutes, Four minutes, 5 minutes, 10 minutes (Default: None).
- Starting Phase: At which section ought to the Storm begins when it seems?
- 1-50 (Default: 1)
- Late Phases Move: Can the late phases of the Storm transfer exterior the radius of the earlier section?
- Yes, No (Default: Yes).
- NOTE: This solely has an impact when utilizing Default Storm phases. With Custom Storm phases, the Storm will take its motion guidelines out of your Advanced Storm Beacons.
- Generate Storm When Receiving From: Generates the Storm on receiving a sign from the chosen channel.
- No Channel, 1-32 (Default: No Channel).
- Destroy Storm When Receiving From: Disables the Storm controller, eradicating the Storm instantly on receiving a sign from the chosen channel.
- No Channel, 1-32 (Default: No Channel).
- When Phase Ended Transmit On: Sends a sign on the chosen channel on the finish of every Storm section.
- No Channel, 1-32 (Default: No Channel).
- Generate Storm on Game Start: Should the Storm begin as quickly because the game begins?
- Advanced Storm Controller Settings
- Advanced Storm Beacon (Added in v10.00) – Can be used to override the default Battle Royale Storm behaviour, permitting you to create Storms that transfer and behave precisely the best way you need them to. Use these together with the Advanced Storm Controller when it’s set to make use of Custom Storm phases.
- Advanced Storm Beacon Settings
- Phase: Which Storm section does the beacon management?
- 1-50 (Default: 1).
- End Radius: Sets the radius of the Storm on the finish of the chosen section.
- Don’t Override, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
- Wait Time: How lengthy ought to the Storm wait earlier than starting to resize?
- Don’t Override, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, Three minutes, Four minutes, 5 minutes, 10 minutes, 20 minutes (Default: Don’t Override).
- Resize Time: How lengthy ought to the Storm take to achieve its new radius?
- Don’t Override, 30 seconds, 1 minute, 1.5 minutes, 2 minutes, 2.5 minutes, Three minutes, 5 minutes, 10 minutes (Default: Don’t Override).
- Damage: How a lot injury ought to the Storm do every second to gamers caught in it?
- Don’t Override, None, 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, Instant Elimination (Default: Don’t Override).
- Movement Behaviour: How ought to the Storm transfer?
- Don’t Override, Move Randomly, Move to Beacon, None (Default: Don’t Override).
- Move Distance Min: What is the minimal distance that the Storm ought to transfer? (Only works if Movement Behaviour is ready to ‘Move Randomly’).
- Don’t Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
- Move Distance Max: What is the utmost distance that the Storm ought to transfer? (Only works if Movement Behaviour is ready to ‘Move Randomly’).
- Don’t Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
- Phase: Which Storm section does the beacon management?
- Advanced Storm Beacon Settings
- Added choices to the Basic Storm Controller
- Generate Storm on Game Start: Should the Storm begin as quickly because the game begins?
- Yes, No (Default: Yes).
- Generate Storm When Receiving From: Generates the Storm on receiving a sign from the chosen channel.
- No Channel, 1-32 (Default: No Channel).
- Generate Storm on Game Start: Should the Storm begin as quickly because the game begins?
- Destroy Storm When Receiving From: Disables the Storm controller, eradicating the Storm instantly on receiving a sign from the chosen channel.
- No Channel, 1-32 (Default: No Channel).
- When Phase Ended Transmit On: Sends a sign on the chosen channel on the finish of every Storm section.
- No Channel, 1-32 (Default: No Channel).
- Added choices to all Vehicle Spawner units.
- Enabled: When can the spawner create automobiles?.
- Disabled, Enabled, Warmup, Game Start (Default: Enabled).
- Respawn Time: How lengthy does the spawner wait after its automobile is destroyed earlier than it spawns a brand new one? (‘Never’ will enable automobiles to solely ever be spawned by way of triggers).
- Never, Instant, 1 second, 2 seconds, Three seconds, Four seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, Three minutes, Four minutes, 5 minutes (Default: Instant).
- Respawn Vehicle when Enabled: When the spawner switches from a disabled to an enabled state, ought to it spawn a brand new automobile? ‘Yes’ will trigger the spawner to destroy any current automobile and create a brand new one instantly, whereas ‘Only if Needed’ will solely create a brand new automobile if one doesn’t exist already.
