Fallout 76 Patch 7 rebalances Heavy and Energy weapons, and allows you to construct “bigger and fancier” C.A.M.P.s

Fallout 76 Patch 7 rolls out this week and Bethesda shares extra particulars on the game’s first seasonal occasion.

Fasnacht Parade was outlined in February’s roadmap and though it isn’t going reside till March 19, the Patch 7 preview has shared just a few extra tidbits about what we are able to count on. The replace itself is scheduled for this week, and can rebalance Heavy and Energy weapons, in addition to adjusting the “C.A.M.P. and Workshop budget system that should allow you to build even bigger and fancier Wasteland abodes.”

Heavy and Energy weapons can have “greatly” elevated sturdiness, in addition to allotting extra injury, whereas C.A.M.P. adjustments will “give you more overall budget space to build.” More no-build zones are additionally coming to the map. If your C.A.M.P. is in considered one of these areas, you’ll get a notification and a free C.A.M.P. placement so you possibly can bugger off and construct elsewhere.

Included within the first batch of Wild Appalachia content material is the Brewing and Distilling crafting system we heard about last week.

Challenge monitoring can be being added to the map, in addition to in-game notifications that can let gamers know after they’ve made progress in direction of tracked challenges.

You can get the snazzy masks within the screenshot above throughout Fasnacht Parade. You can repeat the occasion as many instances as you want between March 19 and March 26 to gather a mess of masks and Fasnacht-themed C.A.M.P. plans. You can commerce the masks with different gamers, so in the event you have been trying or a brand new in-game enterprise enterprise, you possibly can fill your boots in preparation for when the occasion involves an finish.

“You and another dwellers who want to participate should communicate with the Master of Ceremonies in Helvetia after which divide and conquer to search out and assist the city’s robotic shopkeepers in establishing for the annual parade. You and your compatriots will likely be requested to help with a wide range of get together prep duties that will have you ever stepping on stage to play a cheery tune, selecting the proper decorations, or exterminating some buzzing pests, amongst many different actions.

“If you discover and assist the Protectrons rapidly sufficient, they are going to have the ability to march within the parade. Be certain to stay vigilant! Times have modified for the reason that pre-war days, and all that commotion is certain to draw some get together crashers. Defend your marchers as they traipse round city, after which set Old Man Winter ablaze to banish the biting chilly, earn some candy loot, and even declare a festive Fasnacht masks of your very personal. The extra marchers who survive the parade, the upper the prospect you’ll earn a masks, a few of that are exceedingly uncommon.”

You can take a look at the patch highlights under.

Energy and Heavy Weapon Balance:

  • Energy Weapons
    • For heavy and semi-auto power weapons, we’ve drastically diminished the quantity of situation injury they take per shot. Your heavy power weapons ought to now final 4 to 5 instances longer, and semi-auto power weapons ought to final twice as lengthy earlier than needing repairs.
    • We’ve additionally given semi-auto power weapons an extra injury increase of +10% so that they have somewhat extra chew.
  • Heavy Weapons
    • We’ve diminished the fire-rate for prime rate-of-fire computerized heavy weapons throughout the board and elevated their injury by +10%. Adjusting these weapons’ fire-rates gave us extra room for a injury improve, which can assist them punch via armor extra successfully with out growing their baseline injury per second too excessive.
    • Weapon injury for all different computerized heavy weapons has been elevated by 10% to 20%.
    • Like power weapons above, we’ve considerably diminished the situation injury that computerized ballistic heavy weapons take per shot, and they need to now final about 4 instances longer earlier than they should go to a weapons workbench.
  • We know that a lot of you may have additionally been asking for weight adjustments for heavy weapons. While we haven’t addressed this in Patch 7, we do plan to make enhancements with a future replace and we’ll let you recognize as quickly as we now have extra particulars to share.

C.A.M.P. and Workshop Budget Adjustments:

  • The quantity of price range house that some buildable objects eat, reminiscent of Turrets and Lights, has been diminished, however they now even have a most quantity that may be positioned in your C.A.M.P. or Workshop. The construct menu recipes for these objects will present you what number of are already current in your C.A.M.P., together with those you may have saved, and the entire quantity of every you possibly can place.
  • There are a number of necessary facets of C.A.M.P. and Workshop budgets we should take into accout when making changes, together with how objects are utilized by gamers, general construction steadiness, and even game efficiency. While the above adjustments aren’t a direct improve to price range dimension, they need to offer you extra general price range house to construct a lot of cool stuff, whereas additionally permitting us the pliability to additional refine and enhance steadiness and efficiency.

C.A.M.P. Placement Adjustments:

  • Starting with Patch 7, and in future updates, we plan so as to add just a few new “no-build zones” to the game world that can forestall gamers from setting up C.A.M.P.s in these areas.
  • However, it’s attainable some gamers could have already in-built these areas earlier than they grew to become no-build zones. When this occurs, affected gamers will likely be notified upon becoming a member of a world that their C.A.M.P.s can now not be positioned, and they are going to be given a free C.A.M.P. placement in consequence. We don’t count on this can affect most gamers, however we hope this free transfer will aid you discover a new residence to your residence.

Challenge Tracking:

  • We’re including a brand new problem monitoring interface to the Map, which you should use to rapidly entry the challenges menu everytime you’d like.
  • As you scroll via your obtainable challenges, now you can choose and add them to the tracker, which can replace as you make progress towards finishing every one.
  • Additionally, additionally, you will obtain a notification in-game everytime you make progress towards one of many challenges you’ve added to the tracker.


 
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