Of the numerous new options coming to XCOM 2 in its big War of the Chosen enlargement, soldier bonds are one of many extra attention-grabbing. Forged in battle, these bonds signify friendships between your troops and can allow new skills, like giving one another bonus actions.
We played an early mission in XCOM 2: War of the Chosen – test it out to see what we make of the massive new enlargement thus far.
The probability of two troopers forming a bond is ruled by their compatibility stats, that are random, however if you happen to’re decided to make your two faves buddy up, there are methods to do this. Game director Jake Solomon instructed us “there are covert actions that you can send soldiers on, that will force them to work out their differences and change their compatibility rating.”
There may even be so-called ‘watershed moments’, which is able to recognise there are specific experiences you possibly can’t share with somebody and nonetheless hate them. “If two soldiers go on a mission and they’re the only two to survive, their compatibility is automatically set to high,” says Solomon. “Or if one of those soldiers is knocked unconscious, and the other throws them over their shoulder and evacs out with them, their compatibility is set to high.”
So if you happen to dream of an alien-killing buddy film (rattling, how good would that be?) starring your favorite sniper and assault trooper, however they wind up hating one another, all you need to do is let the aliens kill the remainder of the squad and your dream can turn into actuality.
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