Final Fantasy XIV servers go down because the Patch 5.zero notes roll out

Final Fantasy XIV servers go down because the Patch 5.zero notes roll out

Au Ra are absent and Lalafell get to have a lie down, because it’ll take a full day to organize Final Fantasy XIV for the launch of its new enlargement, Shadowbringers. Tomorrow at 10am BST, Square Enix deliver the MMO’s servers again on-line, and pre-ordering gamers get to leap into the brand new story. For everybody else, the 5.zero patch is making sweeping modifications to the game, though just a few notable options have been delayed till the enlargement’s first huge episodic replace. Below, a story-dense launch trailer, and highlights from the patch notes that gamers can count on when FFXIV returns.

While the complete patch notes break down the entire new options coming to FFXIV with Shadowbringers (the whole lot highlighted as 5.X), to abridge it right here would seemingly kill me. What isn’t on this patch appears extra notable. The enlargement’s first raid, Eden’s Gate, received’t land till patch 5.01, and the treasure hunt map Dungeons Of Lyhe Ghiah isn’t till 5.05. It received’t be till the primary new episode (round three months, in the event that they’re protecting to the same old replace schedule) that gamers get New Game+ mode, quests to revive the Holy See Of Ishgard, and (not listed, however we all know it’s coming) the beginning of the Nier: Automata crossover story.

Change-wise, virtually each job is getting tweaked, and some are virtually completely reworked. The full checklist of modifications are on this page, with essentially the most modified being the Machinist. Nearly fully revamped, they’re a lot flashier fighters now, with an arsenal of high-tech weapons. Pet courses like Scholar and Summoner additionally see some huge shake-ups, as pets are actually invulnerable, will be switched immediately and now not require micromanagement. Pet particular assaults are actually sure to a single button in your hotbar. They behave extra like stance modifications, relatively than liabilities on the sector.

Some abilities can now maintain a number of expenses, and everybody may have fewer abilities to cram into their hotbars, because the cross-class ‘role actions’ have been narrowed down. There’s loads of refined modifications to fight, and it seems like they’ve streamlined crafting as effectively, though I admit that’s a part of the game I’ve omitted. It must be simpler to degree up alternate jobs now, because the 100% armoury XP bonus now applies to the whole lot below degree 70, lowering to a 50% enhance from 71 to 80. Players must also be speeding by dungeons much less, because the XP bonus for kill-chains is gone, changed with a dungeon XP buff.

Also coming in the expansion are the half-Moomin, half-Luck-Dragon Nu Mou.

Beyond that, there’s a swarm of little quality-of-life enhancements. Monster HP is tracked to a tenth of a p.c and maps present whether or not locations are above or under you. To cut back the variety of gamers forming large queues (as was the issue final enlargement launch), they’ll be quickly breaking gamers up into smaller situations and kicking idlers for some time after the Shadowbringers launch. Potentially irritating, however higher than the choice. The undeniable fact that they’re anticipating such a crunch suggests there’s loads of life left in FFXIV. There’s even a live-action TV sequence within the works, from the studio behind The Expanse and the upcoming Witcher TV adaptation.

The servers come again on-line tomorrow at 10am BST, and pre-ordering gamers get to leap into Shadowbringers. The enlargement’s official launch day is July 2nd, and it’s out there by way of Steam, Humble or direct from Square Enix for £30/€35/$40.


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