- Yes, No, Only if Needed. (Default: Yes).
- Destroy Vehicle when Disabled: Should the spawner destroy any current automobile when it’s disabled?
- Yes, No (Default: Yes).
- Respawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
- Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
- Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
- Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
- Enabled: When can the spawner create automobiles?.
- Added new choices to the Objective Device.
- Play Audio / VFX: On, Off (Default: On)
- Collision During Games: On, Off, When Visible (Default: On).
- Collide Against: All, Only Weapons (Default: All).
- Score: 0, 1, 2, 3, 4, 5, 10, 15, 20, 25, 50, 75, 100, 150, 200, 250, 300, 350, 400, 450, 500, 600, 700, 800, 900, 1000 (Default: 0).
- Turn Visibility On when Receiving From: No Channel, 1-32 (Default: No Channel).
- Turn Visibility Off when Receiving From: No Channel, 1-32 (Default: No Channel).
- Added new choices to the Creature Spawner.
- Spawner Type: Sets the look of the spawner.
- Cube Spawner, Ice Spawner (Default: Cube Spawner).
- Added further choices to Creature Type:
- Cube Random, Ice Fiend, Major Ice Fiend, Ice Brute, Major Ice Brute, Ice Ranged, Poison Fiend, Exploding Brute, Ice Random, Rush Random, All Random (Default: Cube Random).
- Spawner Type: Sets the look of the spawner.
- Added Cake to the Consumables Gallery
- Consuming Cake offers the participant 5 Health or Shield.
- The following units have up to date/new preview holograms:
- B.R.U.T.E., Shopping Cart, ATK, QuadCrasher, X-4 Stormwing, Driftboard, Cannon, Baller, Timer, Scoreboard, Team Settings & Inventory.
Bug Fixes
- Renamed “Last Standing” possibility within the game menu to “Last Standing to End” and made the tooltip extra useful.
- Fixed some points on the Trigger system:
- Trigger now accurately updates the visible channel quantity on copied triggers.
- Trigger now accurately attributes the sign to a participant when it is activated from a automobile.
- Triggers will now solely activate as soon as per shot from a shotgun (fairly than as soon as per pellet).
- Updated the tooltip on the Complete Once possibility within the Timer system.
- Fixed some points with the Weapon-Free Zone system:
- Fixed a difficulty the place gamers had been capable of swing and deal injury with a pickaxe contained in the Weapon-Free Zone.
- Fixed a difficulty the place gamers may use weapons when transitioning out of 1 Weapon-Free Zone into one other.
- Fixed a difficulty the place the Advanced Storm Device wouldn’t transfer the Storm to the right beacon throughout phases.
- Fixed a difficulty the place the Flag object wouldn’t show correctly when positioned into the Item Spawner and Team Settings & Inventory units.
UI & Social
- Added the flexibility to indicate cumulative scores on the scoreboard HUD widget.
Bug Fixes
- Fixed a difficulty the place inspecting the in-game Challenge menu for a second time whereas utilizing a controller would trigger it to shut and not perform.
- Fixed a difficulty the place the cover/present particulars button would show improperly when the island description panel was displayed.
- Fixed a difficulty the place the Creative stock would keep on display even after closing the menu.
- Fixed a difficulty the place a Party Leader could be unable to rejoin their energetic game in the event that they left whereas in progress however had been nonetheless a member of the celebration.
Performance
- Further improved a supply of hitching on PC
- Optimized reminiscence on iOS to enhance stability
- Resolved plenty of sources of Switch hitches
Mobile
Bug Fixes
- Air Strike smoke visible results can now be noticed from a distance.
- Text in My Island settings gained’t overlap when scrolling by way of choices.
- Director’s Chair from the Movie Set Prop Gallery can now be highlighted with the Phone Tool.
Save The World
What’s New?
Penny Hits the Road!
This week, assist Penny make her strategy to the Radio Station to broadcast her Song of the Summer. Load up the van and collect your group as a result of it’s time to Hit the Road with a brand new weekly quest!
Thunder Thora
Where there’s thunder.. there’s Thora.
