From Software is telling a extra intimate story a few set solid of characters in Sekiro: Shadows Die Twice.
With this shift from the lore-heavy, world-based storytelling fashion From adopted prior to now, comes a lot better emphasis on characters and their relationships in Sekiro: Shadows Die Twice.
In a brand new interview with Game Informer, the developer mentioned it needed to construct the game’s story round its characters, together with that of the protagonist; The Wolf. Having a hard and fast protagonist is a part of the way it hopes to realize this.
“We’re trying to tell more of a drama, if you will, of these characters,” mentioned advertising and communications supervisor Yasuhiro Kitao.
This contains The Young Lord, and his relationship with the protagonist. Failing to guard him is what units the game’s essential occasions in movement, after all. Interestingly, From Software revealed that The Young Lord will even accompany the participant on one mission, however harassed it received’t be “[an] escort mission in the typical sense.”
The different main change in Sekiro’s storytelling is that the protagonist will communicate. This is one other advantage of locking gamers to a single possibility. “He’ll say a few things here and there, but yeah, he won’t bore you to tears with constant monologues,” added Kitao.
The developer additionally clarified that this newfound method to narrative received’t forgo the long-standing custom of leaving bits of story for gamers to find in merchandise descriptions, and thru inspecting the world. Kitao referred to as it “fragmented storytelling”, and promised it’s very a lot nonetheless a part of the game.
There’s extra within the full interview, which you’ll learn on the hyperlink above.
Sekiro: Shadows Die Twice is out March 22 on PC, PS4, and Xbox One.
Source