Missions + Systems
As talked about in our most up-to-date Road Map, we’ll be making some changes to rewards throughout the board, most notably the highest finish of Twine Peaks. Below are the adjustments:
- Top Tier Twine Tweaks
- Increased the amount of Evolution Materials and Gold awarded by Mission Alerts.
- Increased the rarity of Weapons/Survivors rewarded by Miniboss Mission Alerts and made them considerably much less more likely to be Transform Keys.
- Increased the prospect of Mission Alerts rewarding Evolution and Perk supplies.
- Increased the amount of Drops of Rain, RE-PERK, Epic PERK-UP, and Legendary PERK-UP awarded by Missions and Group Missions.
- Increased the prospect of Missions and Group Missions awarding Perk supplies and decreased the prospect of awarding XP.
- Increased the prospect of Group Missions awarding Evolution supplies.
- Increased the prospect of Missions awarding Drops of Rain.
- Increased the prospect of Missions awarding top-tier Ore and Crystal fairly than Power Cells.
- Increased the prospect of Missions awarding Hero XP or Schematic XP fairly than Survivor XP.
- Increased the amount of Perk supplies awarded by Mission Alerts in excessive Canny Valley and Twine Peaks.
- Increased the variety of Mutant Storm and Mini-Boss Mission Alerts throughout the game
- This enhance is significantly higher in Plankerton and Canny Valley.
- Updates to Trap Recycling and Trap Scoring:
- Traps recycled at most sturdiness now give again all of the substances used to craft them.
- Traps not present Placement Score and Crafting Score, however their Activation Score has been elevated to compensate for this variation.
- Locked Hit the Road zones are not seen on the world map.
Bug Fixes
- Edit permissions for all Storm Shields have been reset to take away any unintended additions from a latest bug. Players might want to re-add permissions.
- Fixed some mission alerts failing to spawn accurately. All Group Missions will now spawn a Mega Alert because of this.
- Crafting Ingredients will now be granted when efficiently finishing the Resupply Mission.
- Fixed onboarding circulate to not present the Retry dialog earlier than truly making an attempt first launch.
- Wave Three of Twine Storm Shield Defense 5 is now a timed wave as an alternative of an elimination wave.
- Corrected Medic’s Deal reward in Hit the Road to heal correctly.
- Weapons awarded for finishing Record Dash in Hit the Road will now embody perks.
- Emotes are not interrupted when performed on the automobile in Hit the Road.
- Music from truck upgrades ought to not play when gamers are far-off from the truck.
- Truck Music and Zone Music are muted correctly throughout songs on the finish of Hit the Road missions.
- Lars’ Hit The Road conversations will not proceed by way of the victory or defeat screens.
- The steel icon ought to now seem persistently within the goal textual content for the Bridge Out secondary mission.
- Fixed an occlusion situation on the rocket when panning the digicam throughout the Launch the Rocket mission.
- Players ought to now obtain the right medal when finishing a mission’s fundamental necessities.
- Reward chests from Signal Boost spawn nearer to gamers.
- Hit the Road’s Signal Boost mission awards the right amount of reward chests.
UI
- The mini map not goes clean when a participant is eradicated in Hit the Road.
- Objective markers not seem on the map indefinitely within the Hit the Road mission.
Bug Fixes
- Emote music not continues to play when switching to a different tab whereas previewing an emote within the foyer.
- Spray decals now correctly present up when shadows are toggled off.
- Fixed Zoom controller button show on the earth map.
- Mission alert rewards will now accurately show the rewards throughout a mission.
- HUD ammo counter will not present massive numbers when the participant is eradicated.
- The tip textual content on the loading display will not be minimize off.
- Collection ebook tiles now correctly replace when researching an merchandise.
- The clean Bonuses tab will now correctly be hidden when Survivors are being seen within the Event/Weekly Store.
- Custom Wargames in Twine Peaks now show the right reward merchandise names.
- Players will not lose enter of the Close Game tab whereas opening Llama packs.
- Attempting to go away a Storm Shield whereas Waiting For Assistance will not go away the participant trapped there.
- Fixed a crash on PC when attempting to play outdated film content material.
- Cloaked Star now takes stock house.
- The Health and Shield bar of spectating participant now shows the right values in Hit the Road.
- The Rewards Info menu now reveals the rewards for finishing SSD1.
- The variety of waves accomplished will now seem accurately on the Results display after finishing an Endurance SSD.
Performance
- Improved efficiency within the Frontend.
Heroes
- Thunder Thora rumbles again into the Event Store!
- Standard Perk: Electrified Floors
- Enemies standing on buildings affected by B.A.S.E take 12.7 base Energy Damage each 5 seconds.
- Commander Perk: Electrified Floors+
- Enemies standing on buildings affected by B.A.S.E take 38.1 base Energy Damage each 5 seconds.
- Available within the Event Store beginning August 14 at 8:00 PM Eastern Time.
- Standard Perk: Electrified Floors
- The following Hero perks now work with SMGs along with their authentic weapon kind:
- Assault Ammo Recovery
- Assault Crit Damage
- Assault Damage
- Blaze of Glory
- First Assault
- Where’s Lefty
- The following perks had been NOT up to date to work with SMGs. These perks have been made eligible for a reset:
- Make It Count
- Six Shooter
- Hipshot
- Swash
- Buckle
- The First Assault perk now works after overheating for weapons that use warmth era as an alternative of magazines.
Bug Fixes
- Players are not launched once they use the Heavy Attack with Spectral Blade right into a Sand Tornado.
- The Ninja’s Throwing Stars means now cancels Emotes.
- Destroying a B.A.S.E whereas Supercharged Traps perk is energetic will preserve the B.A.S.E bonus on traps.
Weapons + Items
- The following Legendary weapons, and their decrease rarities, have been reclassified as SMGs and are eligible for a reset:
- Blastotron Mini
- Bobcat
- Founder’s QuickShot
- Hemlock
- Lightning Pistol
- Monsoon
- Ratatat
- Riptide
- Silenced Specter
- Thrasher
- Typewriter
- Vindertech Blazer
- Viper
- Added new Transform Keys for the SMG weapon class.
- Updated Mission Alerts to presumably award new SMG Transform Keys.
- Updated Llama Choice rewards to presumably award SMG Schematics.
- Defender perks that enhance Assault or Pistol injury now additionally enhance SMG injury.
- Assault and Pistol Defenders can now use SMGs in addition to their main weapon kind.
- When you recycle a lure out of your stock you’ll stand up to 100% of the supplies used to craft it again, relying on the remaining sturdiness.
Bug Fixes
- Defenders now maintain spears accurately.
Gameplay
Bug Fixes
- The Impossibly Spotless Finish Quest now correctly shows its Banner within the Quest’s Rewards part of the Quest Log.
- Corrected Husk pathing round B.A.S.E.
- Power Rating Player Disconnect: We not disconnect a participant with too low of an influence score after a match has ended.
- This fixes a bug the place gamers had been unregistered when the game ended, however had been then kicked earlier than seeing the tip game podium sequence as a result of their energy degree couldn’t be discovered.
Enemies
Bug Fixes
- Husks ought to now injury buildings whereas gamers are standing on B.A.S.E.
Art + Animation
Bug Fixes
- Built buildings not seem clear when they’re upgraded.
Audio
Bug Fixes
- Fixed a difficulty the place often the looting sound results wouldn’t at all times play.
General
- Players at the moment are ready to connect with the game’s servers after being logged out by connecting on one other system.
- Starting a PlayStation Four from Rest Mode not causes a “Failed To Create Party” error.
- Pressing the spacebar whereas having the banner menu open will not open one other menu.
UI
- Added setting in parental controls to allow/disable textual content.
- There shall be an error message when attempting to textual content chat when the function is disabled.
Bug Fixes
- Store affords are not lacking after gamers change the language setting.
- Reticles are not lacking after switching from a scoped weapon.
Social
- Added an “Enable Voice Chat” button to the Voice Chat tab within the social panel when a participant is in a celebration and has voice chat disabled.
- Added an “Enable Voice Chat” notification that may pop up as soon as per game session after a participant joins a celebration whereas having voice chat disabled.
- Fixed a difficulty involving the voice standing indicator generally not displaying accurately when gamers are muted.
- Party invite notifications will not hold showing after a participant joins or rejects the celebration invite.
Performance
- Optimized CPU rendering on Switch. This is to enhance the framerate when a lot of objects are seen.
Known Issues
Wanting to trace the highest neighborhood points? Head over to our Fortnite | Community Issues Trello board here.
Sauce